blob: 8eb94d06570b432aae77438b536677b726fc3cd9 [file] [log] [blame]
Jason Samsc460e552009-11-25 13:22:07 -08001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -070017#ifndef ANDROID_RS_BUILD_FOR_HOST
Jason Samsc460e552009-11-25 13:22:07 -080018#include "rsContext.h"
Jason Samsc460e552009-11-25 13:22:07 -080019#include <GLES/gl.h>
20#include <GLES2/gl2.h>
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -070021#else
22#include "rsContextHostStub.h"
23#include <OpenGL/gl.h>
24#endif
25
Jason Samsc460e552009-11-25 13:22:07 -080026
27using namespace android;
28using namespace android::renderscript;
29
30
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080031VertexArray::VertexArray(const Attrib *attribs, uint32_t numAttribs)
Jason Samsc460e552009-11-25 13:22:07 -080032{
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080033 mAttribs = attribs;
34 mCount = numAttribs;
Jason Samsc460e552009-11-25 13:22:07 -080035}
36
37VertexArray::~VertexArray()
38{
39}
40
Jason Sams433eca32010-01-06 11:57:52 -080041VertexArray::Attrib::Attrib()
42{
43 clear();
44}
45
Jason Sams433eca32010-01-06 11:57:52 -080046void VertexArray::Attrib::clear()
47{
48 buffer = 0;
49 offset = 0;
50 type = 0;
51 size = 0;
52 stride = 0;
Jason Sams590549f2010-06-30 12:07:41 -070053 ptr = NULL;
Jason Sams433eca32010-01-06 11:57:52 -080054 normalized = false;
55 name.setTo("");
Jason Samsc460e552009-11-25 13:22:07 -080056}
57
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080058void VertexArray::Attrib::set(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name)
Jason Samsc460e552009-11-25 13:22:07 -080059{
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080060 clear();
61 this->type = type;
62 this->size = size;
63 this->offset = offset;
64 this->normalized = normalized;
65 this->stride = stride;
66 this->name.setTo(name);
Jason Sams433eca32010-01-06 11:57:52 -080067}
68
69void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -070070 if(idx == 0) {
71 LOGV("Starting vertex attribute binding");
72 }
73 LOGV("va %i: slot=%i name=%s buf=%i ptr=%p size=%i type=0x%x stride=0x%x norm=%i offset=0x%x",
74 idx, slot,
Jason Sams433eca32010-01-06 11:57:52 -080075 mAttribs[idx].name.string(),
Jason Samsc460e552009-11-25 13:22:07 -080076 mAttribs[idx].buffer,
Jason Sams760f1f72010-06-25 12:45:41 -070077 mAttribs[idx].ptr,
Jason Samsc460e552009-11-25 13:22:07 -080078 mAttribs[idx].size,
79 mAttribs[idx].type,
80 mAttribs[idx].stride,
Jason Samsd01d9702009-12-23 14:35:29 -080081 mAttribs[idx].normalized,
Jason Samsc460e552009-11-25 13:22:07 -080082 mAttribs[idx].offset);
83}
84
Jason Samsd01d9702009-12-23 14:35:29 -080085void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const
Jason Samsc460e552009-11-25 13:22:07 -080086{
Jason Sams3eb28f02010-01-27 14:41:43 -080087 rsc->checkError("VertexArray::setupGL2 start");
Jason Sams79f52df2010-06-01 15:47:01 -070088 for (uint32_t ct=1; ct <= 0xf/*state->mLastEnableCount*/; ct++) {
Jason Samsc460e552009-11-25 13:22:07 -080089 glDisableVertexAttribArray(ct);
90 }
91
Jason Sams3eb28f02010-01-27 14:41:43 -080092 rsc->checkError("VertexArray::setupGL2 disabled");
Jason Samsbe504f22010-01-25 12:31:24 -080093 for (uint32_t ct=0; ct < mCount; ct++) {
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -070094 int32_t slot = sc->vtxAttribSlot(mAttribs[ct].name);
95 if(rsc->props.mLogShadersAttr) {
96 logAttrib(ct, slot);
Jason Samsc460e552009-11-25 13:22:07 -080097 }
Alex Sakhartchoukaf83e792010-08-27 16:10:55 -070098 if(slot < 0) {
99 continue;
100 }
Jason Samsbe504f22010-01-25 12:31:24 -0800101 glEnableVertexAttribArray(slot);
102 glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
Jason Samsbe504f22010-01-25 12:31:24 -0800103 glVertexAttribPointer(slot,
104 mAttribs[ct].size,
105 mAttribs[ct].type,
106 mAttribs[ct].normalized,
107 mAttribs[ct].stride,
Jason Sams760f1f72010-06-25 12:45:41 -0700108 mAttribs[ct].ptr + mAttribs[ct].offset);
Jason Samsc460e552009-11-25 13:22:07 -0800109 }
Jason Sams3eb28f02010-01-27 14:41:43 -0800110 state->mLastEnableCount = mCount;
111 rsc->checkError("VertexArray::setupGL2 done");
Jason Samsc460e552009-11-25 13:22:07 -0800112}
113////////////////////////////////////////////
114
115void VertexArrayState::init(Context *) {
Jason Sams3eb28f02010-01-27 14:41:43 -0800116 mLastEnableCount = 0;
Jason Samsc460e552009-11-25 13:22:07 -0800117}
118