| /* |
| * Copyright (C) 2008-2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <malloc.h> |
| |
| #include "RenderScript.h" |
| |
| using namespace android; |
| using namespace RSC; |
| |
| ScriptIntrinsic::ScriptIntrinsic(sp<RS> rs, int id, sp<const Element> e) |
| : Script(NULL, rs) { |
| mID = RS::dispatch->ScriptIntrinsicCreate(rs->getContext(), id, e->getID()); |
| } |
| |
| ScriptIntrinsic3DLUT::ScriptIntrinsic3DLUT(sp<RS> rs, sp<const Element> e) |
| : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_3DLUT, e) { |
| |
| } |
| void ScriptIntrinsic3DLUT::forEach(sp<Allocation> ain, sp<Allocation> aout) { |
| Script::forEach(0, ain, aout, NULL, 0); |
| } |
| void ScriptIntrinsic3DLUT::setLUT(sp<Allocation> lut) { |
| Script::setVar(0, lut); |
| } |
| |
| ScriptIntrinsicBlend::ScriptIntrinsicBlend(sp<RS> rs, sp<const Element> e) |
| : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_BLEND, e) { |
| } |
| |
| void ScriptIntrinsicBlend::blendClear(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(0, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendSrc(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(1, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendDst(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(2, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendSrcOver(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(3, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendDstOver(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(4, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendSrcIn(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(5, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendDstIn(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(6, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendSrcOut(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(7, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendDstOut(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(8, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendSrcAtop(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(9, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendDstAtop(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(10, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendXor(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(11, in, out, NULL, 0); |
| } |
| |
| // Numbering jumps here |
| void ScriptIntrinsicBlend::blendMultiply(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(14, in, out, NULL, 0); |
| } |
| |
| // Numbering jumps here |
| void ScriptIntrinsicBlend::blendAdd(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(34, in, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlend::blendSubtract(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(35, in, out, NULL, 0); |
| } |
| |
| |
| |
| |
| ScriptIntrinsicBlur::ScriptIntrinsicBlur(sp<RS> rs, sp<const Element> e) |
| : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_BLUR, e) { |
| |
| } |
| |
| void ScriptIntrinsicBlur::blur(sp<Allocation> in, sp<Allocation> out) { |
| Script::setVar(1, in); |
| Script::forEach(0, NULL, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicBlur::setRadius(float radius) { |
| Script::setVar(0, &radius, sizeof(float)); |
| } |
| |
| |
| |
| ScriptIntrinsicColorMatrix::ScriptIntrinsicColorMatrix(sp<RS> rs, sp<const Element> e) |
| : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_COLOR_MATRIX, e) { |
| |
| } |
| |
| void ScriptIntrinsicColorMatrix::forEach(sp<Allocation> in, sp<Allocation> out) { |
| Script::forEach(0, in, out, NULL, 0); |
| } |
| |
| |
| void ScriptIntrinsicColorMatrix::setColorMatrix3(float* m) { |
| Script::setVar(0, (void*)m, sizeof(float) * 9); |
| } |
| |
| |
| void ScriptIntrinsicColorMatrix::setColorMatrix4(float* m) { |
| Script::setVar(0, (void*)m, sizeof(float) * 16); |
| } |
| |
| |
| void ScriptIntrinsicColorMatrix::setGreyscale() { |
| float matrix[] = {0.299f, 0.587f, 0.114f, 0.299f, 0.587f, 0.114f, 0.299f, 0.587f, 0.114f}; |
| setColorMatrix3(matrix); |
| } |
| |
| |
| void ScriptIntrinsicColorMatrix::setRGBtoYUV() { |
| float matrix[] = {0.299f,0.587f,0.114f,-0.14713f,-0.28886f,0.436f,0.615f,-0.51499f,-0.10001f}; |
| setColorMatrix3(matrix); |
| } |
| |
| |
| void ScriptIntrinsicColorMatrix::setYUVtoRGB() { |
| float matrix[] = {1.f,0.f,1.13983f,1.f,-0.39465f,-0.5806f,1.f,2.03211f,0.f}; |
| setColorMatrix3(matrix); |
| } |
| |
| ScriptIntrinsicConvolve3x3::ScriptIntrinsicConvolve3x3(sp<RS> rs, sp<const Element> e) |
| : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_CONVOLVE_3x3, e) { |
| |
| } |
| |
| void ScriptIntrinsicConvolve3x3::setInput(sp<Allocation> in) { |
| Script::setVar(1, in); |
| } |
| |
| void ScriptIntrinsicConvolve3x3::forEach(sp<Allocation> out) { |
| Script::forEach(0, NULL, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicConvolve3x3::setCoefficients(float* v) { |
| Script::setVar(0, (void*)v, sizeof(float) * 9); |
| } |
| |
| ScriptIntrinsicConvolve5x5::ScriptIntrinsicConvolve5x5(sp<RS> rs, sp<const Element> e) |
| : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_CONVOLVE_5x5, e) { |
| |
| } |
| |
| void ScriptIntrinsicConvolve5x5::setInput(sp<Allocation> in) { |
| Script::setVar(1, in); |
| } |
| |
| void ScriptIntrinsicConvolve5x5::forEach(sp<Allocation> out) { |
| Script::forEach(0, NULL, out, NULL, 0); |
| } |
| |
| void ScriptIntrinsicConvolve5x5::setCoefficients(float* v) { |
| Script::setVar(0, (void*)v, sizeof(float) * 25); |
| } |
| |
| /*ScriptIntrinsicLUT::ScriptIntrinsicLUT(sp<RS> rs, sp<const Element> e) |
| : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_LUT, e) { |
| |
| } |
| |
| void ScriptIntrinsicLUT::forEach(sp<Allocation> ain, sp<Allocation> aout) { |
| |
| } |
| |
| void ScriptIntrinsicLUT::setLUT(sp<Allocation> lut) { |
| |
| }*/ |
| |