Change RS to use the passed surface size rather than EGL size.
Its possible that during a resize the EGL information could be stale so
caching this is bad.  The surface size should always be correct.

Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685

Conflicts:

	libs/rs/rsProgramStore.cpp
	libs/rs/rsProgramStore.h
diff --git a/rsProgramVertex.h b/rsProgramVertex.h
index 28554cc..bdac978 100644
--- a/rsProgramVertex.h
+++ b/rsProgramVertex.h
@@ -71,9 +71,9 @@
     ProgramVertexState();
     ~ProgramVertexState();
 
-    void init(Context *rsc, int32_t w, int32_t h);
+    void init(Context *rsc);
     void deinit(Context *rsc);
-    void updateSize(Context *rsc, int32_t w, int32_t h);
+    void updateSize(Context *rsc);
 
     ObjectBaseRef<ProgramVertex> mDefault;
     ObjectBaseRef<ProgramVertex> mLast;