commit | e7ae69f4a70f1813cf8086ebd9714192c635300a | [log] [tgz] |
---|---|---|
author | Alex Sakhartchouk <alexst@google.com> | Tue Sep 14 09:50:43 2010 -0700 |
committer | Alex Sakhartchouk <alexst@google.com> | Tue Sep 14 09:50:43 2010 -0700 |
tree | a9113aa8ae83ba654654eeef1de86baaa790c0dd | |
parent | d405c494a2075e5f0fb801db7df89104ba28d8fb [diff] [blame] |
Shader changes to allow for more flexible constant binding. Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
diff --git a/RenderScriptEnv.h b/RenderScriptEnv.h index 9225904..c83ece4 100644 --- a/RenderScriptEnv.h +++ b/RenderScriptEnv.h
@@ -28,4 +28,4 @@ #define RS_PROGRAM_VERTEX_MODELVIEW_OFFSET 0 #define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16 #define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32 - +#define RS_PROGRAM_VERTEX_MVP_OFFSET 48