Breaking up rs headers by logical components.

Change-Id: I2d23eec0277b1136852b8a7acb61aecf6f699a7d
diff --git a/scriptc/rs_mesh.rsh b/scriptc/rs_mesh.rsh
new file mode 100644
index 0000000..88f229b
--- /dev/null
+++ b/scriptc/rs_mesh.rsh
@@ -0,0 +1,93 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*! \mainpage notitle
+ *
+ * Renderscript is a high-performance runtime that provides graphics rendering and
+ * compute operations at the native level. Renderscript code is compiled on devices
+ * at runtime to allow platform-independence as well.
+ * This reference documentation describes the Renderscript runtime APIs, which you
+ * can utilize to write Renderscript code in C99. The Renderscript header
+ * files are automatically included for you, except for the rs_graphics.rsh header. If
+ * you are doing graphics rendering, include the graphics header file like this:
+ *
+ * <code>#include "rs_graphics.rsh"</code>
+ *
+ * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
+ * as well as the Android framework APIs for Renderscript.
+ * For documentation on the Android framework APIs, see the <a target="_parent" href=
+ * "http://developer.android.com/reference/android/renderscript/package-summary.html">
+ * android.renderscript</a> package reference.
+ * For more information on how to develop with Renderscript and how the runtime and
+ * Android framework APIs interact, see the <a target="_parent" href=
+ * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
+ * developer guide</a> and the <a target="_parent" href=
+ * "http://developer.android.com/resources/samples/RenderScript/index.html">
+ * Renderscript samples</a>.
+ */
+
+/** @file rs_mesh.rsh
+ *  \brief Mesh routines
+ *
+ *
+ */
+
+#ifndef __RS_MESH_RSH__
+#define __RS_MESH_RSH__
+
+/**
+ * @param m mesh to get data from
+ * @return number of allocations in the mesh that contain vertex
+ *         data
+ */
+extern uint32_t __attribute__((overloadable))
+    rsMeshGetVertexAllocationCount(rs_mesh m);
+
+/**
+ * @param m mesh to get data from
+ * @return number of primitive groups in the mesh. This would
+ *         include simple primitives as well as allocations
+ *         containing index data
+ */
+extern uint32_t __attribute__((overloadable))
+    rsMeshGetPrimitiveCount(rs_mesh m);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the vertex allocation
+ * @return allocation containing vertex data
+ */
+extern rs_allocation __attribute__((overloadable))
+    rsMeshGetVertexAllocation(rs_mesh m, uint32_t index);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the index allocation
+ * @return allocation containing index data
+ */
+extern rs_allocation __attribute__((overloadable))
+    rsMeshGetIndexAllocation(rs_mesh m, uint32_t index);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the primitive
+ * @return primitive describing how the mesh is rendered
+ */
+extern rs_primitive __attribute__((overloadable))
+    rsMeshGetPrimitive(rs_mesh m, uint32_t index);
+
+#endif // __RS_MESH_RSH__
+