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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include "rsContextHostStub.h"
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#endif //ANDROID_RS_BUILD_FOR_HOST
#include "rsProgramFragment.h"
using namespace android;
using namespace android::renderscript;
ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params,
uint32_t paramLength) :
Program(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
rsAssert(paramLength == 6);
mConstantColor[0] = 1.f;
mConstantColor[1] = 1.f;
mConstantColor[2] = 1.f;
mConstantColor[3] = 1.f;
mEnvModes[0] = (RsTexEnvMode)params[0];
mTextureFormats[0] = params[1];
mEnvModes[1] = (RsTexEnvMode)params[2];
mTextureFormats[1] = params[3];
mPointSpriteEnable = params[4] != 0;
mVaryingColor = false;
if (paramLength > 5)
mVaryingColor = params[5] != 0;
mTextureEnableMask = 0;
if (mEnvModes[0]) {
mTextureEnableMask |= 1;
}
if (mEnvModes[1]) {
mTextureEnableMask |= 2;
}
mUniformCount = 0;
mUniformNames[mUniformCount++].setTo("uni_Tex0");
mUniformNames[mUniformCount++].setTo("uni_Tex1");
mConstantColorUniformIndex = -1;
//if (!mVaryingColor) {
mConstantColorUniformIndex = mUniformCount;
mUniformNames[mUniformCount++].setTo("uni_Color");
//}
createShader();
}
ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength) :
Program(rsc, shaderText, shaderLength, params, paramLength)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
mConstantColor[0] = 1.f;
mConstantColor[1] = 1.f;
mConstantColor[2] = 1.f;
mConstantColor[3] = 1.f;
LOGE("Custom FP");
mUniformCount = 2;
mUniformNames[0].setTo("uni_Tex0");
mUniformNames[1].setTo("uni_Tex1");
createShader();
mTextureEnableMask = (1 << mTextureCount) -1;
}
ProgramFragment::~ProgramFragment()
{
}
void ProgramFragment::setConstantColor(float r, float g, float b, float a)
{
mConstantColor[0] = r;
mConstantColor[1] = g;
mConstantColor[2] = b;
mConstantColor[3] = a;
mDirty = true;
}
void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
{
}
void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
{
//LOGE("sgl2 frag1 %x", glGetError());
if ((state->mLast.get() == this) && !mDirty) {
return;
}
state->mLast.set(this);
rsc->checkError("ProgramFragment::setupGL2 start");
if (!mVaryingColor &&
(sc->fragUniformSlot(mConstantColorUniformIndex) >= 0)) {
//LOGE("mConstantColorUniformIndex %i %i", mConstantColorUniformIndex, sc->fragUniformSlot(mConstantColorUniformIndex));
glUniform4fv(sc->fragUniformSlot(mConstantColorUniformIndex), 1, mConstantColor);
rsc->checkError("ProgramFragment::color setup");
}
for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
glActiveTexture(GL_TEXTURE0 + ct);
if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
continue;
}
mTextures[ct]->uploadCheck(rsc);
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
rsc->checkError("ProgramFragment::setupGL2 tex bind");
if (mSamplers[ct].get()) {
mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2());
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
rsc->checkError("ProgramFragment::setupGL2 tex env");
}
glUniform1i(sc->fragUniformSlot(ct), ct);
rsc->checkError("ProgramFragment::setupGL2 uniforms");
}
glActiveTexture(GL_TEXTURE0);
mDirty = false;
rsc->checkError("ProgramFragment::setupGL2");
}
void ProgramFragment::loadShader(Context *rsc) {
Program::loadShader(rsc, GL_FRAGMENT_SHADER);
}
void ProgramFragment::createShader()
{
mShader.setTo("precision mediump float;\n");
mShader.append("varying lowp vec4 varColor;\n");
mShader.append("varying vec4 varTex0;\n");
mShader.append("uniform vec4 uni_Color;\n");
if (mUserShader.length() > 1) {
for (uint32_t ct=0; ct < mTextureCount; ct++) {
char buf[256];
sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct);
mShader.append(buf);
}
mShader.append(mUserShader);
} else {
uint32_t mask = mTextureEnableMask;
uint32_t texNum = 0;
while (mask) {
if (mask & 1) {
char buf[64];
mShader.append("uniform sampler2D uni_Tex");
sprintf(buf, "%i", texNum);
mShader.append(buf);
mShader.append(";\n");
}
mask >>= 1;
texNum++;
}
mShader.append("void main() {\n");
if (mVaryingColor) {
mShader.append(" lowp vec4 col = varColor;\n");
} else {
mShader.append(" lowp vec4 col = uni_Color;\n");
}
if (mTextureEnableMask) {
if (mPointSpriteEnable) {
mShader.append(" vec2 t0 = gl_PointCoord;\n");
} else {
mShader.append(" vec2 t0 = varTex0.xy;\n");
}
}
mask = mTextureEnableMask;
texNum = 0;
while (mask) {
if (mask & 1) {
switch(mEnvModes[texNum]) {
case RS_TEX_ENV_MODE_NONE:
rsAssert(0);
break;
case RS_TEX_ENV_MODE_REPLACE:
switch(mTextureFormats[texNum]) {
case 1:
mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n");
break;
case 2:
mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
break;
case 3:
mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n");
break;
case 4:
mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
break;
}
break;
case RS_TEX_ENV_MODE_MODULATE:
switch(mTextureFormats[texNum]) {
case 1:
mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n");
break;
case 2:
mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
break;
case 3:
mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n");
break;
case 4:
mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
break;
}
break;
case RS_TEX_ENV_MODE_DECAL:
mShader.append(" col = texture2D(uni_Tex0, t0);\n");
break;
}
}
mask >>= 1;
texNum++;
}
//mShader.append(" col.a = 1.0;\n");
//mShader.append(" col.r = 0.5;\n");
mShader.append(" gl_FragColor = col;\n");
mShader.append("}\n");
}
}
void ProgramFragment::init(Context *rsc)
{
}
void ProgramFragment::serialize(OStream *stream) const
{
}
ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream)
{
return NULL;
}
ProgramFragmentState::ProgramFragmentState()
{
mPF = NULL;
}
ProgramFragmentState::~ProgramFragmentState()
{
delete mPF;
}
void ProgramFragmentState::init(Context *rsc)
{
uint32_t tmp[] = {
RS_TEX_ENV_MODE_NONE, 0,
RS_TEX_ENV_MODE_NONE, 0,
0, 0
};
ProgramFragment *pf = new ProgramFragment(rsc, tmp, 6);
mDefault.set(pf);
pf->init(rsc);
}
void ProgramFragmentState::deinit(Context *rsc)
{
mDefault.clear();
mLast.clear();
}
namespace android {
namespace renderscript {
RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc,
const uint32_t * params,
uint32_t paramLength)
{
ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength);
pf->incUserRef();
//LOGE("rsi_ProgramFragmentCreate %p", pf);
return pf;
}
RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength)
{
ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
pf->incUserRef();
//LOGE("rsi_ProgramFragmentCreate2 %p", pf);
return pf;
}
}
}