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Jason Samse45ac6e2009-07-20 14:31:06 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsScriptC.h"
19#include "rsMatrix.h"
Romain Guyb7f1a6d2009-08-03 21:12:51 -070020#include "rsNoise.h"
Jason Samse45ac6e2009-07-20 14:31:06 -070021
22#include "acc/acc.h"
Joe Onorato9c4e4ca2009-08-09 11:39:02 -070023#include "utils/Timers.h"
Jason Samse45ac6e2009-07-20 14:31:06 -070024
Jason Sams3a97c592009-09-30 17:36:20 -070025#define GL_GLEXT_PROTOTYPES
26
Jason Samse45ac6e2009-07-20 14:31:06 -070027#include <GLES/gl.h>
28#include <GLES/glext.h>
Jason Samsc460e552009-11-25 13:22:07 -080029#include <GLES2/gl2.h>
30#include <GLES2/gl2ext.h>
Jason Samse45ac6e2009-07-20 14:31:06 -070031
Romain Guy98e10fd2009-07-30 18:45:01 -070032#include <time.h>
Romain Guy98e10fd2009-07-30 18:45:01 -070033
Jason Samse45ac6e2009-07-20 14:31:06 -070034using namespace android;
35using namespace android::renderscript;
36
37#define GET_TLS() Context::ScriptTLSStruct * tls = \
38 (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
39 Context * rsc = tls->mContext; \
40 ScriptC * sc = (ScriptC *) tls->mScript
41
Jason Samsa57c0a72009-09-04 14:42:41 -070042typedef struct {
43 float x;
44 float y;
45 float z;
46} vec3_t;
47
48typedef struct {
49 float x;
50 float y;
51 float z;
52 float w;
53} vec4_t;
54
55typedef struct {
56 float x;
57 float y;
58} vec2_t;
Jason Samse45ac6e2009-07-20 14:31:06 -070059
60//////////////////////////////////////////////////////////////////////////////
61// IO routines
62//////////////////////////////////////////////////////////////////////////////
63
64static float SC_loadF(uint32_t bank, uint32_t offset)
65{
66 GET_TLS();
67 const void *vp = sc->mSlots[bank]->getPtr();
68 const float *f = static_cast<const float *>(vp);
69 //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
70 return f[offset];
71}
72
73static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
74{
75 GET_TLS();
76 const void *vp = sc->mSlots[bank]->getPtr();
77 const int32_t *i = static_cast<const int32_t *>(vp);
78 //LOGE("loadI32 %i %i = %i", bank, offset, t);
79 return i[offset];
80}
81
Romain Guy06f7c932009-08-06 12:40:41 -070082static float* SC_loadArrayF(uint32_t bank, uint32_t offset)
Romain Guy36401002009-08-04 17:19:48 -070083{
84 GET_TLS();
85 void *vp = sc->mSlots[bank]->getPtr();
86 float *f = static_cast<float *>(vp);
Romain Guy06f7c932009-08-06 12:40:41 -070087 return f + offset;
Romain Guy36401002009-08-04 17:19:48 -070088}
89
Romain Guy06f7c932009-08-06 12:40:41 -070090static int32_t* SC_loadArrayI32(uint32_t bank, uint32_t offset)
Romain Guy36401002009-08-04 17:19:48 -070091{
92 GET_TLS();
93 void *vp = sc->mSlots[bank]->getPtr();
94 int32_t *i = static_cast<int32_t *>(vp);
Romain Guy06f7c932009-08-06 12:40:41 -070095 return i + offset;
Romain Guy36401002009-08-04 17:19:48 -070096}
97
Jason Samsa2b54c42009-09-23 16:38:37 -070098static float* SC_loadSimpleMeshVerticesF(RsSimpleMesh mesh, uint32_t idx)
Romain Guy48b7edc2009-08-06 22:52:13 -070099{
Jason Samsa2b54c42009-09-23 16:38:37 -0700100 SimpleMesh *tm = static_cast<SimpleMesh *>(mesh);
101 void *vp = tm->mVertexBuffers[idx]->getPtr();;
102 return static_cast<float *>(vp);
Romain Guy48b7edc2009-08-06 22:52:13 -0700103}
104
Jason Samsa2b54c42009-09-23 16:38:37 -0700105static void SC_updateSimpleMesh(RsSimpleMesh mesh)
Romain Guy48b7edc2009-08-06 22:52:13 -0700106{
Jason Samsc460e552009-11-25 13:22:07 -0800107 GET_TLS();
Jason Samsa2b54c42009-09-23 16:38:37 -0700108 SimpleMesh *sm = static_cast<SimpleMesh *>(mesh);
Jason Samsc460e552009-11-25 13:22:07 -0800109 sm->uploadAll(rsc);
Romain Guy48b7edc2009-08-06 22:52:13 -0700110}
Romain Guy06f7c932009-08-06 12:40:41 -0700111
Jason Samse45ac6e2009-07-20 14:31:06 -0700112static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
113{
114 GET_TLS();
115 const void *vp = sc->mSlots[bank]->getPtr();
116 const uint32_t *i = static_cast<const uint32_t *>(vp);
117 return i[offset];
118}
119
120static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
121{
122 GET_TLS();
123 const void *vp = sc->mSlots[bank]->getPtr();
124 const float *f = static_cast<const float *>(vp);
125 memcpy(v, &f[offset], sizeof(rsc_Vector4));
126}
127
128static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
129{
130 GET_TLS();
131 const void *vp = sc->mSlots[bank]->getPtr();
132 const float *f = static_cast<const float *>(vp);
133 memcpy(m, &f[offset], sizeof(rsc_Matrix));
134}
135
136
137static void SC_storeF(uint32_t bank, uint32_t offset, float v)
138{
139 //LOGE("storeF %i %i %f", bank, offset, v);
140 GET_TLS();
141 void *vp = sc->mSlots[bank]->getPtr();
142 float *f = static_cast<float *>(vp);
143 f[offset] = v;
144}
145
146static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
147{
148 GET_TLS();
149 void *vp = sc->mSlots[bank]->getPtr();
150 int32_t *f = static_cast<int32_t *>(vp);
151 static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
152}
153
154static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
155{
156 GET_TLS();
157 void *vp = sc->mSlots[bank]->getPtr();
158 uint32_t *f = static_cast<uint32_t *>(vp);
159 static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
160}
161
162static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
163{
164 GET_TLS();
165 void *vp = sc->mSlots[bank]->getPtr();
166 float *f = static_cast<float *>(vp);
167 memcpy(&f[offset], v, sizeof(rsc_Vector4));
168}
169
170static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
171{
172 GET_TLS();
173 void *vp = sc->mSlots[bank]->getPtr();
174 float *f = static_cast<float *>(vp);
175 memcpy(&f[offset], m, sizeof(rsc_Matrix));
176}
177
Jason Samsa57c0a72009-09-04 14:42:41 -0700178//////////////////////////////////////////////////////////////////////////////
179// Vec3 routines
180//////////////////////////////////////////////////////////////////////////////
181
182static void SC_vec3Norm(vec3_t *v)
183{
184 float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
185 len = 1 / len;
186 v->x *= len;
187 v->y *= len;
188 v->z *= len;
189}
190
191static float SC_vec3Length(const vec3_t *v)
192{
193 return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
194}
195
196static void SC_vec3Add(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
197{
198 dest->x = lhs->x + rhs->x;
199 dest->y = lhs->y + rhs->y;
200 dest->z = lhs->z + rhs->z;
201}
202
203static void SC_vec3Sub(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
204{
205 dest->x = lhs->x - rhs->x;
206 dest->y = lhs->y - rhs->y;
207 dest->z = lhs->z - rhs->z;
208}
209
210static void SC_vec3Cross(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
211{
212 float x = lhs->y * rhs->z - lhs->z * rhs->y;
213 float y = lhs->z * rhs->x - lhs->x * rhs->z;
214 float z = lhs->x * rhs->y - lhs->y * rhs->x;
215 dest->x = x;
216 dest->y = y;
217 dest->z = z;
218}
219
220static float SC_vec3Dot(const vec3_t *lhs, const vec3_t *rhs)
221{
222 return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z;
223}
224
225static void SC_vec3Scale(vec3_t *lhs, float scale)
226{
227 lhs->x *= scale;
228 lhs->y *= scale;
229 lhs->z *= scale;
230}
231
Romain Guyd6d4a5f2009-10-09 16:05:25 -0700232//////////////////////////////////////////////////////////////////////////////
233// Vec4 routines
234//////////////////////////////////////////////////////////////////////////////
235
236static void SC_vec4Norm(vec4_t *v)
237{
238 float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w);
239 len = 1 / len;
240 v->x *= len;
241 v->y *= len;
242 v->z *= len;
243 v->w *= len;
244}
245
246static float SC_vec4Length(const vec4_t *v)
247{
248 return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w);
249}
250
251static void SC_vec4Add(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs)
252{
253 dest->x = lhs->x + rhs->x;
254 dest->y = lhs->y + rhs->y;
255 dest->z = lhs->z + rhs->z;
256 dest->w = lhs->w + rhs->w;
257}
258
259static void SC_vec4Sub(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs)
260{
261 dest->x = lhs->x - rhs->x;
262 dest->y = lhs->y - rhs->y;
263 dest->z = lhs->z - rhs->z;
264 dest->w = lhs->w - rhs->w;
265}
266
267static float SC_vec4Dot(const vec4_t *lhs, const vec4_t *rhs)
268{
269 return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z + lhs->w * rhs->w;
270}
271
272static void SC_vec4Scale(vec4_t *lhs, float scale)
273{
274 lhs->x *= scale;
275 lhs->y *= scale;
276 lhs->z *= scale;
277 lhs->w *= scale;
278}
Jason Samse45ac6e2009-07-20 14:31:06 -0700279
280//////////////////////////////////////////////////////////////////////////////
281// Math routines
282//////////////////////////////////////////////////////////////////////////////
283
Romain Guy39dbc802009-07-31 11:20:59 -0700284#define PI 3.1415926f
285#define DEG_TO_RAD PI / 180.0f
286#define RAD_TO_DEG 180.0f / PI
287
Romain Guy2275d632009-08-18 11:39:17 -0700288static float SC_sinf_fast(float x)
289{
290 const float A = 1.0f / (2.0f * M_PI);
291 const float B = -16.0f;
292 const float C = 8.0f;
Jason Samsa57c0a72009-09-04 14:42:41 -0700293
Romain Guy2275d632009-08-18 11:39:17 -0700294 // scale angle for easy argument reduction
295 x *= A;
Jason Samsa57c0a72009-09-04 14:42:41 -0700296
Romain Guy2275d632009-08-18 11:39:17 -0700297 if (fabsf(x) >= 0.5f) {
298 // argument reduction
299 x = x - ceilf(x + 0.5f) + 1.0f;
300 }
Jason Samsa57c0a72009-09-04 14:42:41 -0700301
Romain Guy2275d632009-08-18 11:39:17 -0700302 const float y = B * x * fabsf(x) + C * x;
303 return 0.2215f * (y * fabsf(y) - y) + y;
304}
305
306static float SC_cosf_fast(float x)
307{
308 x += float(M_PI / 2);
309
310 const float A = 1.0f / (2.0f * M_PI);
311 const float B = -16.0f;
312 const float C = 8.0f;
Jason Samsa57c0a72009-09-04 14:42:41 -0700313
Romain Guy2275d632009-08-18 11:39:17 -0700314 // scale angle for easy argument reduction
315 x *= A;
Jason Samsa57c0a72009-09-04 14:42:41 -0700316
Romain Guy2275d632009-08-18 11:39:17 -0700317 if (fabsf(x) >= 0.5f) {
318 // argument reduction
319 x = x - ceilf(x + 0.5f) + 1.0f;
320 }
Jason Samsa57c0a72009-09-04 14:42:41 -0700321
Romain Guy2275d632009-08-18 11:39:17 -0700322 const float y = B * x * fabsf(x) + C * x;
323 return 0.2215f * (y * fabsf(y) - y) + y;
324}
325
Jason Samse45ac6e2009-07-20 14:31:06 -0700326static float SC_randf(float max)
327{
328 float r = (float)rand();
329 return r / RAND_MAX * max;
330}
331
Romain Guy39dbc802009-07-31 11:20:59 -0700332static float SC_randf2(float min, float max)
333{
334 float r = (float)rand();
335 return r / RAND_MAX * (max - min) + min;
336}
337
Romain Guyd6d4a5f2009-10-09 16:05:25 -0700338static int SC_sign(int value)
339{
340 return (value > 0) - (value < 0);
341}
342
343static float SC_signf(float value)
344{
345 return (value > 0) - (value < 0);
346}
347
Romain Guy39dbc802009-07-31 11:20:59 -0700348static float SC_clampf(float amount, float low, float high)
349{
350 return amount < low ? low : (amount > high ? high : amount);
351}
352
Romain Guy27162ab2009-08-09 17:04:54 -0700353static int SC_clamp(int amount, int low, int high)
354{
355 return amount < low ? low : (amount > high ? high : amount);
356}
357
Romain Guy39dbc802009-07-31 11:20:59 -0700358static float SC_maxf(float a, float b)
359{
Jason Samse5ffb872009-08-09 17:01:55 -0700360 return a > b ? a : b;
Romain Guy39dbc802009-07-31 11:20:59 -0700361}
362
363static float SC_minf(float a, float b)
364{
Jason Samse5ffb872009-08-09 17:01:55 -0700365 return a < b ? a : b;
Romain Guy39dbc802009-07-31 11:20:59 -0700366}
367
368static float SC_sqrf(float v)
369{
Jason Samse5ffb872009-08-09 17:01:55 -0700370 return v * v;
Romain Guy39dbc802009-07-31 11:20:59 -0700371}
372
Romain Guyfcc1c2b2009-08-08 18:30:19 -0700373static int SC_sqr(int v)
374{
375 return v * v;
376}
377
Jason Samsdac98f52009-09-18 14:24:24 -0700378static float SC_fracf(float v)
379{
380 return v - floorf(v);
381}
382
383static float SC_roundf(float v)
384{
385 return floorf(v + 0.4999999999);
386}
387
Romain Guy39dbc802009-07-31 11:20:59 -0700388static float SC_distf2(float x1, float y1, float x2, float y2)
389{
390 float x = x2 - x1;
391 float y = y2 - y1;
Jason Samse5ffb872009-08-09 17:01:55 -0700392 return sqrtf(x * x + y * y);
Romain Guy39dbc802009-07-31 11:20:59 -0700393}
394
395static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2)
396{
397 float x = x2 - x1;
398 float y = y2 - y1;
399 float z = z2 - z1;
Jason Samse5ffb872009-08-09 17:01:55 -0700400 return sqrtf(x * x + y * y + z * z);
Romain Guy39dbc802009-07-31 11:20:59 -0700401}
402
403static float SC_magf2(float a, float b)
404{
405 return sqrtf(a * a + b * b);
406}
407
408static float SC_magf3(float a, float b, float c)
409{
410 return sqrtf(a * a + b * b + c * c);
411}
412
413static float SC_radf(float degrees)
414{
Jason Samse5ffb872009-08-09 17:01:55 -0700415 return degrees * DEG_TO_RAD;
Romain Guy39dbc802009-07-31 11:20:59 -0700416}
417
418static float SC_degf(float radians)
419{
Jason Samse5ffb872009-08-09 17:01:55 -0700420 return radians * RAD_TO_DEG;
Romain Guy39dbc802009-07-31 11:20:59 -0700421}
422
423static float SC_lerpf(float start, float stop, float amount)
424{
425 return start + (stop - start) * amount;
426}
427
428static float SC_normf(float start, float stop, float value)
429{
430 return (value - start) / (stop - start);
431}
432
433static float SC_mapf(float minStart, float minStop, float maxStart, float maxStop, float value)
434{
435 return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart));
436}
Jason Samse45ac6e2009-07-20 14:31:06 -0700437
Romain Guy98e10fd2009-07-30 18:45:01 -0700438//////////////////////////////////////////////////////////////////////////////
439// Time routines
440//////////////////////////////////////////////////////////////////////////////
Jason Samse45ac6e2009-07-20 14:31:06 -0700441
Joe Onorato9c4e4ca2009-08-09 11:39:02 -0700442static int32_t SC_second()
Romain Guy98e10fd2009-07-30 18:45:01 -0700443{
444 GET_TLS();
445
446 time_t rawtime;
447 time(&rawtime);
448
Romain Guy519cdc92009-11-11 15:36:06 -0800449 struct tm *timeinfo;
450 timeinfo = localtime(&rawtime);
451 return timeinfo->tm_sec;
Romain Guy98e10fd2009-07-30 18:45:01 -0700452}
453
Joe Onorato9c4e4ca2009-08-09 11:39:02 -0700454static int32_t SC_minute()
Romain Guy98e10fd2009-07-30 18:45:01 -0700455{
456 GET_TLS();
Jason Samse5ffb872009-08-09 17:01:55 -0700457
Romain Guy98e10fd2009-07-30 18:45:01 -0700458 time_t rawtime;
459 time(&rawtime);
Jason Samse5ffb872009-08-09 17:01:55 -0700460
Romain Guy519cdc92009-11-11 15:36:06 -0800461 struct tm *timeinfo;
462 timeinfo = localtime(&rawtime);
463 return timeinfo->tm_min;
Jason Samse5ffb872009-08-09 17:01:55 -0700464}
Romain Guy98e10fd2009-07-30 18:45:01 -0700465
Joe Onorato9c4e4ca2009-08-09 11:39:02 -0700466static int32_t SC_hour()
Romain Guy98e10fd2009-07-30 18:45:01 -0700467{
468 GET_TLS();
Jason Samse5ffb872009-08-09 17:01:55 -0700469
Romain Guy98e10fd2009-07-30 18:45:01 -0700470 time_t rawtime;
471 time(&rawtime);
Jason Samse5ffb872009-08-09 17:01:55 -0700472
Romain Guy519cdc92009-11-11 15:36:06 -0800473 struct tm *timeinfo;
474 timeinfo = localtime(&rawtime);
475 return timeinfo->tm_hour;
Romain Guy39dbc802009-07-31 11:20:59 -0700476}
477
Joe Onorato9c4e4ca2009-08-09 11:39:02 -0700478static int32_t SC_day()
Romain Guy39dbc802009-07-31 11:20:59 -0700479{
480 GET_TLS();
Jason Samse5ffb872009-08-09 17:01:55 -0700481
Romain Guy39dbc802009-07-31 11:20:59 -0700482 time_t rawtime;
483 time(&rawtime);
Jason Samse5ffb872009-08-09 17:01:55 -0700484
Romain Guy519cdc92009-11-11 15:36:06 -0800485 struct tm *timeinfo;
486 timeinfo = localtime(&rawtime);
487 return timeinfo->tm_mday;
Jason Samse5ffb872009-08-09 17:01:55 -0700488}
Jason Samse45ac6e2009-07-20 14:31:06 -0700489
Joe Onorato9c4e4ca2009-08-09 11:39:02 -0700490static int32_t SC_month()
Romain Guy39dbc802009-07-31 11:20:59 -0700491{
492 GET_TLS();
Jason Samse5ffb872009-08-09 17:01:55 -0700493
Romain Guy39dbc802009-07-31 11:20:59 -0700494 time_t rawtime;
495 time(&rawtime);
Jason Samse5ffb872009-08-09 17:01:55 -0700496
Romain Guy519cdc92009-11-11 15:36:06 -0800497 struct tm *timeinfo;
498 timeinfo = localtime(&rawtime);
499 return timeinfo->tm_mon;
Jason Samse5ffb872009-08-09 17:01:55 -0700500}
Romain Guy39dbc802009-07-31 11:20:59 -0700501
Joe Onorato9c4e4ca2009-08-09 11:39:02 -0700502static int32_t SC_year()
Romain Guy39dbc802009-07-31 11:20:59 -0700503{
504 GET_TLS();
Jason Samse5ffb872009-08-09 17:01:55 -0700505
Romain Guy39dbc802009-07-31 11:20:59 -0700506 time_t rawtime;
507 time(&rawtime);
Jason Samse5ffb872009-08-09 17:01:55 -0700508
Romain Guy519cdc92009-11-11 15:36:06 -0800509 struct tm *timeinfo;
510 timeinfo = localtime(&rawtime);
511 return timeinfo->tm_year;
Romain Guy39dbc802009-07-31 11:20:59 -0700512}
513
Joe Onorato9c4e4ca2009-08-09 11:39:02 -0700514static int32_t SC_uptimeMillis()
515{
516 return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
517}
518
519static int32_t SC_startTimeMillis()
520{
521 GET_TLS();
522 return sc->mEnviroment.mStartTimeMillis;
523}
524
525static int32_t SC_elapsedTimeMillis()
526{
527 GET_TLS();
528 return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC))
529 - sc->mEnviroment.mStartTimeMillis;
530}
531
Jason Samse45ac6e2009-07-20 14:31:06 -0700532//////////////////////////////////////////////////////////////////////////////
533// Matrix routines
534//////////////////////////////////////////////////////////////////////////////
535
536
537static void SC_matrixLoadIdentity(rsc_Matrix *mat)
538{
539 Matrix *m = reinterpret_cast<Matrix *>(mat);
540 m->loadIdentity();
541}
542
543static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
544{
545 Matrix *m = reinterpret_cast<Matrix *>(mat);
546 m->load(f);
547}
548
549static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
550{
551 Matrix *m = reinterpret_cast<Matrix *>(mat);
552 m->load(reinterpret_cast<const Matrix *>(newmat));
553}
554
555static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
556{
557 Matrix *m = reinterpret_cast<Matrix *>(mat);
558 m->loadRotate(rot, x, y, z);
559}
560
561static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
562{
563 Matrix *m = reinterpret_cast<Matrix *>(mat);
564 m->loadScale(x, y, z);
565}
566
567static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
568{
569 Matrix *m = reinterpret_cast<Matrix *>(mat);
570 m->loadTranslate(x, y, z);
571}
572
573static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
574{
575 Matrix *m = reinterpret_cast<Matrix *>(mat);
576 m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
577 reinterpret_cast<const Matrix *>(rhs));
578}
579
580static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
581{
582 Matrix *m = reinterpret_cast<Matrix *>(mat);
583 m->multiply(reinterpret_cast<const Matrix *>(rhs));
584}
585
586static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
587{
588 Matrix *m = reinterpret_cast<Matrix *>(mat);
589 m->rotate(rot, x, y, z);
590}
591
592static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
593{
594 Matrix *m = reinterpret_cast<Matrix *>(mat);
595 m->scale(x, y, z);
596}
597
598static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
599{
600 Matrix *m = reinterpret_cast<Matrix *>(mat);
601 m->translate(x, y, z);
602}
603
604
Jason Sams90b36a82009-08-17 13:56:09 -0700605static void SC_vec2Rand(float *vec, float maxLen)
606{
607 float angle = SC_randf(PI * 2);
608 float len = SC_randf(maxLen);
609 vec[0] = len * sinf(angle);
610 vec[1] = len * cosf(angle);
611}
612
Jason Samse45ac6e2009-07-20 14:31:06 -0700613
614
615//////////////////////////////////////////////////////////////////////////////
616// Context
617//////////////////////////////////////////////////////////////////////////////
618
619static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
620{
621 GET_TLS();
622 rsi_ProgramFragmentBindTexture(rsc,
623 static_cast<ProgramFragment *>(vpf),
624 slot,
625 static_cast<Allocation *>(va));
626
627}
628
629static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
630{
631 GET_TLS();
632 rsi_ProgramFragmentBindSampler(rsc,
633 static_cast<ProgramFragment *>(vpf),
634 slot,
635 static_cast<Sampler *>(vs));
636
637}
638
639static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
640{
641 GET_TLS();
642 rsi_ContextBindProgramFragmentStore(rsc, pfs);
643
644}
645
646static void SC_bindProgramFragment(RsProgramFragment pf)
647{
648 GET_TLS();
649 rsi_ContextBindProgramFragment(rsc, pf);
650
651}
652
Jason Samsb5909ce2009-07-21 12:20:54 -0700653static void SC_bindProgramVertex(RsProgramVertex pv)
654{
655 GET_TLS();
656 rsi_ContextBindProgramVertex(rsc, pv);
657
658}
Jason Samse45ac6e2009-07-20 14:31:06 -0700659
660//////////////////////////////////////////////////////////////////////////////
Jason Samsc9d43db2009-07-28 12:02:16 -0700661// VP
662//////////////////////////////////////////////////////////////////////////////
663
664static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
665{
666 GET_TLS();
667 rsc->getVertex()->setModelviewMatrix(m);
668}
669
670static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
671{
672 GET_TLS();
673 rsc->getVertex()->setTextureMatrix(m);
674}
675
676
677
678//////////////////////////////////////////////////////////////////////////////
Jason Samse45ac6e2009-07-20 14:31:06 -0700679// Drawing
680//////////////////////////////////////////////////////////////////////////////
681
Romain Guyd369e272009-08-07 15:40:32 -0700682static void SC_drawLine(float x1, float y1, float z1,
683 float x2, float y2, float z2)
684{
685 GET_TLS();
686 rsc->setupCheck();
687
688 float vtx[] = { x1, y1, z1, x2, y2, z2 };
Jason Samsc460e552009-11-25 13:22:07 -0800689 VertexArray va;
690 va.setPosition(2, GL_FLOAT, 12, (uint32_t)&vtx);
691 if (rsc->checkVersion2_0()) {
692 va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
693 } else {
694 va.setupGL(&rsc->mStateVertexArray);
695 }
Romain Guyd369e272009-08-07 15:40:32 -0700696
697 glDrawArrays(GL_LINES, 0, 2);
698}
699
Jason Samsb681c8a2009-09-28 18:12:56 -0700700static void SC_drawPoint(float x, float y, float z)
701{
702 GET_TLS();
703 rsc->setupCheck();
704
705 float vtx[] = { x, y, z };
706
Jason Samsc460e552009-11-25 13:22:07 -0800707 VertexArray va;
708 va.setPosition(1, GL_FLOAT, 12, (uint32_t)&vtx);
709 if (rsc->checkVersion2_0()) {
710 va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
711 } else {
712 va.setupGL(&rsc->mStateVertexArray);
713 }
Jason Samsb681c8a2009-09-28 18:12:56 -0700714
715 glDrawArrays(GL_POINTS, 0, 1);
716}
717
Romain Guyfcc1c2b2009-08-08 18:30:19 -0700718static void SC_drawQuadTexCoords(float x1, float y1, float z1,
719 float u1, float v1,
720 float x2, float y2, float z2,
721 float u2, float v2,
722 float x3, float y3, float z3,
723 float u3, float v3,
724 float x4, float y4, float z4,
725 float u4, float v4)
Jason Samse45ac6e2009-07-20 14:31:06 -0700726{
727 GET_TLS();
Jason Samsc460e552009-11-25 13:22:07 -0800728 rsc->setupCheck();
Jason Samse579df42009-08-10 14:55:26 -0700729
Jason Samse45ac6e2009-07-20 14:31:06 -0700730 //LOGE("Quad");
731 //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
732 //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
733 //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
734 //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
Jason Samse579df42009-08-10 14:55:26 -0700735
Jason Samse45ac6e2009-07-20 14:31:06 -0700736 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
Romain Guyfcc1c2b2009-08-08 18:30:19 -0700737 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
Jason Samse45ac6e2009-07-20 14:31:06 -0700738
Jason Samsc460e552009-11-25 13:22:07 -0800739 VertexArray va;
Jason Samsb2a219b2009-12-16 14:24:17 -0800740 va.setPosition(3, GL_FLOAT, 12, (uint32_t)&vtx);
Jason Samsc460e552009-11-25 13:22:07 -0800741 va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 0);
742 //va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 1);
743 //
744 if (rsc->checkVersion2_0()) {
745 va.setupGL2(&rsc->mStateVertexArray, &rsc->mShaderCache);
746 } else {
747 va.setupGL(&rsc->mStateVertexArray);
748 }
Jason Samse45ac6e2009-07-20 14:31:06 -0700749
Jason Samse45ac6e2009-07-20 14:31:06 -0700750
751 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
752}
753
Romain Guyfcc1c2b2009-08-08 18:30:19 -0700754static void SC_drawQuad(float x1, float y1, float z1,
755 float x2, float y2, float z2,
756 float x3, float y3, float z3,
757 float x4, float y4, float z4)
758{
759 SC_drawQuadTexCoords(x1, y1, z1, 0, 1,
760 x2, y2, z2, 1, 1,
761 x3, y3, z3, 1, 0,
762 x4, y4, z4, 0, 0);
763}
764
Jason Sams3a97c592009-09-30 17:36:20 -0700765static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h)
766{
767 GET_TLS();
Jason Samsc460e552009-11-25 13:22:07 -0800768 ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex());
769 rsc->setVertex(rsc->getDefaultProgramVertex());
770 //rsc->setupCheck();
Jason Sams3a97c592009-09-30 17:36:20 -0700771
Jason Samsc460e552009-11-25 13:22:07 -0800772 //GLint crop[4] = {0, h, w, -h};
773
774 float sh = rsc->getHeight();
775
776 SC_drawQuad(x, sh - y, z,
777 x+w, sh - y, z,
778 x+w, sh - (y+h), z,
779 x, sh - (y+h), z);
780 rsc->setVertex((ProgramVertex *)tmp.get());
Jason Sams3a97c592009-09-30 17:36:20 -0700781}
782
783static void SC_drawSprite(float x, float y, float z, float w, float h)
784{
785 GET_TLS();
Jason Sams3a97c592009-09-30 17:36:20 -0700786 float vin[3] = {x, y, z};
787 float vout[4];
788
789 //LOGE("ds in %f %f %f", x, y, z);
790 rsc->getVertex()->transformToScreen(rsc, vout, vin);
791 //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]);
792 vout[0] /= vout[3];
793 vout[1] /= vout[3];
794 vout[2] /= vout[3];
795
796 vout[0] *= rsc->getWidth() / 2;
797 vout[1] *= rsc->getHeight() / 2;
798 vout[0] += rsc->getWidth() / 2;
799 vout[1] += rsc->getHeight() / 2;
800
801 vout[0] -= w/2;
802 vout[1] -= h/2;
803
804 //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]);
805
806 // U, V, W, H
Jason Samsc460e552009-11-25 13:22:07 -0800807 SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w);
808 //rsc->setupCheck();
Jason Sams3a97c592009-09-30 17:36:20 -0700809}
810
811
Jason Samse9f5c532009-07-28 17:20:11 -0700812static void SC_drawRect(float x1, float y1,
813 float x2, float y2, float z)
814{
815 SC_drawQuad(x1, y2, z,
816 x2, y2, z,
817 x2, y1, z,
818 x1, y1, z);
819}
820
Jason Samse5ffb872009-08-09 17:01:55 -0700821static void SC_drawSimpleMesh(RsSimpleMesh vsm)
822{
823 GET_TLS();
824 SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
825 rsc->setupCheck();
Jason Samsc460e552009-11-25 13:22:07 -0800826 sm->render(rsc);
Jason Samse5ffb872009-08-09 17:01:55 -0700827}
828
829static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len)
830{
831 GET_TLS();
832 SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
833 rsc->setupCheck();
Jason Samsc460e552009-11-25 13:22:07 -0800834 sm->renderRange(rsc, start, len);
Jason Samse5ffb872009-08-09 17:01:55 -0700835}
836
837
Jason Samse45ac6e2009-07-20 14:31:06 -0700838//////////////////////////////////////////////////////////////////////////////
839//
840//////////////////////////////////////////////////////////////////////////////
841
Jason Samse45ac6e2009-07-20 14:31:06 -0700842static void SC_color(float r, float g, float b, float a)
843{
Jason Samsc460e552009-11-25 13:22:07 -0800844 GET_TLS();
Jason Samse9ed6cc2009-12-16 14:13:06 -0800845 rsc->mStateVertex.color[0] = r;
846 rsc->mStateVertex.color[1] = g;
847 rsc->mStateVertex.color[2] = b;
848 rsc->mStateVertex.color[3] = a;
Jason Samsc460e552009-11-25 13:22:07 -0800849 if (rsc->checkVersion2_0()) {
850 glVertexAttrib4f(1, r, g, b, a);
851 } else {
852 glColor4f(r, g, b, a);
853 }
Jason Samse45ac6e2009-07-20 14:31:06 -0700854}
855
Romain Guy48b7edc2009-08-06 22:52:13 -0700856static void SC_ambient(float r, float g, float b, float a)
857{
858 GLfloat params[] = { r, g, b, a };
859 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, params);
860}
861
862static void SC_diffuse(float r, float g, float b, float a)
863{
864 GLfloat params[] = { r, g, b, a };
865 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, params);
866}
867
868static void SC_specular(float r, float g, float b, float a)
869{
870 GLfloat params[] = { r, g, b, a };
871 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params);
872}
873
874static void SC_emission(float r, float g, float b, float a)
875{
876 GLfloat params[] = { r, g, b, a };
877 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, params);
878}
879
Romain Guyd369e272009-08-07 15:40:32 -0700880static void SC_shininess(float s)
Romain Guy48b7edc2009-08-06 22:52:13 -0700881{
Romain Guyd369e272009-08-07 15:40:32 -0700882 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, s);
Romain Guy48b7edc2009-08-06 22:52:13 -0700883}
884
Romain Guye62cc902009-09-04 17:55:41 -0700885static void SC_pointAttenuation(float a, float b, float c)
886{
887 GLfloat params[] = { a, b, c };
888 glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params);
889}
890
Romain Guy370ed152009-08-20 17:08:33 -0700891static void SC_hsbToRgb(float h, float s, float b, float* rgb)
Romain Guy9c59d022009-07-31 15:33:59 -0700892{
893 float red = 0.0f;
894 float green = 0.0f;
895 float blue = 0.0f;
Jason Samse5ffb872009-08-09 17:01:55 -0700896
Romain Guy9c59d022009-07-31 15:33:59 -0700897 float x = h;
898 float y = s;
899 float z = b;
Jason Samse5ffb872009-08-09 17:01:55 -0700900
Romain Guy9c59d022009-07-31 15:33:59 -0700901 float hf = (x - (int) x) * 6.0f;
902 int ihf = (int) hf;
903 float f = hf - ihf;
904 float pv = z * (1.0f - y);
905 float qv = z * (1.0f - y * f);
906 float tv = z * (1.0f - y * (1.0f - f));
Jason Samse5ffb872009-08-09 17:01:55 -0700907
Romain Guy9c59d022009-07-31 15:33:59 -0700908 switch (ihf) {
909 case 0: // Red is the dominant color
910 red = z;
911 green = tv;
912 blue = pv;
913 break;
914 case 1: // Green is the dominant color
915 red = qv;
916 green = z;
917 blue = pv;
918 break;
919 case 2:
920 red = pv;
921 green = z;
922 blue = tv;
923 break;
924 case 3: // Blue is the dominant color
925 red = pv;
926 green = qv;
927 blue = z;
928 break;
929 case 4:
930 red = tv;
931 green = pv;
932 blue = z;
933 break;
934 case 5: // Red is the dominant color
935 red = z;
936 green = pv;
937 blue = qv;
938 break;
939 }
Jason Samse5ffb872009-08-09 17:01:55 -0700940
Romain Guy370ed152009-08-20 17:08:33 -0700941 rgb[0] = red;
942 rgb[1] = green;
943 rgb[2] = blue;
944}
945
946static int SC_hsbToAbgr(float h, float s, float b, float a)
947{
948 float rgb[3];
949 SC_hsbToRgb(h, s, b, rgb);
950 return int(a * 255.0f) << 24 |
951 int(rgb[2] * 255.0f) << 16 |
952 int(rgb[1] * 255.0f) << 8 |
953 int(rgb[0] * 255.0f);
954}
955
956static void SC_hsb(float h, float s, float b, float a)
957{
Jason Samsc460e552009-11-25 13:22:07 -0800958 GET_TLS();
Romain Guy370ed152009-08-20 17:08:33 -0700959 float rgb[3];
960 SC_hsbToRgb(h, s, b, rgb);
Jason Samsc460e552009-11-25 13:22:07 -0800961 if (rsc->checkVersion2_0()) {
962 glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a);
963 } else {
964 glColor4f(rgb[0], rgb[1], rgb[2], a);
965 }
Romain Guy9c59d022009-07-31 15:33:59 -0700966}
967
Jason Samsc9d43db2009-07-28 12:02:16 -0700968static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
Jason Samse45ac6e2009-07-20 14:31:06 -0700969{
970 GET_TLS();
971 rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
972}
973
Jason Samse5ffb872009-08-09 17:01:55 -0700974static void SC_uploadToBufferObject(RsAllocation va)
975{
976 GET_TLS();
977 rsi_AllocationUploadToBufferObject(rsc, va);
978}
979
Jason Samse45ac6e2009-07-20 14:31:06 -0700980static void SC_ClearColor(float r, float g, float b, float a)
981{
982 //LOGE("c %f %f %f %f", r, g, b, a);
983 GET_TLS();
984 sc->mEnviroment.mClearColor[0] = r;
985 sc->mEnviroment.mClearColor[1] = g;
986 sc->mEnviroment.mClearColor[2] = b;
987 sc->mEnviroment.mClearColor[3] = a;
988}
989
Jason Samsc9d43db2009-07-28 12:02:16 -0700990static void SC_debugF(const char *s, float f)
991{
992 LOGE("%s %f", s, f);
993}
994
Romain Guy370ed152009-08-20 17:08:33 -0700995static void SC_debugHexF(const char *s, float f)
996{
997 LOGE("%s 0x%x", s, *((int *) (&f)));
998}
999
Jason Samsc9d43db2009-07-28 12:02:16 -07001000static void SC_debugI32(const char *s, int32_t i)
1001{
1002 LOGE("%s %i", s, i);
1003}
1004
Romain Guy370ed152009-08-20 17:08:33 -07001005static void SC_debugHexI32(const char *s, int32_t i)
1006{
1007 LOGE("%s 0x%x", s, i);
1008}
1009
Jason Samse579df42009-08-10 14:55:26 -07001010static uint32_t SC_getWidth()
1011{
1012 GET_TLS();
1013 return rsc->getWidth();
1014}
Jason Samse45ac6e2009-07-20 14:31:06 -07001015
Jason Samse579df42009-08-10 14:55:26 -07001016static uint32_t SC_getHeight()
1017{
1018 GET_TLS();
1019 return rsc->getHeight();
1020}
Jason Samse45ac6e2009-07-20 14:31:06 -07001021
Jason Sams90b36a82009-08-17 13:56:09 -07001022static uint32_t SC_colorFloatRGBAtoUNorm8(float r, float g, float b, float a)
1023{
1024 uint32_t c = 0;
1025 c |= (uint32_t)(r * 255.f + 0.5f);
1026 c |= ((uint32_t)(g * 255.f + 0.5f)) << 8;
1027 c |= ((uint32_t)(b * 255.f + 0.5f)) << 16;
1028 c |= ((uint32_t)(a * 255.f + 0.5f)) << 24;
1029 return c;
1030}
1031
1032static uint32_t SC_colorFloatRGBAto565(float r, float g, float b)
1033{
1034 uint32_t ir = (uint32_t)(r * 255.f + 0.5f);
1035 uint32_t ig = (uint32_t)(g * 255.f + 0.5f);
1036 uint32_t ib = (uint32_t)(b * 255.f + 0.5f);
1037 return rs888to565(ir, ig, ib);
1038}
1039
Jason Sams8c401ef2009-10-06 13:58:47 -07001040static uint32_t SC_toClient(void *data, int cmdID, int len, int waitForSpace)
1041{
1042 GET_TLS();
1043 return rsc->sendMessageToClient(data, cmdID, len, waitForSpace != 0);
1044}
1045
Jason Sams3a27c952009-10-07 18:14:01 -07001046static void SC_scriptCall(int scriptID)
1047{
1048 GET_TLS();
1049 rsc->runScript((Script *)scriptID, 0);
1050}
1051
1052
Jason Samse45ac6e2009-07-20 14:31:06 -07001053//////////////////////////////////////////////////////////////////////////////
1054// Class implementation
1055//////////////////////////////////////////////////////////////////////////////
1056
1057ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
1058 // IO
1059 { "loadI32", (void *)&SC_loadI32,
1060 "int", "(int, int)" },
1061 //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
1062 { "loadF", (void *)&SC_loadF,
1063 "float", "(int, int)" },
Romain Guy36401002009-08-04 17:19:48 -07001064 { "loadArrayF", (void *)&SC_loadArrayF,
Romain Guy06f7c932009-08-06 12:40:41 -07001065 "float*", "(int, int)" },
Romain Guy36401002009-08-04 17:19:48 -07001066 { "loadArrayI32", (void *)&SC_loadArrayI32,
Romain Guy06f7c932009-08-06 12:40:41 -07001067 "int*", "(int, int)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001068 { "loadVec4", (void *)&SC_loadVec4,
1069 "void", "(int, int, float *)" },
1070 { "loadMatrix", (void *)&SC_loadMatrix,
1071 "void", "(int, int, float *)" },
1072 { "storeI32", (void *)&SC_storeI32,
1073 "void", "(int, int, int)" },
1074 //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
1075 { "storeF", (void *)&SC_storeF,
1076 "void", "(int, int, float)" },
1077 { "storeVec4", (void *)&SC_storeVec4,
1078 "void", "(int, int, float *)" },
1079 { "storeMatrix", (void *)&SC_storeMatrix,
1080 "void", "(int, int, float *)" },
Jason Samsa2b54c42009-09-23 16:38:37 -07001081 { "loadSimpleMeshVerticesF", (void *)&SC_loadSimpleMeshVerticesF,
1082 "float*", "(int, int)" },
1083 { "updateSimpleMesh", (void *)&SC_updateSimpleMesh,
Romain Guy48b7edc2009-08-06 22:52:13 -07001084 "void", "(int)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001085
1086 // math
Romain Guy27162ab2009-08-09 17:04:54 -07001087 { "modf", (void *)&fmod,
1088 "float", "(float, float)" },
Romain Guyfcc1c2b2009-08-08 18:30:19 -07001089 { "abs", (void *)&abs,
1090 "int", "(int)" },
Romain Guyc5174c72009-09-29 13:17:27 -07001091 { "absf", (void *)&fabsf,
Romain Guyfcc1c2b2009-08-08 18:30:19 -07001092 "float", "(float)" },
Romain Guy2275d632009-08-18 11:39:17 -07001093 { "sinf_fast", (void *)&SC_sinf_fast,
1094 "float", "(float)" },
1095 { "cosf_fast", (void *)&SC_cosf_fast,
1096 "float", "(float)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001097 { "sinf", (void *)&sinf,
1098 "float", "(float)" },
1099 { "cosf", (void *)&cosf,
1100 "float", "(float)" },
Romain Guy39dbc802009-07-31 11:20:59 -07001101 { "asinf", (void *)&asinf,
1102 "float", "(float)" },
1103 { "acosf", (void *)&acosf,
1104 "float", "(float)" },
1105 { "atanf", (void *)&atanf,
1106 "float", "(float)" },
1107 { "atan2f", (void *)&atan2f,
Romain Guy9c59d022009-07-31 15:33:59 -07001108 "float", "(float, float)" },
Jason Samse9f5c532009-07-28 17:20:11 -07001109 { "fabsf", (void *)&fabsf,
Jason Samse45ac6e2009-07-20 14:31:06 -07001110 "float", "(float)" },
1111 { "randf", (void *)&SC_randf,
1112 "float", "(float)" },
Romain Guy39dbc802009-07-31 11:20:59 -07001113 { "randf2", (void *)&SC_randf2,
1114 "float", "(float, float)" },
Jason Samsc9d43db2009-07-28 12:02:16 -07001115 { "floorf", (void *)&floorf,
1116 "float", "(float)" },
Jason Samsdac98f52009-09-18 14:24:24 -07001117 { "fracf", (void *)&SC_fracf,
1118 "float", "(float)" },
Jason Samsc9d43db2009-07-28 12:02:16 -07001119 { "ceilf", (void *)&ceilf,
1120 "float", "(float)" },
Jason Samsdac98f52009-09-18 14:24:24 -07001121 { "roundf", (void *)&SC_roundf,
1122 "float", "(float)" },
Romain Guy39dbc802009-07-31 11:20:59 -07001123 { "expf", (void *)&expf,
1124 "float", "(float)" },
1125 { "logf", (void *)&logf,
1126 "float", "(float)" },
1127 { "powf", (void *)&powf,
1128 "float", "(float, float)" },
1129 { "maxf", (void *)&SC_maxf,
1130 "float", "(float, float)" },
1131 { "minf", (void *)&SC_minf,
1132 "float", "(float, float)" },
Romain Guyfcc1c2b2009-08-08 18:30:19 -07001133 { "sqrt", (void *)&sqrt,
1134 "int", "(int)" },
Romain Guy39dbc802009-07-31 11:20:59 -07001135 { "sqrtf", (void *)&sqrtf,
1136 "float", "(float)" },
Romain Guyfcc1c2b2009-08-08 18:30:19 -07001137 { "sqr", (void *)&SC_sqr,
1138 "int", "(int)" },
Romain Guy39dbc802009-07-31 11:20:59 -07001139 { "sqrf", (void *)&SC_sqrf,
1140 "float", "(float)" },
Romain Guyd6d4a5f2009-10-09 16:05:25 -07001141 { "sign", (void *)&SC_sign,
1142 "int", "(int)" },
1143 { "signf", (void *)&SC_signf,
1144 "float", "(float)" },
Romain Guy27162ab2009-08-09 17:04:54 -07001145 { "clamp", (void *)&SC_clamp,
1146 "int", "(int, int, int)" },
Romain Guy39dbc802009-07-31 11:20:59 -07001147 { "clampf", (void *)&SC_clampf,
1148 "float", "(float, float, float)" },
1149 { "distf2", (void *)&SC_distf2,
1150 "float", "(float, float, float, float)" },
1151 { "distf3", (void *)&SC_distf3,
1152 "float", "(float, float, float, float, float, float)" },
1153 { "magf2", (void *)&SC_magf2,
1154 "float", "(float, float)" },
1155 { "magf3", (void *)&SC_magf3,
1156 "float", "(float, float, float)" },
1157 { "radf", (void *)&SC_radf,
1158 "float", "(float)" },
1159 { "degf", (void *)&SC_degf,
1160 "float", "(float)" },
1161 { "lerpf", (void *)&SC_lerpf,
1162 "float", "(float, float, float)" },
1163 { "normf", (void *)&SC_normf,
1164 "float", "(float, float, float)" },
1165 { "mapf", (void *)&SC_mapf,
1166 "float", "(float, float, float, float, float)" },
Romain Guyb7f1a6d2009-08-03 21:12:51 -07001167 { "noisef", (void *)&SC_noisef,
1168 "float", "(float)" },
1169 { "noisef2", (void *)&SC_noisef2,
1170 "float", "(float, float)" },
1171 { "noisef3", (void *)&SC_noisef3,
1172 "float", "(float, float, float)" },
1173 { "turbulencef2", (void *)&SC_turbulencef2,
1174 "float", "(float, float, float)" },
1175 { "turbulencef3", (void *)&SC_turbulencef3,
1176 "float", "(float, float, float, float)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001177
Romain Guy98e10fd2009-07-30 18:45:01 -07001178 // time
1179 { "second", (void *)&SC_second,
1180 "int", "()" },
1181 { "minute", (void *)&SC_minute,
1182 "int", "()" },
1183 { "hour", (void *)&SC_hour,
1184 "int", "()" },
Romain Guy39dbc802009-07-31 11:20:59 -07001185 { "day", (void *)&SC_day,
1186 "int", "()" },
1187 { "month", (void *)&SC_month,
1188 "int", "()" },
1189 { "year", (void *)&SC_year,
1190 "int", "()" },
Joe Onorato9c4e4ca2009-08-09 11:39:02 -07001191 { "uptimeMillis", (void*)&SC_uptimeMillis,
1192 "int", "()" }, // TODO: use long instead
1193 { "startTimeMillis", (void*)&SC_startTimeMillis,
1194 "int", "()" }, // TODO: use long instead
1195 { "elapsedTimeMillis", (void*)&SC_elapsedTimeMillis,
1196 "int", "()" }, // TODO: use long instead
Romain Guy98e10fd2009-07-30 18:45:01 -07001197
Jason Samse45ac6e2009-07-20 14:31:06 -07001198 // matrix
1199 { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
1200 "void", "(float *mat)" },
1201 { "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
1202 "void", "(float *mat, float *f)" },
1203 { "matrixLoadMat", (void *)&SC_matrixLoadMat,
1204 "void", "(float *mat, float *newmat)" },
1205 { "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
1206 "void", "(float *mat, float rot, float x, float y, float z)" },
1207 { "matrixLoadScale", (void *)&SC_matrixLoadScale,
1208 "void", "(float *mat, float x, float y, float z)" },
1209 { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
1210 "void", "(float *mat, float x, float y, float z)" },
1211 { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
1212 "void", "(float *mat, float *lhs, float *rhs)" },
1213 { "matrixMultiply", (void *)&SC_matrixMultiply,
1214 "void", "(float *mat, float *rhs)" },
1215 { "matrixRotate", (void *)&SC_matrixRotate,
1216 "void", "(float *mat, float rot, float x, float y, float z)" },
1217 { "matrixScale", (void *)&SC_matrixScale,
1218 "void", "(float *mat, float x, float y, float z)" },
1219 { "matrixTranslate", (void *)&SC_matrixTranslate,
1220 "void", "(float *mat, float x, float y, float z)" },
1221
Jason Sams90b36a82009-08-17 13:56:09 -07001222 // vector
1223 { "vec2Rand", (void *)&SC_vec2Rand,
1224 "void", "(float *vec, float maxLen)" },
1225
Jason Samsa57c0a72009-09-04 14:42:41 -07001226 // vec3
1227 { "vec3Norm", (void *)&SC_vec3Norm,
1228 "void", "(struct vec3_s *)" },
1229 { "vec3Length", (void *)&SC_vec3Length,
1230 "float", "(struct vec3_s *)" },
1231 { "vec3Add", (void *)&SC_vec3Add,
1232 "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" },
1233 { "vec3Sub", (void *)&SC_vec3Sub,
1234 "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" },
1235 { "vec3Cross", (void *)&SC_vec3Cross,
1236 "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" },
1237 { "vec3Dot", (void *)&SC_vec3Dot,
1238 "float", "(struct vec3_s *lhs, struct vec3_s *rhs)" },
1239 { "vec3Scale", (void *)&SC_vec3Scale,
1240 "void", "(struct vec3_s *lhs, float scale)" },
1241
Romain Guyd6d4a5f2009-10-09 16:05:25 -07001242 // vec4
1243 { "vec4Norm", (void *)&SC_vec4Norm,
1244 "void", "(struct vec4_s *)" },
1245 { "vec4Length", (void *)&SC_vec4Length,
1246 "float", "(struct vec4_s *)" },
1247 { "vec4Add", (void *)&SC_vec4Add,
1248 "void", "(struct vec4_s *dest, struct vec4_s *lhs, struct vec4_s *rhs)" },
1249 { "vec4Sub", (void *)&SC_vec4Sub,
1250 "void", "(struct vec4_s *dest, struct vec4_s *lhs, struct vec4_s *rhs)" },
1251 { "vec4Dot", (void *)&SC_vec4Dot,
1252 "float", "(struct vec4_s *lhs, struct vec4_s *rhs)" },
1253 { "vec4Scale", (void *)&SC_vec4Scale,
1254 "void", "(struct vec4_s *lhs, float scale)" },
1255
Jason Samse45ac6e2009-07-20 14:31:06 -07001256 // context
1257 { "bindProgramFragment", (void *)&SC_bindProgramFragment,
1258 "void", "(int)" },
1259 { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
1260 "void", "(int)" },
Jason Samsb681c8a2009-09-28 18:12:56 -07001261 { "bindProgramStore", (void *)&SC_bindProgramFragmentStore,
1262 "void", "(int)" },
Jason Samsb5909ce2009-07-21 12:20:54 -07001263 { "bindProgramVertex", (void *)&SC_bindProgramVertex,
1264 "void", "(int)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001265 { "bindSampler", (void *)&SC_bindSampler,
1266 "void", "(int, int, int)" },
1267 { "bindTexture", (void *)&SC_bindTexture,
1268 "void", "(int, int, int)" },
1269
Jason Samsc9d43db2009-07-28 12:02:16 -07001270 // vp
Jason Sams50253db2009-07-29 20:55:44 -07001271 { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix,
Jason Samsc9d43db2009-07-28 12:02:16 -07001272 "void", "(void *)" },
Jason Sams50253db2009-07-29 20:55:44 -07001273 { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix,
Jason Samsc9d43db2009-07-28 12:02:16 -07001274 "void", "(void *)" },
1275
1276
1277
Jason Samse45ac6e2009-07-20 14:31:06 -07001278 // drawing
Jason Samse9f5c532009-07-28 17:20:11 -07001279 { "drawRect", (void *)&SC_drawRect,
1280 "void", "(float x1, float y1, float x2, float y2, float z)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001281 { "drawQuad", (void *)&SC_drawQuad,
1282 "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
Romain Guyfcc1c2b2009-08-08 18:30:19 -07001283 { "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords,
1284 "void", "(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4)" },
Jason Sams3a97c592009-09-30 17:36:20 -07001285 { "drawSprite", (void *)&SC_drawSprite,
1286 "void", "(float x, float y, float z, float w, float h)" },
1287 { "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace,
1288 "void", "(float x, float y, float z, float w, float h)" },
Romain Guyd369e272009-08-07 15:40:32 -07001289 { "drawLine", (void *)&SC_drawLine,
1290 "void", "(float x1, float y1, float z1, float x2, float y2, float z2)" },
Jason Samsb681c8a2009-09-28 18:12:56 -07001291 { "drawPoint", (void *)&SC_drawPoint,
1292 "void", "(float x1, float y1, float z1)" },
Jason Samse5ffb872009-08-09 17:01:55 -07001293 { "drawSimpleMesh", (void *)&SC_drawSimpleMesh,
1294 "void", "(int ism)" },
1295 { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange,
1296 "void", "(int ism, int start, int len)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001297
1298
1299 // misc
1300 { "pfClearColor", (void *)&SC_ClearColor,
1301 "void", "(float, float, float, float)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001302 { "color", (void *)&SC_color,
1303 "void", "(float, float, float, float)" },
Romain Guy9c59d022009-07-31 15:33:59 -07001304 { "hsb", (void *)&SC_hsb,
1305 "void", "(float, float, float, float)" },
Romain Guy370ed152009-08-20 17:08:33 -07001306 { "hsbToRgb", (void *)&SC_hsbToRgb,
1307 "void", "(float, float, float, float*)" },
1308 { "hsbToAbgr", (void *)&SC_hsbToAbgr,
1309 "int", "(float, float, float, float)" },
Romain Guy48b7edc2009-08-06 22:52:13 -07001310 { "ambient", (void *)&SC_ambient,
1311 "void", "(float, float, float, float)" },
1312 { "diffuse", (void *)&SC_diffuse,
1313 "void", "(float, float, float, float)" },
1314 { "specular", (void *)&SC_specular,
1315 "void", "(float, float, float, float)" },
1316 { "emission", (void *)&SC_emission,
1317 "void", "(float, float, float, float)" },
1318 { "shininess", (void *)&SC_shininess,
Romain Guyd369e272009-08-07 15:40:32 -07001319 "void", "(float)" },
Romain Guye62cc902009-09-04 17:55:41 -07001320 { "pointAttenuation", (void *)&SC_pointAttenuation,
1321 "void", "(float, float, float)" },
Jason Samse45ac6e2009-07-20 14:31:06 -07001322
Jason Samsc9d43db2009-07-28 12:02:16 -07001323 { "uploadToTexture", (void *)&SC_uploadToTexture,
1324 "void", "(int, int)" },
Jason Samse5ffb872009-08-09 17:01:55 -07001325 { "uploadToBufferObject", (void *)&SC_uploadToBufferObject,
1326 "void", "(int)" },
Jason Samsc9d43db2009-07-28 12:02:16 -07001327
Jason Sams90b36a82009-08-17 13:56:09 -07001328 { "colorFloatRGBAtoUNorm8", (void *)&SC_colorFloatRGBAtoUNorm8,
1329 "int", "(float, float, float, float)" },
1330 { "colorFloatRGBto565", (void *)&SC_colorFloatRGBAto565,
1331 "int", "(float, float, float)" },
1332
1333
Jason Samse579df42009-08-10 14:55:26 -07001334 { "getWidth", (void *)&SC_getWidth,
1335 "int", "()" },
1336 { "getHeight", (void *)&SC_getHeight,
1337 "int", "()" },
1338
Jason Sams8c401ef2009-10-06 13:58:47 -07001339 { "sendToClient", (void *)&SC_toClient,
1340 "int", "(void *data, int cmdID, int len, int waitForSpace)" },
Jason Samse579df42009-08-10 14:55:26 -07001341
Jason Samsc9d43db2009-07-28 12:02:16 -07001342
1343 { "debugF", (void *)&SC_debugF,
1344 "void", "(void *, float)" },
1345 { "debugI32", (void *)&SC_debugI32,
1346 "void", "(void *, int)" },
Romain Guy370ed152009-08-20 17:08:33 -07001347 { "debugHexF", (void *)&SC_debugHexF,
1348 "void", "(void *, float)" },
1349 { "debugHexI32", (void *)&SC_debugHexI32,
1350 "void", "(void *, int)" },
Jason Samsc9d43db2009-07-28 12:02:16 -07001351
Jason Sams3a27c952009-10-07 18:14:01 -07001352 { "scriptCall", (void *)&SC_scriptCall,
1353 "void", "(int)" },
1354
Jason Samsc9d43db2009-07-28 12:02:16 -07001355
Jason Samse45ac6e2009-07-20 14:31:06 -07001356 { NULL, NULL, NULL, NULL }
1357};
1358
1359const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
1360{
1361 ScriptCState::SymbolTable_t *syms = gSyms;
1362
1363 while (syms->mPtr) {
1364 if (!strcmp(syms->mName, sym)) {
1365 return syms;
1366 }
1367 syms++;
1368 }
1369 return NULL;
1370}
1371
1372void ScriptCState::appendDecls(String8 *str)
1373{
1374 ScriptCState::SymbolTable_t *syms = gSyms;
1375 while (syms->mPtr) {
1376 str->append(syms->mRet);
1377 str->append(" ");
1378 str->append(syms->mName);
1379 str->append(syms->mParam);
1380 str->append(";\n");
1381 syms++;
1382 }
1383}
1384
1385