| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| #include "rsScriptC.h" |
| #include "rsMatrix4x4.h" |
| #include "rsMatrix3x3.h" |
| #include "rsMatrix2x2.h" |
| #include "rsMesh.h" |
| #include "rsgApiStructs.h" |
| |
| #include "utils/Timers.h" |
| #include "driver/rsdVertexArray.h" |
| #include "driver/rsdShaderCache.h" |
| #include "driver/rsdCore.h" |
| |
| #define GL_GLEXT_PROTOTYPES |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <time.h> |
| |
| namespace android { |
| namespace renderscript { |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Context |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void rsrBindTexture(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) { |
| CHECK_OBJ_OR_NULL(a); |
| CHECK_OBJ(pf); |
| pf->bindTexture(rsc, slot, a); |
| } |
| |
| void rsrBindConstant(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) { |
| CHECK_OBJ_OR_NULL(a); |
| CHECK_OBJ(pf); |
| pf->bindAllocation(rsc, a, slot); |
| } |
| |
| void rsrBindConstant(Context *rsc, ProgramVertex *pv, uint32_t slot, Allocation *a) { |
| CHECK_OBJ_OR_NULL(a); |
| CHECK_OBJ(pv); |
| pv->bindAllocation(rsc, a, slot); |
| } |
| |
| void rsrBindSampler(Context *rsc, ProgramFragment *pf, uint32_t slot, Sampler *s) { |
| CHECK_OBJ_OR_NULL(vs); |
| CHECK_OBJ(vpf); |
| pf->bindSampler(rsc, slot, s); |
| } |
| |
| void rsrBindProgramStore(Context *rsc, ProgramStore *ps) { |
| CHECK_OBJ_OR_NULL(ps); |
| rsc->setProgramStore(ps); |
| } |
| |
| void rsrBindProgramFragment(Context *rsc, ProgramFragment *pf) { |
| CHECK_OBJ_OR_NULL(pf); |
| rsc->setProgramFragment(pf); |
| } |
| |
| void rsrBindProgramVertex(Context *rsc, ProgramVertex *pv) { |
| CHECK_OBJ_OR_NULL(pv); |
| rsc->setProgramVertex(pv); |
| } |
| |
| void rsrBindProgramRaster(Context *rsc, ProgramRaster *pr) { |
| CHECK_OBJ_OR_NULL(pr); |
| rsc->setProgramRaster(pr); |
| } |
| |
| void rsrBindFrameBufferObjectColorTarget(Context *rsc, Allocation *a, uint32_t slot) { |
| CHECK_OBJ(va); |
| rsc->mFBOCache.bindColorTarget(rsc, a, slot); |
| rsc->mStateVertex.updateSize(rsc); |
| } |
| |
| void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Allocation *a) { |
| CHECK_OBJ(va); |
| rsc->mFBOCache.bindDepthTarget(rsc, a); |
| rsc->mStateVertex.updateSize(rsc); |
| } |
| |
| void rsrClearFrameBufferObjectColorTarget(Context *rsc, uint32_t slot) { |
| rsc->mFBOCache.bindColorTarget(rsc, nullptr, slot); |
| rsc->mStateVertex.updateSize(rsc); |
| } |
| |
| void rsrClearFrameBufferObjectDepthTarget(Context *rsc) { |
| rsc->mFBOCache.bindDepthTarget(rsc, nullptr); |
| rsc->mStateVertex.updateSize(rsc); |
| } |
| |
| void rsrClearFrameBufferObjectTargets(Context *rsc) { |
| rsc->mFBOCache.resetAll(rsc); |
| rsc->mStateVertex.updateSize(rsc); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // VP |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void rsrVpLoadProjectionMatrix(Context *rsc, const rsc_Matrix *m) { |
| rsc->getProgramVertex()->setProjectionMatrix(rsc, m); |
| } |
| |
| void rsrVpLoadModelMatrix(Context *rsc, const rsc_Matrix *m) { |
| rsc->getProgramVertex()->setModelviewMatrix(rsc, m); |
| } |
| |
| void rsrVpLoadTextureMatrix(Context *rsc, const rsc_Matrix *m) { |
| rsc->getProgramVertex()->setTextureMatrix(rsc, m); |
| } |
| |
| void rsrPfConstantColor(Context *rsc, ProgramFragment *pf, |
| float r, float g, float b, float a) { |
| CHECK_OBJ(pf); |
| pf->setConstantColor(rsc, r, g, b, a); |
| } |
| |
| void rsrVpGetProjectionMatrix(Context *rsc, rsc_Matrix *m) { |
| rsc->getProgramVertex()->getProjectionMatrix(rsc, m); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Drawing |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| |
| void rsrDrawPath(Context *rsc, Path *sm) { |
| // Never shipped in a working state |
| } |
| |
| void rsrDrawMesh(Context *rsc, Mesh *sm) { |
| CHECK_OBJ(sm); |
| if (!rsc->setupCheck()) { |
| return; |
| } |
| sm->render(rsc); |
| } |
| |
| void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { |
| CHECK_OBJ(sm); |
| if (!rsc->setupCheck()) { |
| return; |
| } |
| sm->renderPrimitive(rsc, primIndex); |
| } |
| |
| void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, |
| uint32_t start, uint32_t len) { |
| CHECK_OBJ(sm); |
| if (!rsc->setupCheck()) { |
| return; |
| } |
| sm->renderPrimitiveRange(rsc, primIndex, start, len); |
| } |
| |
| void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm, |
| float *minX, float *minY, float *minZ, |
| float *maxX, float *maxY, float *maxZ) { |
| CHECK_OBJ(sm); |
| sm->computeBBox(rsc); |
| *minX = sm->mBBoxMin[0]; |
| *minY = sm->mBBoxMin[1]; |
| *minZ = sm->mBBoxMin[2]; |
| *maxX = sm->mBBoxMax[0]; |
| *maxY = sm->mBBoxMax[1]; |
| *maxZ = sm->mBBoxMax[2]; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| |
| void rsrColor(Context *rsc, float r, float g, float b, float a) { |
| ProgramFragment *pf = rsc->getProgramFragment(); |
| pf->setConstantColor(rsc, r, g, b, a); |
| } |
| |
| void rsrPrepareClear(Context *rsc) { |
| rsc->mFBOCache.setup(rsc); |
| rsc->setupProgramStore(); |
| } |
| |
| uint32_t rsrGetWidth(Context *rsc) { |
| return rsc->getWidth(); |
| } |
| |
| uint32_t rsrGetHeight(Context *rsc) { |
| return rsc->getHeight(); |
| } |
| |
| void rsrDrawTextAlloc(Context *rsc, Allocation *a, int x, int y) { |
| const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a); |
| size_t allocSize = a->getType()->getPackedSizeBytes(); |
| rsc->mStateFont.renderText(text, allocSize, x, y); |
| rsc->mHal.funcs.allocation.unlock1D(rsc, a); |
| } |
| |
| void rsrDrawText(Context *rsc, const char *text, int x, int y) { |
| size_t textLen = strlen(text); |
| rsc->mStateFont.renderText(text, textLen, x, y); |
| } |
| |
| static void SetMetrics(Font::Rect *metrics, |
| int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { |
| if (left) { |
| *left = metrics->left; |
| } |
| if (right) { |
| *right = metrics->right; |
| } |
| if (top) { |
| *top = metrics->top; |
| } |
| if (bottom) { |
| *bottom = metrics->bottom; |
| } |
| } |
| |
| void rsrMeasureTextAlloc(Context *rsc, Allocation *a, |
| int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { |
| CHECK_OBJ(a); |
| const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a); |
| size_t textLen = a->getType()->getPackedSizeBytes(); |
| Font::Rect metrics; |
| rsc->mStateFont.measureText(text, textLen, &metrics); |
| SetMetrics(&metrics, left, right, top, bottom); |
| rsc->mHal.funcs.allocation.unlock1D(rsc, a); |
| } |
| |
| void rsrMeasureText(Context *rsc, const char *text, |
| int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { |
| size_t textLen = strlen(text); |
| Font::Rect metrics; |
| rsc->mStateFont.measureText(text, textLen, &metrics); |
| SetMetrics(&metrics, left, right, top, bottom); |
| } |
| |
| void rsrBindFont(Context *rsc, Font *font) { |
| CHECK_OBJ(font); |
| rsi_ContextBindFont(rsc, font); |
| } |
| |
| void rsrFontColor(Context *rsc, float r, float g, float b, float a) { |
| rsc->mStateFont.setFontColor(r, g, b, a); |
| } |
| |
| } // namespace renderscript |
| } // namespace android |