| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_PROGRAM_FRAGMENT_H |
| #define ANDROID_RS_PROGRAM_FRAGMENT_H |
| |
| #include "rsProgram.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| class ProgramFragmentState; |
| |
| class ProgramFragment : public Program { |
| public: |
| ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength, |
| const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, |
| const uintptr_t * params, size_t paramLength); |
| virtual ~ProgramFragment(); |
| |
| virtual void setup(Context *, ProgramFragmentState *); |
| |
| virtual void serialize(Context *rsc, OStream *stream) const; |
| virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; } |
| static ProgramFragment *createFromStream(Context *rsc, IStream *stream); |
| |
| void setConstantColor(Context *, float, float, float, float); |
| |
| protected: |
| float mConstantColor[4]; |
| int32_t mTextureUniformIndexStart; |
| }; |
| |
| class ProgramFragmentState { |
| public: |
| ProgramFragmentState(); |
| ~ProgramFragmentState(); |
| |
| ProgramFragment *mPF; |
| void init(Context *rsc); |
| void deinit(Context *rsc); |
| |
| ObjectBaseRef<ProgramFragment> mDefault; |
| std::vector<ProgramFragment *> mPrograms; |
| |
| ObjectBaseRef<ProgramFragment> mLast; |
| }; |
| |
| } // namespace renderscript |
| } // namespace android |
| #endif |
| |
| |
| |
| |