Begin gl2 support.  Renderscript still uses GL1.1 by default.  However, 2.0 can be enabled and will render most tests correctly.
diff --git a/Android.mk b/Android.mk
index 262ac8d..3080ab0 100644
--- a/Android.mk
+++ b/Android.mk
@@ -96,11 +96,14 @@
 	rsScript.cpp \
 	rsScriptC.cpp \
 	rsScriptC_Lib.cpp \
+        rsShaderCache.cpp \
 	rsSimpleMesh.cpp \
 	rsThreadIO.cpp \
-	rsType.cpp
+	rsType.cpp \
+	rsVertexArray.cpp
 
-LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libui libacc
+
+LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libacc
 LOCAL_LDLIBS := -lpthread -ldl
 LOCAL_MODULE:= libRS
 LOCAL_MODULE_TAGS := optional