Use lowp colors in fixed funtion emulation.
Change-Id: Ie525ee6e52652ba83efe4d9f1627410d846824ee
diff --git a/rsProgramFragment.cpp b/rsProgramFragment.cpp
index 056863c..a045043 100644
--- a/rsProgramFragment.cpp
+++ b/rsProgramFragment.cpp
@@ -169,7 +169,7 @@
void ProgramFragment::createShader()
{
mShader.setTo("precision mediump float;\n");
- mShader.append("varying vec4 varColor;\n");
+ mShader.append("varying lowp vec4 varColor;\n");
mShader.append("varying vec4 varTex0;\n");
mShader.append("uniform vec4 uni_Color;\n");
@@ -199,9 +199,9 @@
mShader.append("void main() {\n");
if (mVaryingColor) {
- mShader.append(" vec4 col = varColor;\n");
+ mShader.append(" lowp vec4 col = varColor;\n");
} else {
- mShader.append(" vec4 col = uni_Color;\n");
+ mShader.append(" lowp vec4 col = uni_Color;\n");
}
if (mTextureEnableMask) {