Continue development of es2.0 user shader support for renderscript.  This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
diff --git a/rsProgramFragment.cpp b/rsProgramFragment.cpp
index 1225ff3..3ddaa37 100644
--- a/rsProgramFragment.cpp
+++ b/rsProgramFragment.cpp
@@ -27,7 +27,7 @@
 
 
 ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) :
-    Program(rsc, in, out)
+    Program(rsc)
 {
     mAllocFile = __FILE__;
     mAllocLine = __LINE__;
@@ -174,7 +174,6 @@
 
 
     mShader.append("void main() {\n");
-    //mShader.append("  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n");
     mShader.append("  vec4 col = varColor;\n");
 
     if (mTextureEnableMask) {