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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_SCRIPT_INTRINSIC_H
#define ANDROID_RS_SCRIPT_INTRINSIC_H
#include "rsScript.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ScriptIntrinsic : public Script {
public:
ObjectBaseRef<const Element> mElement;
explicit ScriptIntrinsic(Context *);
~ScriptIntrinsic() override;
bool init(Context *rsc, RsScriptIntrinsicID iid, Element *e);
void serialize(Context *rsc, OStream *stream) const override;
RsA3DClassID getClassId() const override;
bool freeChildren() override;
void runForEach(Context* rsc,
uint32_t slot,
const Allocation ** ains,
size_t inLen,
Allocation* aout,
const void* usr,
size_t usrBytes,
const RsScriptCall* sc = nullptr) override;
void runReduce(Context *rsc, uint32_t slot,
const Allocation ** ains, size_t inLen,
Allocation *aout, const RsScriptCall *sc) override;
void Invoke(Context *rsc, uint32_t slot, const void *data, size_t len) override;
void setupScript(Context *rsc) override;
uint32_t run(Context *) override;
bool isIntrinsic() const override { return true; }
protected:
uint32_t mIntrinsicID;
};
} // namespace renderscript
} // namespace android
#endif