Start seperating out RS compute implementation.  Create hal
layer to seperate from runtime.

Change-Id: Idf5c1261be4131690d25c15948e98324e979b4f9
diff --git a/RenderScriptDefines.h b/RenderScriptDefines.h
new file mode 100644
index 0000000..4e1ac88
--- /dev/null
+++ b/RenderScriptDefines.h
@@ -0,0 +1,325 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RENDER_SCRIPT_DEFINES_H
+#define RENDER_SCRIPT_DEFINES_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//////////////////////////////////////////////////////
+//
+
+typedef void * RsAsyncVoidPtr;
+
+typedef void * RsAdapter1D;
+typedef void * RsAdapter2D;
+typedef void * RsAllocation;
+typedef void * RsAnimation;
+typedef void * RsContext;
+typedef void * RsDevice;
+typedef void * RsElement;
+typedef void * RsFile;
+typedef void * RsFont;
+typedef void * RsSampler;
+typedef void * RsScript;
+typedef void * RsMesh;
+typedef void * RsType;
+typedef void * RsObjectBase;
+
+typedef void * RsProgram;
+typedef void * RsProgramVertex;
+typedef void * RsProgramFragment;
+typedef void * RsProgramStore;
+typedef void * RsProgramRaster;
+
+typedef void (* RsBitmapCallback_t)(void *);
+
+enum RsDeviceParam {
+    RS_DEVICE_PARAM_FORCE_SOFTWARE_GL,
+    RS_DEVICE_PARAM_COUNT
+};
+
+typedef struct {
+    uint32_t colorMin;
+    uint32_t colorPref;
+    uint32_t alphaMin;
+    uint32_t alphaPref;
+    uint32_t depthMin;
+    uint32_t depthPref;
+    uint32_t stencilMin;
+    uint32_t stencilPref;
+    uint32_t samplesMin;
+    uint32_t samplesPref;
+    float samplesQ;
+} RsSurfaceConfig;
+
+enum RsMessageToClientType {
+    RS_MESSAGE_TO_CLIENT_NONE = 0,
+    RS_MESSAGE_TO_CLIENT_EXCEPTION = 1,
+    RS_MESSAGE_TO_CLIENT_RESIZE = 2,
+    RS_MESSAGE_TO_CLIENT_ERROR = 3,
+    RS_MESSAGE_TO_CLIENT_USER = 4
+};
+
+enum RsAllocationUsageType {
+    RS_ALLOCATION_USAGE_SCRIPT = 0x0001,
+    RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002,
+    RS_ALLOCATION_USAGE_GRAPHICS_VERTEX = 0x0004,
+    RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS = 0x0008,
+
+    RS_ALLOCATION_USAGE_ALL = 0x000F
+};
+
+enum RsAllocationMipmapControl {
+    RS_ALLOCATION_MIPMAP_NONE = 0,
+    RS_ALLOCATION_MIPMAP_FULL = 1,
+    RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE = 2
+};
+
+enum RsAllocationCubemapFace {
+    RS_ALLOCATION_CUBMAP_FACE_POSITVE_X = 0,
+    RS_ALLOCATION_CUBMAP_FACE_NEGATIVE_X = 1,
+    RS_ALLOCATION_CUBMAP_FACE_POSITVE_Y = 2,
+    RS_ALLOCATION_CUBMAP_FACE_NEGATIVE_Y = 3,
+    RS_ALLOCATION_CUBMAP_FACE_POSITVE_Z = 4,
+    RS_ALLOCATION_CUBMAP_FACE_NEGATIVE_Z = 5
+};
+
+enum RsDataType {
+    RS_TYPE_NONE,
+    RS_TYPE_FLOAT_16,
+    RS_TYPE_FLOAT_32,
+    RS_TYPE_FLOAT_64,
+    RS_TYPE_SIGNED_8,
+    RS_TYPE_SIGNED_16,
+    RS_TYPE_SIGNED_32,
+    RS_TYPE_SIGNED_64,
+    RS_TYPE_UNSIGNED_8,
+    RS_TYPE_UNSIGNED_16,
+    RS_TYPE_UNSIGNED_32,
+    RS_TYPE_UNSIGNED_64,
+
+    RS_TYPE_BOOLEAN,
+
+    RS_TYPE_UNSIGNED_5_6_5,
+    RS_TYPE_UNSIGNED_5_5_5_1,
+    RS_TYPE_UNSIGNED_4_4_4_4,
+
+    RS_TYPE_MATRIX_4X4,
+    RS_TYPE_MATRIX_3X3,
+    RS_TYPE_MATRIX_2X2,
+
+    RS_TYPE_ELEMENT = 1000,
+    RS_TYPE_TYPE,
+    RS_TYPE_ALLOCATION,
+    RS_TYPE_SAMPLER,
+    RS_TYPE_SCRIPT,
+    RS_TYPE_MESH,
+    RS_TYPE_PROGRAM_FRAGMENT,
+    RS_TYPE_PROGRAM_VERTEX,
+    RS_TYPE_PROGRAM_RASTER,
+    RS_TYPE_PROGRAM_STORE,
+};
+
+enum RsDataKind {
+    RS_KIND_USER,
+
+    RS_KIND_PIXEL_L = 7,
+    RS_KIND_PIXEL_A,
+    RS_KIND_PIXEL_LA,
+    RS_KIND_PIXEL_RGB,
+    RS_KIND_PIXEL_RGBA,
+};
+
+enum RsSamplerParam {
+    RS_SAMPLER_MIN_FILTER,
+    RS_SAMPLER_MAG_FILTER,
+    RS_SAMPLER_WRAP_S,
+    RS_SAMPLER_WRAP_T,
+    RS_SAMPLER_WRAP_R,
+    RS_SAMPLER_ANISO
+};
+
+enum RsSamplerValue {
+    RS_SAMPLER_NEAREST,
+    RS_SAMPLER_LINEAR,
+    RS_SAMPLER_LINEAR_MIP_LINEAR,
+    RS_SAMPLER_WRAP,
+    RS_SAMPLER_CLAMP,
+    RS_SAMPLER_LINEAR_MIP_NEAREST,
+};
+
+enum RsTextureTarget {
+    RS_TEXTURE_2D,
+    RS_TEXTURE_CUBE
+};
+
+enum RsDimension {
+    RS_DIMENSION_X,
+    RS_DIMENSION_Y,
+    RS_DIMENSION_Z,
+    RS_DIMENSION_LOD,
+    RS_DIMENSION_FACE,
+
+    RS_DIMENSION_ARRAY_0 = 100,
+    RS_DIMENSION_ARRAY_1,
+    RS_DIMENSION_ARRAY_2,
+    RS_DIMENSION_ARRAY_3,
+    RS_DIMENSION_MAX = RS_DIMENSION_ARRAY_3
+};
+
+enum RsDepthFunc {
+    RS_DEPTH_FUNC_ALWAYS,
+    RS_DEPTH_FUNC_LESS,
+    RS_DEPTH_FUNC_LEQUAL,
+    RS_DEPTH_FUNC_GREATER,
+    RS_DEPTH_FUNC_GEQUAL,
+    RS_DEPTH_FUNC_EQUAL,
+    RS_DEPTH_FUNC_NOTEQUAL
+};
+
+enum RsBlendSrcFunc {
+    RS_BLEND_SRC_ZERO,                  // 0
+    RS_BLEND_SRC_ONE,                   // 1
+    RS_BLEND_SRC_DST_COLOR,             // 2
+    RS_BLEND_SRC_ONE_MINUS_DST_COLOR,   // 3
+    RS_BLEND_SRC_SRC_ALPHA,             // 4
+    RS_BLEND_SRC_ONE_MINUS_SRC_ALPHA,   // 5
+    RS_BLEND_SRC_DST_ALPHA,             // 6
+    RS_BLEND_SRC_ONE_MINUS_DST_ALPHA,   // 7
+    RS_BLEND_SRC_SRC_ALPHA_SATURATE     // 8
+};
+
+enum RsBlendDstFunc {
+    RS_BLEND_DST_ZERO,                  // 0
+    RS_BLEND_DST_ONE,                   // 1
+    RS_BLEND_DST_SRC_COLOR,             // 2
+    RS_BLEND_DST_ONE_MINUS_SRC_COLOR,   // 3
+    RS_BLEND_DST_SRC_ALPHA,             // 4
+    RS_BLEND_DST_ONE_MINUS_SRC_ALPHA,   // 5
+    RS_BLEND_DST_DST_ALPHA,             // 6
+    RS_BLEND_DST_ONE_MINUS_DST_ALPHA    // 7
+};
+
+enum RsTexEnvMode {
+    RS_TEX_ENV_MODE_NONE,
+    RS_TEX_ENV_MODE_REPLACE,
+    RS_TEX_ENV_MODE_MODULATE,
+    RS_TEX_ENV_MODE_DECAL
+};
+
+enum RsProgramParam {
+    RS_PROGRAM_PARAM_INPUT,
+    RS_PROGRAM_PARAM_OUTPUT,
+    RS_PROGRAM_PARAM_CONSTANT,
+    RS_PROGRAM_PARAM_TEXTURE_TYPE,
+};
+
+enum RsPrimitive {
+    RS_PRIMITIVE_POINT,
+    RS_PRIMITIVE_LINE,
+    RS_PRIMITIVE_LINE_STRIP,
+    RS_PRIMITIVE_TRIANGLE,
+    RS_PRIMITIVE_TRIANGLE_STRIP,
+    RS_PRIMITIVE_TRIANGLE_FAN
+};
+
+enum RsError {
+    RS_ERROR_NONE = 0,
+    RS_ERROR_BAD_SHADER = 1,
+    RS_ERROR_BAD_SCRIPT = 2,
+    RS_ERROR_BAD_VALUE = 3,
+    RS_ERROR_OUT_OF_MEMORY = 4,
+    RS_ERROR_DRIVER = 5,
+
+    RS_ERROR_FATAL_UNKNOWN = 0x1000,
+    RS_ERROR_FATAL_DRIVER = 0x1001,
+    RS_ERROR_FATAL_PROGRAM_LINK = 0x1002
+};
+
+enum RsAnimationInterpolation {
+    RS_ANIMATION_INTERPOLATION_STEP,
+    RS_ANIMATION_INTERPOLATION_LINEAR,
+    RS_ANIMATION_INTERPOLATION_BEZIER,
+    RS_ANIMATION_INTERPOLATION_CARDINAL,
+    RS_ANIMATION_INTERPOLATION_HERMITE,
+    RS_ANIMATION_INTERPOLATION_BSPLINE
+};
+
+enum RsAnimationEdge {
+    RS_ANIMATION_EDGE_UNDEFINED,
+    RS_ANIMATION_EDGE_CONSTANT,
+    RS_ANIMATION_EDGE_GRADIENT,
+    RS_ANIMATION_EDGE_CYCLE,
+    RS_ANIMATION_EDGE_OSCILLATE,
+    RS_ANIMATION_EDGE_CYLE_RELATIVE
+};
+
+enum RsA3DClassID {
+    RS_A3D_CLASS_ID_UNKNOWN,
+    RS_A3D_CLASS_ID_MESH,
+    RS_A3D_CLASS_ID_TYPE,
+    RS_A3D_CLASS_ID_ELEMENT,
+    RS_A3D_CLASS_ID_ALLOCATION,
+    RS_A3D_CLASS_ID_PROGRAM_VERTEX,
+    RS_A3D_CLASS_ID_PROGRAM_RASTER,
+    RS_A3D_CLASS_ID_PROGRAM_FRAGMENT,
+    RS_A3D_CLASS_ID_PROGRAM_STORE,
+    RS_A3D_CLASS_ID_SAMPLER,
+    RS_A3D_CLASS_ID_ANIMATION,
+    RS_A3D_CLASS_ID_ADAPTER_1D,
+    RS_A3D_CLASS_ID_ADAPTER_2D,
+    RS_A3D_CLASS_ID_SCRIPT_C
+};
+
+enum RsCullMode {
+    RS_CULL_BACK,
+    RS_CULL_FRONT,
+    RS_CULL_NONE
+};
+
+typedef struct {
+    RsA3DClassID classID;
+    const char* objectName;
+} RsFileIndexEntry;
+
+// Script to Script
+typedef struct {
+    uint32_t xStart;
+    uint32_t xEnd;
+    uint32_t yStart;
+    uint32_t yEnd;
+    uint32_t zStart;
+    uint32_t zEnd;
+    uint32_t arrayStart;
+    uint32_t arrayEnd;
+
+} RsScriptCall;
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // RENDER_SCRIPT_DEFINES_H
+
+
+
+