| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_STRUCTURED_ALLOCATION_H |
| #define ANDROID_STRUCTURED_ALLOCATION_H |
| |
| #include "rsType.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| |
| |
| class Allocation : public ObjectBase |
| { |
| // The graphics equilivent of malloc. The allocation contains a structure of elements. |
| |
| |
| public: |
| // By policy this allocation will hold a pointer to the type |
| // but will not destroy it on destruction. |
| Allocation(const Type *); |
| virtual ~Allocation(); |
| |
| void setCpuWritable(bool); |
| void setGpuWritable(bool); |
| void setCpuReadable(bool); |
| void setGpuReadable(bool); |
| |
| bool fixAllocation(); |
| |
| void * getPtr() const {return mPtr;} |
| const Type * getType() const {return mType.get();} |
| |
| void uploadToTexture(uint32_t lodOffset = 0); |
| uint32_t getTextureID() const {return mTextureID;} |
| |
| void uploadToBufferObject(); |
| uint32_t getBufferObjectID() const {return mBufferID;} |
| |
| |
| void data(const void *data); |
| void subData(uint32_t xoff, uint32_t count, const void *data); |
| void subData(uint32_t xoff, uint32_t yoff, |
| uint32_t w, uint32_t h, const void *data); |
| void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff, |
| uint32_t w, uint32_t h, uint32_t d, const void *data); |
| |
| void read(void *data); |
| |
| void enableGLVertexBuffers() const; |
| void setupGLIndexBuffers() const; |
| |
| |
| protected: |
| ObjectBaseRef<const Type> mType; |
| void * mPtr; |
| |
| // Usage restrictions |
| bool mCpuWrite; |
| bool mCpuRead; |
| bool mGpuWrite; |
| bool mGpuRead; |
| |
| // more usage hint data from the application |
| // which can be used by a driver to pick the best memory type. |
| // Likely ignored for now |
| float mReadWriteRatio; |
| float mUpdateSize; |
| |
| |
| // Is this a legal structure to be used as a texture source. |
| // Initially this will require 1D or 2D and color data |
| bool mIsTexture; |
| uint32_t mTextureID; |
| |
| // Is this a legal structure to be used as a vertex source. |
| // Initially this will require 1D and x(yzw). Additional per element data |
| // is allowed. |
| bool mIsVertexBuffer; |
| uint32_t mBufferID; |
| }; |
| |
| } |
| } |
| #endif |
| |