| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "rsContext.h" | 
 | #include "rsProgram.h" | 
 |  | 
 | using namespace android; | 
 | using namespace android::renderscript; | 
 |  | 
 | Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, | 
 |                  const uint32_t * params, uint32_t paramLength) | 
 |     : ProgramBase(rsc) { | 
 |  | 
 |     initMemberVars(); | 
 |     for (uint32_t ct=0; ct < paramLength; ct+=2) { | 
 |         if (params[ct] == RS_PROGRAM_PARAM_INPUT) { | 
 |             mHal.state.inputElementsCount++; | 
 |         } | 
 |         if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { | 
 |             mHal.state.constantsCount++; | 
 |         } | 
 |         if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { | 
 |             mHal.state.texturesCount++; | 
 |         } | 
 |     } | 
 |  | 
 |     mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; | 
 |     mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; | 
 |     mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; | 
 |     mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; | 
 |     mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; | 
 |  | 
 |     mHal.state.textures = new Allocation*[mHal.state.texturesCount]; | 
 |     mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; | 
 |     mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; | 
 |     mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; | 
 |     mHal.state.constantTypes = new Type*[mHal.state.constantsCount]; | 
 |     mHal.state.constants = new Allocation*[mHal.state.constantsCount]; | 
 |  | 
 |     // Will initialize everything | 
 |     freeChildren(); | 
 |  | 
 |     uint32_t input = 0; | 
 |     uint32_t constant = 0; | 
 |     uint32_t texture = 0; | 
 |     for (uint32_t ct=0; ct < paramLength; ct+=2) { | 
 |         if (params[ct] == RS_PROGRAM_PARAM_INPUT) { | 
 |             mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1])); | 
 |             mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]); | 
 |         } | 
 |         if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { | 
 |             mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1])); | 
 |             mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]); | 
 |         } | 
 |         if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { | 
 |             mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1]; | 
 |         } | 
 |     } | 
 |     mIsInternal = false; | 
 |     uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL); | 
 |     if (shaderLength > internalTokenLen && | 
 |        strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) { | 
 |         mIsInternal = true; | 
 |         shaderText += internalTokenLen; | 
 |         shaderLength -= internalTokenLen; | 
 |     } | 
 |     mUserShader.setTo(shaderText, shaderLength); | 
 | } | 
 |  | 
 | Program::~Program() { | 
 |     freeChildren(); | 
 |  | 
 |     delete[] mTextures; | 
 |     delete[] mSamplers; | 
 |     delete[] mInputElements; | 
 |     delete[] mConstantTypes; | 
 |     delete[] mConstants; | 
 |  | 
 |     delete[] mHal.state.textures; | 
 |     delete[] mHal.state.samplers; | 
 |     delete[] mHal.state.textureTargets; | 
 |     delete[] mHal.state.inputElements; | 
 |     delete[] mHal.state.constantTypes; | 
 |     delete[] mHal.state.constants; | 
 |     mHal.state.inputElementsCount = 0; | 
 |     mHal.state.constantsCount = 0; | 
 |     mHal.state.texturesCount = 0; | 
 | } | 
 |  | 
 | bool Program::freeChildren() { | 
 |     for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) { | 
 |         bindAllocation(NULL, NULL, ct); | 
 |     } | 
 |  | 
 |     for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { | 
 |         bindTexture(NULL, ct, NULL); | 
 |         bindSampler(NULL, ct, NULL); | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | void Program::initMemberVars() { | 
 |     mDirty = true; | 
 |  | 
 |     mHal.drv = NULL; | 
 |     mHal.state.textures = NULL; | 
 |     mHal.state.samplers = NULL; | 
 |     mHal.state.textureTargets = NULL; | 
 |     mHal.state.inputElements = NULL; | 
 |     mHal.state.constantTypes = NULL; | 
 |     mHal.state.constants = NULL; | 
 |  | 
 |     mHal.state.inputElementsCount = 0; | 
 |     mHal.state.constantsCount = 0; | 
 |     mHal.state.texturesCount = 0; | 
 |  | 
 |     mTextures = NULL; | 
 |     mSamplers = NULL; | 
 |     mInputElements = NULL; | 
 |     mConstantTypes = NULL; | 
 |     mConstants = NULL; | 
 |  | 
 |     mIsInternal = false; | 
 | } | 
 |  | 
 | void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { | 
 |     if (alloc != NULL) { | 
 |         if (slot >= mHal.state.constantsCount) { | 
 |             ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u", | 
 |                  slot, (uint32_t)this, mHal.state.constantsCount); | 
 |             rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); | 
 |             return; | 
 |         } | 
 |         if (alloc->getType() != mConstantTypes[slot].get()) { | 
 |             ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch", | 
 |                  slot, (uint32_t)this); | 
 |             rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); | 
 |             return; | 
 |         } | 
 |     } | 
 |     if (mConstants[slot].get() == alloc) { | 
 |         return; | 
 |     } | 
 |     if (mConstants[slot].get()) { | 
 |         mConstants[slot]->removeProgramToDirty(this); | 
 |     } | 
 |     mConstants[slot].set(alloc); | 
 |     mHal.state.constants[slot] = alloc; | 
 |     if (alloc) { | 
 |         alloc->addProgramToDirty(this); | 
 |     } | 
 |     mDirty = true; | 
 | } | 
 |  | 
 | void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { | 
 |     if (slot >= mHal.state.texturesCount) { | 
 |         ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture"); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { | 
 |         ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot"); | 
 |         return; | 
 |     } | 
 |  | 
 |     mTextures[slot].set(a); | 
 |     mHal.state.textures[slot] = a; | 
 |  | 
 |     mDirty = true; | 
 | } | 
 |  | 
 | void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { | 
 |     if (slot >= mHal.state.texturesCount) { | 
 |         ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler"); | 
 |         return; | 
 |     } | 
 |  | 
 |     mSamplers[slot].set(s); | 
 |     mHal.state.samplers[slot] = s; | 
 |     mDirty = true; | 
 | } | 
 |  | 
 | namespace android { | 
 | namespace renderscript { | 
 |  | 
 | void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) { | 
 |     Program *p = static_cast<Program *>(vp); | 
 |     p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot); | 
 | } | 
 |  | 
 | void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) { | 
 |     Program *p = static_cast<Program *>(vpf); | 
 |     p->bindTexture(rsc, slot, static_cast<Allocation *>(a)); | 
 | } | 
 |  | 
 | void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) { | 
 |     Program *p = static_cast<Program *>(vpf); | 
 |     p->bindSampler(rsc, slot, static_cast<Sampler *>(s)); | 
 | } | 
 |  | 
 | } | 
 | } | 
 |  |