- 0ede021 Kawase blur feedback by Lucas Dupin · 4 years, 8 months ago
- a6f8e13 Multi-layer blur support by Lucas Dupin · 4 years, 9 months ago
- 453932d Kawase blur filter by Lucas Dupin · 4 years, 9 months ago
- df90a8c Merge "Update shadow render code to use lookup texture" by TreeHugger Robot · 4 years, 9 months ago
- f19544f Update shadow render code to use lookup texture by Vishnu Nair · 4 years, 9 months ago
- f82ed8f Blur shader performance optimizations by Lucas Dupin · 4 years, 9 months ago
- d08f7b2 Merge "Blur shader polish" by Lucas Dupin · 4 years, 9 months ago
- 9b079a2 Skip client composition requests by Vishnu Nair · 4 years, 9 months ago
- 8caf493 Blur shader polish by Lucas Dupin · 4 years, 9 months ago
- 19c8f0e Add support for background blurs by Lucas Dupin · 5 years ago
- b0dbdaa SurfaceFlinger: Enable -WConversion in Android.bp by Ady Abraham · 4 years, 10 months ago
- 306f5e7 Merge "CE: Add test coverage for Output::composeSurfaces" by TreeHugger Robot · 4 years, 10 months ago
- 6818fa5 CE: Add test coverage for Output::composeSurfaces by Lloyd Pique · 4 years, 11 months ago
- 16efdbf [Shadows] Add shadow vertex generation code and shaders [8/n] by Vishnu Nair · 4 years, 11 months ago
- 440992f [Shadows] Add support for shadow attributes (7/n) by Vishnu Nair · 4 years, 11 months ago
- 0c8262d Merge "[Shadows] Set shadow settings per layer (5/n)" by TreeHugger Robot · 4 years, 11 months ago
- 08f6eae [Shadows] Set shadow settings per layer (5/n) by Vishnu Nair · 5 years ago
- 1a70eca Use max mastering luminance and max content luminance from HdrMetadata. by Peiyong Lin · 5 years ago
- 4137a1d [RenderEngine] Refactor RenderEngine creation arguments. by Peiyong Lin · 5 years ago
- 8ddb04e Add a flag to create renderengine for video use by Chong Zhang · 5 years ago
- c9691d5 Fix rounded corner scission clipping by Lucas Dupin · 5 years ago
- 0ccfdc4 Remove -fwhole-program-vtables flags from librenderengine static library by Yi Kong · 5 years ago
- c51c938 Merge "[RenderEngine] add an ImageManager thread" into qt-r1-dev am: 53fcce5af1 am: 47fc03be47 by Alec Mouri · 5 years ago
- 16a9940 [RenderEngine] add an ImageManager thread by Alec Mouri · 5 years ago
- 9ae8d61 Merge "[RenderEngine] Allow rounded corners shader to use lower precision." into qt-r1-dev am: e99a9c03b1 am: f076c01965 by Alec Mouri · 5 years ago
- 0d0e16e [RenderEngine] Allow rounded corners shader to use lower precision. by Alec Mouri · 5 years ago
- 8111aaf Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev am: cd5c497f9d by Ady Abraham · 5 years ago
- cd5c497 Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev by TreeHugger Robot · 5 years ago
- c35a17b Merge "[RenderEngine] Add cache contents to dumpsys" into qt-r1-dev by TreeHugger Robot · 5 years ago
- c0c2f4e Merge "[RenderEngine] Add cache contents to dumpsys" by TreeHugger Robot · 5 years ago
- a3b08ef libgui: add EGL Image Tracking for debug by Ady Abraham · 5 years ago
- ef44c2d [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 5 years ago
- 192a375 [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 5 years ago
- ea7b7ec Merge "[RenderEngine] relax locking conditions of image cache." into qt-r1-dev am: 5119d1adf3 by Alec Mouri · 5 years ago
- 3d7c561 [RenderEngine] relax locking conditions of image cache. by Alec Mouri · 5 years ago
- 8002fca [SurfaceFlinger] Clean-up dead code by Alec Mouri · 5 years ago
- c119372 Remove the usage of GL_TEXTURE_PROTECTED_EXT. by Peiyong Lin · 5 years ago
- e62c5cb [RenderEngine] Dump whether protected context is supported. by Peiyong Lin · 5 years ago
- 35a114c [RenderEngine] Release the fence before calling eglCreateSyncKHR. by Peiyong Lin · 5 years ago
- 4346189 Increase precision in rounded corner shader by Alec Mouri · 5 years ago
- e3b63d4 Merge "[Rounded Corners] Take display rotation into account." by Peiyong Lin · 6 years ago
- b192596 [Rounded Corners] Take display rotation into account. by Peiyong Lin · 6 years ago
- 6a043d5 Use sysprops to control the creation of protected context. by Peiyong Lin · 6 years ago
- 21976c3 Merge "Create EGLImages during buffer allocation" by Alec Mouri · 6 years ago
- fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 6 years ago
- d7b3a8b Create EGLImages during buffer allocation by Alec Mouri · 6 years ago
- 1c09761 [Rounded Corner] Use glScissor on rounded corner layers. by Peiyong Lin · 6 years ago
- c1bb20c Cache shaders for rounded corners and window transition. by Peiyong Lin · 6 years ago
- d43ccab Add extra tests for renderengine by Alec Mouri · 6 years ago
- f049727 Add locking within RenderEngine during rendering by Alec Mouri · 6 years ago
- b5c4f35 Clean up Renderengine caching semantics by Alec Mouri · 6 years ago
- da4cf3b Add output fb cache to renderengine by Alec Mouri · 6 years ago
- 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 6 years ago
- 2fe4e95 [RenderEngine] Add OWNERS file to renderengine/ directory. by Peiyong Lin · 6 years ago
- 820c740 Cache output Framebuffer for RenderEngine::drawLayers by Alec Mouri · 6 years ago
- e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 6 years ago
- 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 6 years ago
- 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 6 years ago
- a3f8a14 Merge "Adding an image cache to be behind drawLayers." by TreeHugger Robot · 6 years ago
- c15dd01 Flip boolean op in RenderEngine tracing thread. by Alec Mouri · 6 years ago
- 539319f Adding an image cache to be behind drawLayers. by Alec Mouri · 6 years ago
- 717e1ad Merge "Add tracing thread in RenderEngine." by Alec Mouri · 6 years ago
- 554d06e Add tracing thread in RenderEngine. by Alec Mouri · 6 years ago
- 27083ae Merge changes from topics "sf-hwc-abstract", "sf-ce-min" by TreeHugger Robot · 6 years ago
- 7c94edb Support rounded corners in RenderEngine::drawLayers by Alec Mouri · 6 years ago
- ac33553 Clear region before drawing layers. by Alec Mouri · 6 years ago
- 0d5e1eb Implement drawLayers() with buffer source. by Alec Mouri · 6 years ago
- 646f934 [RenderEngine] Fix transfer function bug. by Peiyong Lin · 6 years ago
- 3823e7b SF: Set up librenderengine_mocks by Lloyd Pique · 6 years ago
- 1089aed Implement color layers in RenderEngine::drawLayers by Alec Mouri · 6 years ago
- fb530cf Revert "Revert "[SurfaceFlinger] Add GPU protected content support."" by Peiyong Lin · 6 years ago
- 78fb96f Revert "[SurfaceFlinger] Add GPU protected content support." by Bo Hu · 6 years ago
- dc97924 [SurfaceFlinger] Add GPU protected content support. by Peiyong Lin · 6 years ago
- a3b9385 [RenderEngine] Clamp input color for BT2020_PQ EOTF am: ac1f7c9c50 by Siddharth Kapoor · 6 years ago
- 5434a78 SurfaceFlinger: Get rid of String8 in dumpsys by Yiwei Zhang · 6 years ago
- 161410bc Merge "C++17 is the default now." by TreeHugger Robot · 6 years ago
- 2fe9f86 Merge "[RenderEngine] Create GLES 3 RenderEngine." by TreeHugger Robot · 6 years ago
- 7e219eb [RenderEngine] Create GLES 3 RenderEngine. by Peiyong Lin · 6 years ago
- 26022a4 C++17 is the default now. by Elliott Hughes · 6 years ago
- 1441bf7 Add default values to {Display,Layer}Settings fields by Alec Mouri · 6 years ago
- 1b6531c Rounded corners by Lucas Dupin · 6 years ago
- a5e9f1b [RenderEngine] Make use of EGL_KHR_surfaceless_context. by Peiyong Lin · 6 years ago
- 7e59391 Revert "Revert "Delete renderengine::Surface"" by Alec Mouri · 6 years ago
- 0a9c7b8 Revert "Revert "Bind to FBO when using GPU composition"" by Alec Mouri · 6 years ago
- 8d4f90a Revert "Bind to FBO when using GPU composition" by Alec Mouri · 6 years ago
- f1d19c7 Revert "Delete renderengine::Surface" by Alec Mouri · 6 years ago
- c956fa2 Delete renderengine::Surface by Alec Mouri · 6 years ago
- 8147b0e Bind to FBO when using GPU composition by Alec Mouri · 6 years ago
- eb8e076 Adding BT2020 to ColorManagement in RenderEngine drawMesh by Valerie Hau · 6 years ago
- 338ea4f [RenderEngine] Add librenderengine to VNDK. by Peiyong Lin · 6 years ago
- 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 6 years ago