blob: 8849bda0eb63b97c3caadc5456e7138b28e9bd2b [file] [log] [blame]
Jason Sams326e0dd2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsProgramVertex.h"
19
Jason Sams1aa5a4e2009-06-22 17:15:15 -070020#include <GLES/gl.h>
21#include <GLES/glext.h>
Jason Samsc460e552009-11-25 13:22:07 -080022#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
Jason Sams1aa5a4e2009-06-22 17:15:15 -070024
Jason Sams326e0dd2009-05-22 14:03:28 -070025using namespace android;
26using namespace android::renderscript;
27
28
Jason Sams4815c0d2009-12-15 12:58:36 -080029ProgramVertex::ProgramVertex(Context *rsc, bool texMat) :
30 Program(rsc)
31{
32 mAllocFile = __FILE__;
33 mAllocLine = __LINE__;
34 mTextureMatrixEnable = texMat;
35 mLightCount = 0;
36 init(rsc);
37}
38
39ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
40 uint32_t shaderLength, const uint32_t * params,
41 uint32_t paramLength) :
42 Program(rsc, shaderText, shaderLength, params, paramLength)
Jason Sams326e0dd2009-05-22 14:03:28 -070043{
Jason Samsf2649a92009-09-25 16:37:33 -070044 mAllocFile = __FILE__;
45 mAllocLine = __LINE__;
Jason Sams326e0dd2009-05-22 14:03:28 -070046 mTextureMatrixEnable = false;
Jason Samsb5909ce2009-07-21 12:20:54 -070047 mLightCount = 0;
Jason Sams4815c0d2009-12-15 12:58:36 -080048
49 init(rsc);
Jason Sams326e0dd2009-05-22 14:03:28 -070050}
51
52ProgramVertex::~ProgramVertex()
53{
54}
55
Jason Sams56bc1af2009-06-16 17:49:58 -070056static void logMatrix(const char *txt, const float *f)
57{
Jason Sams992a0b72009-06-23 12:22:47 -070058 LOGV("Matrix %s, %p", txt, f);
Jason Samscacee552010-01-07 15:40:45 -080059 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]);
60 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]);
61 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]);
62 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]);
Jason Sams56bc1af2009-06-16 17:49:58 -070063}
64
Jason Samsafcb25c2009-08-25 11:34:49 -070065void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
Jason Sams326e0dd2009-05-22 14:03:28 -070066{
Jason Samscfb1d112009-08-05 13:57:03 -070067 if ((state->mLast.get() == this) && !mDirty) {
68 return;
69 }
70 state->mLast.set(this);
71
Jason Sams9ebb0c42010-01-12 12:12:28 -080072 const float *f = static_cast<const float *>(mConstants[0]->getPtr());
Jason Sams326e0dd2009-05-22 14:03:28 -070073
74 glMatrixMode(GL_TEXTURE);
75 if (mTextureMatrixEnable) {
76 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
77 } else {
78 glLoadIdentity();
79 }
80
Jason Samsb5909ce2009-07-21 12:20:54 -070081 glMatrixMode(GL_MODELVIEW);
82 glLoadIdentity();
83 if (mLightCount) {
Romain Guy48b7edc2009-08-06 22:52:13 -070084 int v = 0;
Jason Samsb5909ce2009-07-21 12:20:54 -070085 glEnable(GL_LIGHTING);
86 glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
87 for (uint32_t ct = 0; ct < mLightCount; ct++) {
88 const Light *l = mLights[ct].get();
89 glEnable(GL_LIGHT0 + ct);
90 l->setupGL(ct);
91 }
92 for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
93 glDisable(GL_LIGHT0 + ct);
94 }
95 } else {
96 glDisable(GL_LIGHTING);
97 }
Jason Samscfb1d112009-08-05 13:57:03 -070098
Jason Samsb5909ce2009-07-21 12:20:54 -070099 if (!f) {
100 LOGE("Must bind constants to vertex program");
101 }
Jason Sams326e0dd2009-05-22 14:03:28 -0700102
103 glMatrixMode(GL_PROJECTION);
Jason Sams56bc1af2009-06-16 17:49:58 -0700104 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
Jason Sams326e0dd2009-05-22 14:03:28 -0700105 glMatrixMode(GL_MODELVIEW);
Jason Sams56bc1af2009-06-16 17:49:58 -0700106 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
Jason Sams326e0dd2009-05-22 14:03:28 -0700107
Jason Samscfb1d112009-08-05 13:57:03 -0700108 mDirty = false;
Jason Sams326e0dd2009-05-22 14:03:28 -0700109}
110
Jason Samscd506532009-12-15 19:10:11 -0800111void ProgramVertex::loadShader(Context *rsc) {
112 Program::loadShader(rsc, GL_VERTEX_SHADER);
Jason Samsc460e552009-11-25 13:22:07 -0800113}
114
115void ProgramVertex::createShader()
116{
117 mShader.setTo("");
118
Jason Samsc460e552009-11-25 13:22:07 -0800119 mShader.append("varying vec4 varColor;\n");
120 mShader.append("varying vec4 varTex0;\n");
121
Jason Samsf2a5d732009-11-30 14:49:55 -0800122 if (mUserShader.length() > 1) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800123 mShader.append("uniform mat4 ");
124 mShader.append(mUniformNames[0]);
125 mShader.append(";\n");
126
127 LOGE("constant %i ", mConstantCount);
128 for (uint32_t ct=0; ct < mConstantCount; ct++) {
129 const Element *e = mConstantTypes[ct]->getElement();
130 for (uint32_t field=0; field < e->getFieldCount(); field++) {
131 const Element *f = e->getField(field);
132
133 // Cannot be complex
134 rsAssert(!f->getFieldCount());
135 switch(f->getComponent().getVectorSize()) {
136 case 1: mShader.append("uniform float UNI_"); break;
137 case 2: mShader.append("uniform vec2 UNI_"); break;
138 case 3: mShader.append("uniform vec3 UNI_"); break;
139 case 4: mShader.append("uniform vec4 UNI_"); break;
140 default:
141 rsAssert(0);
142 }
143
144 mShader.append(e->getFieldName(field));
145 mShader.append(";\n");
146 }
147 }
148
149
Jason Samsb4d35682010-01-04 16:52:27 -0800150 for (uint32_t ct=0; ct < mInputCount; ct++) {
151 const Element *e = mInputElements[ct].get();
152 for (uint32_t field=0; field < e->getFieldCount(); field++) {
153 const Element *f = e->getField(field);
154
155 // Cannot be complex
156 rsAssert(!f->getFieldCount());
157 switch(f->getComponent().getVectorSize()) {
158 case 1: mShader.append("attribute float ATTRIB_"); break;
159 case 2: mShader.append("attribute vec2 ATTRIB_"); break;
160 case 3: mShader.append("attribute vec3 ATTRIB_"); break;
161 case 4: mShader.append("attribute vec4 ATTRIB_"); break;
162 default:
163 rsAssert(0);
164 }
165
166 mShader.append(e->getFieldName(field));
167 mShader.append(";\n");
168 }
169 }
Jason Samsf2a5d732009-11-30 14:49:55 -0800170 mShader.append(mUserShader);
Jason Samsc460e552009-11-25 13:22:07 -0800171 } else {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800172 for (uint32_t ct=0; ct < mUniformCount; ct++) {
173 mShader.append("uniform mat4 ");
174 mShader.append(mUniformNames[ct]);
175 mShader.append(";\n");
176 }
177
Jason Sams433eca32010-01-06 11:57:52 -0800178 for (uint32_t ct=VertexArray::POSITION; ct < mAttribCount; ct++) {
Jason Samsb4d35682010-01-04 16:52:27 -0800179 mShader.append("attribute vec4 ");
180 mShader.append(mAttribNames[ct]);
181 mShader.append(";\n");
182 }
183
Jason Samsf2a5d732009-11-30 14:49:55 -0800184 mShader.append("void main() {\n");
Jason Sams9ebb0c42010-01-12 12:12:28 -0800185 mShader.append(" gl_Position = UNI_MVP * ATTRIB_Position;\n");
Jason Sams433eca32010-01-06 11:57:52 -0800186 mShader.append(" gl_PointSize = ATTRIB_PointSize.x;\n");
Jason Samsf2a5d732009-11-30 14:49:55 -0800187
Jason Sams433eca32010-01-06 11:57:52 -0800188 mShader.append(" varColor = ATTRIB_Color;\n");
Jason Samsf2a5d732009-11-30 14:49:55 -0800189 if (mTextureMatrixEnable) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800190 mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_Texture;\n");
Jason Samsf2a5d732009-11-30 14:49:55 -0800191 } else {
Jason Sams433eca32010-01-06 11:57:52 -0800192 mShader.append(" varTex0 = ATTRIB_Texture;\n");
Jason Samsf2a5d732009-11-30 14:49:55 -0800193 }
194 //mShader.append(" pos.x = pos.x / 480.0;\n");
195 //mShader.append(" pos.y = pos.y / 800.0;\n");
196 //mShader.append(" gl_Position = pos;\n");
197 mShader.append("}\n");
Jason Samsc460e552009-11-25 13:22:07 -0800198 }
Jason Samsc460e552009-11-25 13:22:07 -0800199}
200
201void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc)
202{
203 //LOGE("sgl2 vtx1 %x", glGetError());
204 if ((state->mLast.get() == this) && !mDirty) {
205 //return;
206 }
207
Jason Samse9ed6cc2009-12-16 14:13:06 -0800208 glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]);
209
Jason Sams9ebb0c42010-01-12 12:12:28 -0800210 const float *f = static_cast<const float *>(mConstants[0]->getPtr());
Jason Samsc460e552009-11-25 13:22:07 -0800211
212 Matrix mvp;
213 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
214 Matrix t;
215 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
216 mvp.multiply(&t);
217
218 glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m);
219 if (mTextureMatrixEnable) {
220 glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE,
221 &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
222 }
223
Jason Sams9ebb0c42010-01-12 12:12:28 -0800224 uint32_t uidx = 1;
225 for (uint32_t ct=0; ct < mConstantCount; ct++) {
226 Allocation *alloc = mConstants[ct+1].get();
227 if (!alloc) {
228 continue;
229 }
230
231 const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
232 const Element *e = mConstantTypes[ct]->getElement();
233 for (uint32_t field=0; field < e->getFieldCount(); field++) {
234 const Element *f = e->getField(field);
235 uint32_t offset = e->getFieldOffsetBytes(field);
236 int32_t slot = sc->vtxUniformSlot(uidx);
237
238 const float *fd = reinterpret_cast<const float *>(&data[offset]);
239
240 //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx);
241 if (slot >= 0) {
242 switch(f->getComponent().getVectorSize()) {
243 case 1:
244 //LOGE("Uniform 1 = %f", fd[0]);
245 glUniform1fv(slot, 1, fd);
246 break;
247 case 2:
248 //LOGE("Uniform 2 = %f %f", fd[0], fd[1]);
249 glUniform2fv(slot, 1, fd);
250 break;
251 case 3:
252 //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
253 glUniform3fv(slot, 1, fd);
254 break;
255 case 4:
256 //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
257 glUniform4fv(slot, 1, fd);
258 break;
259 default:
260 rsAssert(0);
261 }
262 }
263 uidx ++;
264 }
265 }
266
267 for (uint32_t ct=0; ct < mConstantCount; ct++) {
268 uint32_t glSlot = sc->vtxUniformSlot(ct + 1);
269
270 }
271
Jason Samsc460e552009-11-25 13:22:07 -0800272 state->mLast.set(this);
Jason Sams433eca32010-01-06 11:57:52 -0800273 rsc->checkError("ProgramVertex::setupGL2");
Jason Samsc460e552009-11-25 13:22:07 -0800274}
275
Jason Samsb5909ce2009-07-21 12:20:54 -0700276void ProgramVertex::addLight(const Light *l)
277{
278 if (mLightCount < MAX_LIGHTS) {
279 mLights[mLightCount].set(l);
280 mLightCount++;
281 }
282}
283
Jason Samsc9d43db2009-07-28 12:02:16 -0700284void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
285{
Jason Sams9ebb0c42010-01-12 12:12:28 -0800286 float *f = static_cast<float *>(mConstants[0]->getPtr());
Jason Samsc9d43db2009-07-28 12:02:16 -0700287 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
Jason Samscfb1d112009-08-05 13:57:03 -0700288 mDirty = true;
Jason Samsc9d43db2009-07-28 12:02:16 -0700289}
290
291void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
292{
Jason Sams9ebb0c42010-01-12 12:12:28 -0800293 float *f = static_cast<float *>(mConstants[0]->getPtr());
Jason Samsc9d43db2009-07-28 12:02:16 -0700294 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
Jason Samscfb1d112009-08-05 13:57:03 -0700295 mDirty = true;
Jason Samsc9d43db2009-07-28 12:02:16 -0700296}
297
298void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
299{
Jason Sams9ebb0c42010-01-12 12:12:28 -0800300 float *f = static_cast<float *>(mConstants[0]->getPtr());
Jason Samsc9d43db2009-07-28 12:02:16 -0700301 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
Jason Samscfb1d112009-08-05 13:57:03 -0700302 mDirty = true;
Jason Samsc9d43db2009-07-28 12:02:16 -0700303}
304
Jason Sams3a97c592009-09-30 17:36:20 -0700305void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
306{
Jason Sams9ebb0c42010-01-12 12:12:28 -0800307 float *f = static_cast<float *>(mConstants[0]->getPtr());
Jason Sams3a97c592009-09-30 17:36:20 -0700308 Matrix mvp;
309 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
310 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
311 mvp.vectorMultiply(v4out, v3in);
312}
Jason Sams326e0dd2009-05-22 14:03:28 -0700313
Jason Sams9ebb0c42010-01-12 12:12:28 -0800314void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix)
Jason Sams433eca32010-01-06 11:57:52 -0800315{
316 rsAssert(e->getFieldCount());
317 for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
318 const Element *ce = e->getField(ct);
319 if (ce->getFieldCount()) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800320 initAddUserElement(ce, names, count, prefix);
Jason Sams433eca32010-01-06 11:57:52 -0800321 } else {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800322 String8 tmp(prefix);
Jason Sams433eca32010-01-06 11:57:52 -0800323 tmp.append(e->getFieldName(ct));
Jason Sams9ebb0c42010-01-12 12:12:28 -0800324 names[*count].setTo(tmp.string());
325 (*count)++;
Jason Sams433eca32010-01-06 11:57:52 -0800326 }
327 }
328}
329
Jason Samsc460e552009-11-25 13:22:07 -0800330void ProgramVertex::init(Context *rsc)
331{
Jason Sams433eca32010-01-06 11:57:52 -0800332 if (mUserShader.size() > 0) {
333 mAttribCount = 0;
334 for (uint32_t ct=0; ct < mInputCount; ct++) {
Jason Sams9ebb0c42010-01-12 12:12:28 -0800335 initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_");
336 }
337
338 mUniformCount = 1;
339 mUniformNames[0].setTo("UNI_MVP");
340 for (uint32_t ct=0; ct < mInputCount; ct++) {
341 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_");
Jason Sams433eca32010-01-06 11:57:52 -0800342 }
343 } else {
344 mAttribCount = 5;
345 mAttribNames[0].setTo("ATTRIB_Position");
346 mAttribNames[1].setTo("ATTRIB_Color");
347 mAttribNames[2].setTo("ATTRIB_Normal");
348 mAttribNames[3].setTo("ATTRIB_PointSize");
349 mAttribNames[4].setTo("ATTRIB_Texture");
Jason Samsc460e552009-11-25 13:22:07 -0800350
Jason Sams9ebb0c42010-01-12 12:12:28 -0800351 mUniformCount = 2;
352 mUniformNames[0].setTo("UNI_MVP");
353 mUniformNames[1].setTo("UNI_TexMatrix");
354 }
Jason Samsc460e552009-11-25 13:22:07 -0800355
356 createShader();
357}
358
Jason Sams4815c0d2009-12-15 12:58:36 -0800359
Jason Samsc460e552009-11-25 13:22:07 -0800360///////////////////////////////////////////////////////////////////////
361
Jason Sams326e0dd2009-05-22 14:03:28 -0700362ProgramVertexState::ProgramVertexState()
363{
Jason Sams326e0dd2009-05-22 14:03:28 -0700364}
365
366ProgramVertexState::~ProgramVertexState()
367{
Jason Sams326e0dd2009-05-22 14:03:28 -0700368}
369
Jason Sams8ce125b2009-06-17 16:52:59 -0700370void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
371{
Jason Samsd01d9702009-12-23 14:35:29 -0800372 RsElement e = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
Jason Sams8287c0c2009-09-24 12:33:45 -0700373
374 rsi_TypeBegin(rsc, e);
375 rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
Jason Samsf2649a92009-09-25 16:37:33 -0700376 mAllocType.set((Type *)rsi_TypeCreate(rsc));
Jason Sams8287c0c2009-09-24 12:33:45 -0700377
Jason Sams4815c0d2009-12-15 12:58:36 -0800378 ProgramVertex *pv = new ProgramVertex(rsc, false);
Jason Samsf2649a92009-09-25 16:37:33 -0700379 Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
Jason Sams8ce125b2009-06-17 16:52:59 -0700380 mDefaultAlloc.set(alloc);
381 mDefault.set(pv);
Jason Samsc460e552009-11-25 13:22:07 -0800382 pv->init(rsc);
Jason Sams9ebb0c42010-01-12 12:12:28 -0800383 pv->bindAllocation(alloc, 0);
Jason Samscfb1d112009-08-05 13:57:03 -0700384
Jason Samse9ed6cc2009-12-16 14:13:06 -0800385 color[0] = 1.f;
386 color[1] = 1.f;
387 color[2] = 1.f;
388 color[3] = 1.f;
389
Jason Samse18844a2009-11-12 16:09:45 -0800390 updateSize(rsc, w, h);
391}
392
393void ProgramVertexState::updateSize(Context *rsc, int32_t w, int32_t h)
394{
Jason Sams8ce125b2009-06-17 16:52:59 -0700395 Matrix m;
396 m.loadOrtho(0,w, h,0, -1,1);
Jason Samse18844a2009-11-12 16:09:45 -0800397 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
Jason Sams8ce125b2009-06-17 16:52:59 -0700398
399 m.loadIdentity();
Jason Samse18844a2009-11-12 16:09:45 -0800400 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
Jason Sams8ce125b2009-06-17 16:52:59 -0700401}
Jason Sams326e0dd2009-05-22 14:03:28 -0700402
Jason Samsf2649a92009-09-25 16:37:33 -0700403void ProgramVertexState::deinit(Context *rsc)
404{
405 mDefaultAlloc.clear();
406 mDefault.clear();
407 mAllocType.clear();
408 mLast.clear();
Jason Samsf2649a92009-09-25 16:37:33 -0700409}
410
Jason Sams326e0dd2009-05-22 14:03:28 -0700411
412namespace android {
413namespace renderscript {
414
Jason Sams326e0dd2009-05-22 14:03:28 -0700415
Jason Sams4815c0d2009-12-15 12:58:36 -0800416RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat)
Jason Sams326e0dd2009-05-22 14:03:28 -0700417{
Jason Sams4815c0d2009-12-15 12:58:36 -0800418 ProgramVertex *pv = new ProgramVertex(rsc, texMat);
Jason Sams9397e302009-08-27 20:23:34 -0700419 pv->incUserRef();
Jason Sams326e0dd2009-05-22 14:03:28 -0700420 return pv;
421}
422
Jason Sams4815c0d2009-12-15 12:58:36 -0800423RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText,
424 uint32_t shaderLength, const uint32_t * params,
425 uint32_t paramLength)
Jason Sams326e0dd2009-05-22 14:03:28 -0700426{
Jason Sams4815c0d2009-12-15 12:58:36 -0800427 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength);
428 pv->incUserRef();
429 return pv;
Jason Samsb5909ce2009-07-21 12:20:54 -0700430}
Jason Sams326e0dd2009-05-22 14:03:28 -0700431
432
433}
434}