Place shader logging behind prop to declutter logs.
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index 9a2edfc..058cd73 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -108,8 +108,8 @@
     mDirty = false;
 }
 
-void ProgramVertex::loadShader() {
-    Program::loadShader(GL_VERTEX_SHADER);
+void ProgramVertex::loadShader(Context *rsc) {
+    Program::loadShader(rsc, GL_VERTEX_SHADER);
 }
 
 void ProgramVertex::createShader()