Error checking for MVP matrix computation.
Fixing more padding bugs.
Change-Id: Ic5d4260027b7dc86a50fdab7221c7296c7d3ea0d
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index c3ef356..918625c 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -108,6 +108,11 @@
rsc->checkError("ProgramVertex::setupGL2 start");
if(!isUserProgram()) {
+ if(mConstants[0].get() == NULL) {
+ LOGE("Unable to set fixed function emulation matrices because allocation is missing");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing");
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
Matrix mvp;
mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
diff --git a/rsVertexArray.cpp b/rsVertexArray.cpp
index 075a70d..16be5ea 100644
--- a/rsVertexArray.cpp
+++ b/rsVertexArray.cpp
@@ -84,6 +84,10 @@
void VertexArray::add(const Attrib &a, uint32_t stride)
{
+ // Skip padding
+ if(a.name[0] == '#') {
+ return;
+ }
rsAssert(mCount < RS_MAX_ATTRIBS);
mAttribs[mCount].set(a);
mAttribs[mCount].buffer = mActiveBuffer;
@@ -94,6 +98,10 @@
void VertexArray::add(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name)
{
+ // Skip padding
+ if(name[0] == '#') {
+ return;
+ }
rsAssert(mCount < RS_MAX_ATTRIBS);
mAttribs[mCount].clear();
mAttribs[mCount].type = type;
@@ -129,12 +137,7 @@
rsc->checkError("VertexArray::setupGL2 disabled");
for (uint32_t ct=0; ct < mCount; ct++) {
- int32_t slot = 0;
-
- if (mAttribs[ct].name[0] == '#') {
- continue;
- }
-
+ int32_t slot = -1;
if (sc->isUserVertexProgram()) {
slot = sc->vtxAttribSlot(ct);
} else {
@@ -146,14 +149,11 @@
slot = 2;
} else if (mAttribs[ct].name == "texture0") {
slot = 3;
- } else {
- continue;
}
}
if(slot < 0) {
continue;
}
-
//logAttrib(ct, slot);
glEnableVertexAttribArray(slot);
glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);