blob: e9fc4d079b9c188d0cd42c90b585c5c007cd2736 [file] [log] [blame]
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix.h"
#include "acc/acc.h"
#include "utils/String8.h"
#include <GLES/gl.h>
#include <GLES/glext.h>
using namespace android;
using namespace android::renderscript;
#define GET_TLS() Context::ScriptTLSStruct * tls = \
(Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
Context * rsc = tls->mContext; \
ScriptC * sc = (ScriptC *) tls->mScript
ScriptC::ScriptC()
{
mAccScript = NULL;
memset(&mProgram, 0, sizeof(mProgram));
}
ScriptC::~ScriptC()
{
if (mAccScript) {
accDeleteScript(mAccScript);
}
}
extern "C" float fixedToFloat(int32_t f)
{
return ((float)f) / 0x10000;
}
extern "C" float intToFloat(int32_t f)
{
return (float)f;
}
extern "C" void matrixLoadIdentity(rsc_Matrix *mat)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadIdentity();
}
extern "C" void matrixLoadFloat(rsc_Matrix *mat, const float *f)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->load(f);
}
extern "C" void matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->load(reinterpret_cast<const Matrix *>(newmat));
}
extern "C" void matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadRotate(rot, x, y, z);
}
extern "C" void matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadScale(x, y, z);
}
extern "C" void matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadTranslate(x, y, z);
}
extern "C" void matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
reinterpret_cast<const Matrix *>(rhs));
}
extern "C" void matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->multiply(reinterpret_cast<const Matrix *>(rhs));
}
extern "C" void matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->rotate(rot, x, y, z);
}
extern "C" void matrixScale(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->scale(x, y, z);
}
extern "C" void matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->translate(x, y, z);
}
extern "C" const void * loadVp(uint32_t bank, uint32_t offset)
{
GET_TLS();
return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset];
}
static float SC_loadF(uint32_t bank, uint32_t offset)
{
GET_TLS();
float f = static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset];
//LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
return f;
}
static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
{
GET_TLS();
int32_t t = static_cast<const int32_t *>(sc->mSlots[bank]->getPtr())[offset];
//LOGE("loadI32 %i %i = %i", bank, offset, t);
return t;
}
static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
{
GET_TLS();
return static_cast<const uint32_t *>(sc->mSlots[bank]->getPtr())[offset];
}
extern "C" void loadEnvVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
{
GET_TLS();
memcpy(v, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4));
}
extern "C" void loadEnvMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
{
GET_TLS();
memcpy(m, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix));
}
static void SC_storeF(uint32_t bank, uint32_t offset, float v)
{
//LOGE("storeF %i %i %f", bank, offset, v);
GET_TLS();
static_cast<float *>(sc->mSlots[bank]->getPtr())[offset] = v;
}
static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
{
GET_TLS();
static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
}
static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
{
GET_TLS();
static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
}
extern "C" void storeEnvVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
{
GET_TLS();
memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4));
}
extern "C" void storeEnvMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
{
GET_TLS();
memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix));
}
static void SC_color(float r, float g, float b, float a)
{
glColor4f(r, g, b, a);
}
extern "C" void renderTriangleMesh(RsTriangleMesh mesh)
{
GET_TLS();
rsi_TriangleMeshRender(rsc, mesh);
}
extern "C" void renderTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
{
GET_TLS();
rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
}
extern "C" void materialDiffuse(float r, float g, float b, float a)
{
float v[] = {r, g, b, a};
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
}
extern "C" void materialSpecular(float r, float g, float b, float a)
{
float v[] = {r, g, b, a};
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
}
extern "C" void lightPosition(float x, float y, float z, float w)
{
float v[] = {x, y, z, w};
glLightfv(GL_LIGHT0, GL_POSITION, v);
}
extern "C" void materialShininess(float s)
{
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
}
extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
{
GET_TLS();
rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
}
extern "C" void enable(uint32_t p)
{
glEnable(p);
}
extern "C" void disable(uint32_t p)
{
glDisable(p);
}
static float SC_randf(float max)
{
float r = (float)rand();
return r / RAND_MAX * max;
}
// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
static void SC_drawTriangleArray(int ialloc, uint32_t count)
{
GET_TLS();
RsAllocation alloc = (RsAllocation)ialloc;
const Allocation *a = (const Allocation *)alloc;
const uint32_t *ptr = (const uint32_t *)a->getPtr();
rsc->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FIXED, 12, ptr + 1);
//glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLES, 0, count * 3);
}
extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2)
{
GET_TLS();
x1 = (x1 << 16);
x2 = (x2 << 16);
y1 = (y1 << 16);
y2 = (y2 << 16);
int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2};
static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000};
rsc->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FIXED, 8, vtx);
glTexCoordPointer(2, GL_FIXED, 8, tex);
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
static void SC_drawQuad(float x1, float y1, float z1,
float x2, float y2, float z2,
float x3, float y3, float z3,
float x4, float y4, float z4)
{
GET_TLS();
//LOGE("Quad");
//LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
//LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
//LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
//LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
static const float tex[] = {0,1, 1,1, 1,0, 0,0};
rsc->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vtx);
glClientActiveTexture(GL_TEXTURE0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, tex);
glClientActiveTexture(GL_TEXTURE1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, tex);
glClientActiveTexture(GL_TEXTURE0);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
extern "C" void pfClearColor(float r, float g, float b, float a)
{
//LOGE("c %f %f %f %f", r, g, b, a);
GET_TLS();
sc->mEnviroment.mClearColor[0] = r;
sc->mEnviroment.mClearColor[1] = g;
sc->mEnviroment.mClearColor[2] = b;
sc->mEnviroment.mClearColor[3] = a;
}
extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
{
GET_TLS();
rsi_ProgramFragmentBindTexture(rsc,
static_cast<ProgramFragment *>(vpf),
slot,
static_cast<Allocation *>(va));
}
extern "C" void pfBindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
{
GET_TLS();
rsi_ProgramFragmentBindSampler(rsc,
static_cast<ProgramFragment *>(vpf),
slot,
static_cast<Sampler *>(vs));
}
extern "C" void contextBindProgramFragmentStore(RsProgramFragmentStore pfs)
{
GET_TLS();
rsi_ContextBindProgramFragmentStore(rsc, pfs);
}
extern "C" void contextBindProgramFragment(RsProgramFragment pf)
{
GET_TLS();
rsi_ContextBindProgramFragment(rsc, pf);
}
static rsc_FunctionTable scriptCPtrTable;
/* = {
loadVp,
SC_loadF,
SC_loadI32,
SC_loadU32,
loadEnvVec4,
loadEnvMatrix,
SC_storeF,
SC_storeI32,
SC_storeU32,
storeEnvVec4,
storeEnvMatrix,
matrixLoadIdentity,
matrixLoadFloat,
matrixLoadMat,
matrixLoadRotate,
matrixLoadScale,
matrixLoadTranslate,
matrixLoadMultiply,
matrixMultiply,
matrixRotate,
matrixScale,
matrixTranslate,
SC_color,
pfBindTexture,
pfBindSampler,
materialDiffuse,
materialSpecular,
lightPosition,
materialShininess,
uploadToTexture,
enable,
disable,
SC_randf,
contextBindProgramFragment,
contextBindProgramFragmentStore,
renderTriangleMesh,
renderTriangleMeshRange,
SC_drawTriangleArray,
drawRect
};
*/
bool ScriptC::run(Context *rsc, uint32_t launchIndex)
{
Context::ScriptTLSStruct * tls =
(Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey);
if (mEnviroment.mFragmentStore.get()) {
rsc->setFragmentStore(mEnviroment.mFragmentStore.get());
}
if (mEnviroment.mFragment.get()) {
rsc->setFragment(mEnviroment.mFragment.get());
}
if (mEnviroment.mVertex.get()) {
rsc->setVertex(mEnviroment.mVertex.get());
}
tls->mScript = this;
return mProgram.mScript(launchIndex, &scriptCPtrTable) != 0;
tls->mScript = NULL;
}
ScriptCState::ScriptCState()
{
clear();
}
ScriptCState::~ScriptCState()
{
if (mAccScript) {
accDeleteScript(mAccScript);
}
}
void ScriptCState::clear()
{
memset(&mProgram, 0, sizeof(mProgram));
mConstantBufferTypes.clear();
memset(&mEnviroment, 0, sizeof(mEnviroment));
mEnviroment.mClearColor[0] = 0;
mEnviroment.mClearColor[1] = 0;
mEnviroment.mClearColor[2] = 0;
mEnviroment.mClearColor[3] = 1;
mEnviroment.mClearDepth = 1;
mEnviroment.mClearStencil = 0;
mEnviroment.mIsRoot = false;
mAccScript = NULL;
}
ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
// IO
{ "loadI32", (void *)&SC_loadI32, "int loadI32(int, int)" },
//{ "loadU32", (void *)&SC_loadU32, "unsigned int loadU32(int, int)" },
{ "loadF", (void *)&SC_loadF, "float loadF(int, int)" },
{ "storeI32", (void *)&SC_storeI32, "void storeI32(int, int, int)" },
//{ "storeU32", (void *)&SC_storeU32, "void storeU32(int, int, unsigned int)" },
{ "storeF", (void *)&SC_storeF, "void storeF(int, int, float)" },
// math
{ "sinf", (void *)&sinf, "float sinf(float)" },
{ "cosf", (void *)&cosf, "float cosf(float)" },
{ "fabs", (void *)&fabs, "float fabs(float)" },
{ "randf", (void *)&SC_randf, "float randf(float)" },
// context
{ "drawQuad", (void *)&SC_drawQuad, "void drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
{ "contextBindProgramFragmentStore", (void *)&contextBindProgramFragmentStore, "void contextBindProgramFragmentStore(int)" },
{ "pfClearColor", (void *)&pfClearColor, "void pfClearColor(float, float, float, float)" },
{ "pfBindTexture", (void *)&pfBindTexture, "void pfBindTexture(int, int, int)" },
{ "color", (void *)&SC_color, "void color(float, float, float, float)" },
{ "drawTriangleArray", (void *)&SC_drawTriangleArray, "void drawTriangleArray(int ialloc, int count)" },
{ NULL, NULL, NULL }
};
const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
{
ScriptCState::SymbolTable_t *syms = gSyms;
while (syms->mPtr) {
if (!strcmp(syms->mName, sym)) {
return syms;
}
syms++;
}
return NULL;
}
static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name)
{
const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name);
if (sym) {
return sym->mPtr;
}
LOGE("ScriptC sym lookup failed for %s", name);
// Default to calling dlsym to allow any global symbol:
return NULL;
}
void ScriptCState::appendDecls(String8 *str)
{
ScriptCState::SymbolTable_t *syms = gSyms;
while (syms->mPtr) {
str->append(syms->mDecl);
str->append(";\n");
syms++;
}
}
void ScriptCState::runCompiler(Context *rsc)
{
mAccScript = accCreateScript();
String8 tmp;
rsc->appendNameDefines(&tmp);
appendDecls(&tmp);
//tmp.append("#line 1\n");
const char* scriptSource[] = {tmp.string(), mProgram.mScriptText};
int scriptLength[] = {tmp.length(), mProgram.mScriptTextLength} ;
accScriptSource(mAccScript, sizeof(scriptLength) / sizeof(int), scriptSource, scriptLength);
accRegisterSymbolCallback(mAccScript, symbolLookup, NULL);
accCompileScript(mAccScript);
accGetScriptLabel(mAccScript, "main", (ACCvoid**) &mProgram.mScript);
rsAssert(mProgram.mScript);
if (!mProgram.mScript) {
ACCchar buf[4096];
ACCsizei len;
accGetScriptInfoLog(mAccScript, sizeof(buf), &len, buf);
LOGE(buf);
}
mEnviroment.mFragment.set(rsc->getDefaultProgramFragment());
mEnviroment.mVertex.set(rsc->getDefaultProgramVertex());
mEnviroment.mFragmentStore.set(rsc->getDefaultProgramFragmentStore());
if (mProgram.mScript) {
const static int pragmaMax = 16;
ACCsizei pragmaCount;
ACCchar * str[pragmaMax];
accGetPragmas(mAccScript, &pragmaCount, pragmaMax, &str[0]);
for (int ct=0; ct < pragmaCount; ct+=2) {
if (!strcmp(str[ct], "version")) {
continue;
}
if (!strcmp(str[ct], "stateVertex")) {
if (!strcmp(str[ct+1], "default")) {
continue;
}
if (!strcmp(str[ct+1], "parent")) {
mEnviroment.mVertex.clear();
continue;
}
ProgramVertex * pv = (ProgramVertex *)rsc->lookupName(str[ct+1]);
if (pv != NULL) {
mEnviroment.mVertex.set(pv);
continue;
}
LOGE("Unreconized value %s passed to stateVertex", str[ct+1]);
}
if (!strcmp(str[ct], "stateRaster")) {
LOGE("Unreconized value %s passed to stateRaster", str[ct+1]);
}
if (!strcmp(str[ct], "stateFragment")) {
if (!strcmp(str[ct+1], "default")) {
continue;
}
if (!strcmp(str[ct+1], "parent")) {
mEnviroment.mFragment.clear();
continue;
}
ProgramFragment * pf = (ProgramFragment *)rsc->lookupName(str[ct+1]);
if (pf != NULL) {
mEnviroment.mFragment.set(pf);
continue;
}
LOGE("Unreconized value %s passed to stateFragment", str[ct+1]);
}
if (!strcmp(str[ct], "stateFragmentStore")) {
if (!strcmp(str[ct+1], "default")) {
continue;
}
if (!strcmp(str[ct+1], "parent")) {
mEnviroment.mFragmentStore.clear();
continue;
}
ProgramFragmentStore * pfs =
(ProgramFragmentStore *)rsc->lookupName(str[ct+1]);
if (pfs != NULL) {
mEnviroment.mFragmentStore.set(pfs);
continue;
}
LOGE("Unreconized value %s passed to stateFragmentStore", str[ct+1]);
}
}
} else {
// Deal with an error.
}
}
namespace android {
namespace renderscript {
void rsi_ScriptCBegin(Context * rsc)
{
ScriptCState *ss = &rsc->mScriptC;
ss->clear();
}
void rsi_ScriptCSetClearColor(Context * rsc, float r, float g, float b, float a)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mClearColor[0] = r;
ss->mEnviroment.mClearColor[1] = g;
ss->mEnviroment.mClearColor[2] = b;
ss->mEnviroment.mClearColor[3] = a;
}
void rsi_ScriptCSetClearDepth(Context * rsc, float v)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mClearDepth = v;
}
void rsi_ScriptCSetClearStencil(Context * rsc, uint32_t v)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mClearStencil = v;
}
void rsi_ScriptCAddType(Context * rsc, RsType vt)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mConstantBufferTypes.add(static_cast<const Type *>(vt));
}
void rsi_ScriptCSetScript(Context * rsc, void *vp)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mProgram.mScript = reinterpret_cast<rsc_RunScript>(vp);
}
void rsi_ScriptCSetRoot(Context * rsc, bool isRoot)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mIsRoot = isRoot;
}
void rsi_ScriptCSetText(Context *rsc, const char *text, uint32_t len)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mProgram.mScriptText = text;
ss->mProgram.mScriptTextLength = len;
}
RsScript rsi_ScriptCCreate(Context * rsc)
{
ScriptCState *ss = &rsc->mScriptC;
ss->runCompiler(rsc);
ScriptC *s = new ScriptC();
s->incRef();
s->mAccScript = ss->mAccScript;
ss->mAccScript = NULL;
s->mEnviroment = ss->mEnviroment;
s->mProgram = ss->mProgram;
ss->clear();
return s;
}
}
}