Expand RS vector3 types to vector4.

BUG=5609007

The underlying LLVM implementation for vector3 types does this implicitly. If
RS does not adjust its implementation, we will always be misaligned for any
subsequent data after a vector3 type. We previously inserted padding into the
reflected layers from llvm-rs-cc (hence the skip padding part of this change).
We can safely ignore the padding now that the Java/native code is updated to
use the expanded size. The compiler will also need modification to ensure that
we don't mistakenly skip over any end-of-struct padding.

Fixing the 3 component vector padding problem.

Change-Id: If68af42287deb8f4b28addcd19a9fa314656be44
diff --git a/rsFont.cpp b/rsFont.cpp
index 7efed9d..d1b7324 100644
--- a/rsFont.cpp
+++ b/rsFont.cpp
@@ -651,7 +651,7 @@
                                float x4, float y4, float z4,
                                float u4, float v4) {
     const uint32_t vertsPerQuad = 4;
-    const uint32_t floatsPerVert = 5;
+    const uint32_t floatsPerVert = 6;
     float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
 
     // Cull things that are off the screen
@@ -670,24 +670,28 @@
     (*currentPos++) = x1;
     (*currentPos++) = y1;
     (*currentPos++) = z1;
+    (*currentPos++) = 0;
     (*currentPos++) = u1;
     (*currentPos++) = v1;
 
     (*currentPos++) = x2;
     (*currentPos++) = y2;
     (*currentPos++) = z2;
+    (*currentPos++) = 0;
     (*currentPos++) = u2;
     (*currentPos++) = v2;
 
     (*currentPos++) = x3;
     (*currentPos++) = y3;
     (*currentPos++) = z3;
+    (*currentPos++) = 0;
     (*currentPos++) = u3;
     (*currentPos++) = v3;
 
     (*currentPos++) = x4;
     (*currentPos++) = y4;
     (*currentPos++) = z4;
+    (*currentPos++) = 0;
     (*currentPos++) = u4;
     (*currentPos++) = v4;