Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
diff --git a/rs.spec b/rs.spec
index 14809e9..ac9abe0 100644
--- a/rs.spec
+++ b/rs.spec
@@ -435,6 +435,10 @@
 	param uint32_t slot
 	}
 
+MeshInitVertexAttribs {
+	param RsMesh mesh
+	}
+
 AnimationCreate {
 	param const float *inValues
 	param const float *outValues