Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
diff --git a/rsContextHostStub.h b/rsContextHostStub.h
new file mode 100644
index 0000000..be1fff6
--- /dev/null
+++ b/rsContextHostStub.h
@@ -0,0 +1,153 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_CONTEXT_HOST_STUB_H
+#define ANDROID_RS_CONTEXT_HOST_STUB_H
+
+#include "rsUtils.h"
+//#include "rsMutex.h"
+
+//#include "rsThreadIO.h"
+#include "rsType.h"
+#include "rsMatrix.h"
+#include "rsAllocation.h"
+#include "rsSimpleMesh.h"
+#include "rsMesh.h"
+//#include "rsDevice.h"
+#include "rsScriptC.h"
+#include "rsAllocation.h"
+#include "rsAdapter.h"
+#include "rsSampler.h"
+#include "rsLight.h"
+#include "rsProgramFragment.h"
+#include "rsProgramStore.h"
+#include "rsProgramRaster.h"
+#include "rsProgramVertex.h"
+#include "rsShaderCache.h"
+#include "rsVertexArray.h"
+
+//#include "rsgApiStructs.h"
+//#include "rsLocklessFifo.h"
+
+//#include <ui/egl/android_natives.h>
+
+// ---------------------------------------------------------------------------
+namespace android {
+
+namespace renderscript {
+
+class Device;
+
+class Context
+{
+public:
+    Context(Device *, bool isGraphics, bool useDepth) {
+        mObjHead = NULL;
+    }
+    ~Context() {
+    }
+
+
+    //StructuredAllocationContext mStateAllocation;
+    ElementState mStateElement;
+    TypeState mStateType;
+    SamplerState mStateSampler;
+    //ProgramFragmentState mStateFragment;
+    ProgramStoreState mStateFragmentStore;
+    //ProgramRasterState mStateRaster;
+    //ProgramVertexState mStateVertex;
+    LightState mStateLight;
+    VertexArrayState mStateVertexArray;
+
+    //ScriptCState mScriptC;
+    ShaderCache mShaderCache;
+
+
+    //bool setupCheck();
+    bool checkDriver() const {return false;}
+
+    ProgramFragment * getDefaultProgramFragment() const {
+        return NULL;
+    }
+    ProgramVertex * getDefaultProgramVertex() const {
+        return NULL;
+    }
+    ProgramStore * getDefaultProgramStore() const {
+        return NULL;
+    }
+    ProgramRaster * getDefaultProgramRaster() const {
+        return NULL;
+    }
+
+    uint32_t getWidth() const {return 0;}
+    uint32_t getHeight() const {return 0;}
+
+    // Timers
+    enum Timers {
+        RS_TIMER_IDLE,
+        RS_TIMER_INTERNAL,
+        RS_TIMER_SCRIPT,
+        RS_TIMER_CLEAR_SWAP,
+        _RS_TIMER_TOTAL
+    };
+
+    bool checkVersion1_1() const {return false; }
+    bool checkVersion2_0() const {return false; }
+
+    struct {
+        bool mLogTimes;
+        bool mLogScripts;
+        bool mLogObjects;
+        bool mLogShaders;
+    } props;
+
+    void dumpDebug() const {    }
+    void checkError(const char *) const {  };
+    void setError(RsError e, const char *msg = NULL) {  }
+
+    mutable const ObjectBase * mObjHead;
+
+    bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+
+protected:
+
+    struct {
+        const uint8_t * mVendor;
+        const uint8_t * mRenderer;
+        const uint8_t * mVersion;
+        const uint8_t * mExtensions;
+
+        uint32_t mMajorVersion;
+        uint32_t mMinorVersion;
+
+        int32_t mMaxVaryingVectors;
+        int32_t mMaxTextureImageUnits;
+
+        int32_t mMaxFragmentTextureImageUnits;
+        int32_t mMaxFragmentUniformVectors;
+
+        int32_t mMaxVertexAttribs;
+        int32_t mMaxVertexUniformVectors;
+        int32_t mMaxVertexTextureUnits;
+
+        bool OES_texture_npot;
+    } mGL;
+
+};
+
+}
+}
+#endif