fixing bugs 3053960, 3044804, 3044798
shader cleanup and removing unnecessary state setup.

Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index bd12989..d3dbfb2 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -45,15 +45,9 @@
 
 ProgramVertex::~ProgramVertex()
 {
-}
-
-static void logMatrix(const char *txt, const float *f)
-{
-    LOGV("Matrix %s, %p", txt, f);
-    LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]);
-    LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]);
-    LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]);
-    LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]);
+    if(mShaderID) {
+        mRSC->mShaderCache.cleanupVertex(mShaderID);
+    }
 }
 
 void ProgramVertex::loadShader(Context *rsc) {