blob: 884f7b6f0bd493d2ec20ead5a88089aadda52a9e [file] [log] [blame]
Jason Sams87fe59a2011-04-20 15:09:01 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsScriptC.h"
19
20#include "utils/Timers.h"
21
22#include <time.h>
23
24namespace android {
25namespace renderscript {
26
27
28//////////////////////////////////////////////////////////////////////////////
29// Context
30//////////////////////////////////////////////////////////////////////////////
31
32void rsrBindTexture(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *);
33void rsrBindSampler(Context *, Script *, ProgramFragment *, uint32_t slot, Sampler *);
34void rsrBindProgramStore(Context *, Script *, ProgramStore *);
35void rsrBindProgramFragment(Context *, Script *, ProgramFragment *);
36void rsrBindProgramVertex(Context *, Script *, ProgramVertex *);
37void rsrBindProgramRaster(Context *, Script *, ProgramRaster *);
38void rsrBindFrameBufferObjectColorTarget(Context *, Script *, Allocation *, uint32_t slot);
39void rsrBindFrameBufferObjectDepthTarget(Context *, Script *, Allocation *);
40void rsrClearFrameBufferObjectColorTarget(Context *, Script *, uint32_t slot);
41void rsrClearFrameBufferObjectDepthTarget(Context *, Script *);
42void rsrClearFrameBufferObjectTargets(Context *, Script *);
43
44//////////////////////////////////////////////////////////////////////////////
45// VP
46//////////////////////////////////////////////////////////////////////////////
47
48void rsrVpLoadProjectionMatrix(Context *, Script *, const rsc_Matrix *m);
49void rsrVpLoadModelMatrix(Context *, Script *, const rsc_Matrix *m);
50void rsrVpLoadTextureMatrix(Context *, Script *, const rsc_Matrix *m);
51void rsrPfConstantColor(Context *, Script *, ProgramFragment *, float r, float g, float b, float a);
52void rsrVpGetProjectionMatrix(Context *, Script *, rsc_Matrix *m);
53
54//////////////////////////////////////////////////////////////////////////////
55// Drawing
56//////////////////////////////////////////////////////////////////////////////
57
58void rsrDrawQuadTexCoords(Context *, Script *,
59 float x1, float y1, float z1, float u1, float v1,
60 float x2, float y2, float z2, float u2, float v2,
61 float x3, float y3, float z3, float u3, float v3,
62 float x4, float y4, float z4, float u4, float v4);
63void rsrDrawQuad(Context *, Script *,
64 float x1, float y1, float z1,
65 float x2, float y2, float z2,
66 float x3, float y3, float z3,
67 float x4, float y4, float z4);
68void rsrDrawSpriteScreenspace(Context *, Script *,
69 float x, float y, float z, float w, float h);
70void rsrDrawRect(Context *, Script *, float x1, float y1, float x2, float y2, float z);
71void rsrDrawMesh(Context *, Script *, Mesh *);
72void rsrDrawMeshPrimitive(Context *, Script *, Mesh *, uint32_t primIndex);
73void rsrDrawMeshPrimitiveRange(Context *, Script *, Mesh *,
74 uint32_t primIndex, uint32_t start, uint32_t len);
75void rsrMeshComputeBoundingBox(Context *, Script *, Mesh *,
76 float *minX, float *minY, float *minZ,
77 float *maxX, float *maxY, float *maxZ);
78
79
80//////////////////////////////////////////////////////////////////////////////
81//
82//////////////////////////////////////////////////////////////////////////////
83
84
85void rsrColor(Context *, Script *, float r, float g, float b, float a);
86void rsrFinish(Context *, Script *);
87void rsrAllocationSyncAll(Context *, Script *, Allocation *);
88void rsrClearColor(Context *, Script *, float r, float g, float b, float a);
89void rsrClearDepth(Context *, Script *, float v);
90uint32_t rsrGetWidth(Context *, Script *);
91uint32_t rsrGetHeight(Context *, Script *);
92void rsrDrawTextAlloc(Context *, Script *, Allocation *, int x, int y);
93void rsrDrawText(Context *, Script *, const char *text, int x, int y);
94void rsrSetMetrics(Context *, Script *, Font::Rect *metrics,
95 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
96void rsrMeasureTextAlloc(Context *, Script *, Allocation *,
97 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
98void rsrMeasureText(Context *, Script *, const char *text,
99 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
100void rsrBindFont(Context *, Script *, Font *);
101void rsrFontColor(Context *, Script *, float r, float g, float b, float a);
102
103//////////////////////////////////////////////////////////////////////////////
104// Time routines
105//////////////////////////////////////////////////////////////////////////////
106
107float rsrGetDt(Context *, Script *);
108time_t rsrTime(Context *, Script *, time_t *timer);
109tm* rsrLocalTime(Context *, Script *, tm *local, time_t *timer);
110int64_t rsrUptimeMillis(Context *, Script *);
111int64_t rsrUptimeNanos(Context *, Script *);
112
113//////////////////////////////////////////////////////////////////////////////
114// Message routines
115//////////////////////////////////////////////////////////////////////////////
116
117uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len);
118uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len);
119
120//////////////////////////////////////////////////////////////////////////////
121//
122//////////////////////////////////////////////////////////////////////////////
123
124void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase * src);
125void rsrClearObject(const Context *, const Script *, ObjectBase **dst);
126bool rsrIsObject(const Context *, const Script *, const ObjectBase *src);
127
128uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len);
129uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len);
130const Allocation * rsrGetAllocation(Context *, Script *, const void *ptr);
131
132void rsrAllocationMarkDirty(Context *, Script *, RsAllocation a);
133void rsrAllocationSyncAll(Context *, Script *, Allocation *a, RsAllocationUsageType source);
134
135
136void rsrForEach(Context *, Script *, Script *target,
137 Allocation *in,
138 Allocation *out,
139 const void *usr,
140 uint32_t usrBytes,
141 const RsScriptCall *call);
142
143
144//////////////////////////////////////////////////////////////////////////////
145// Heavy math functions
146//////////////////////////////////////////////////////////////////////////////
147
148
149void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
150float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
151void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
152float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
153void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
154float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
155void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
156void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
157void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
158void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
159void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
160void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
161void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
162void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
163void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
164void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
165void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
166void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
167void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
168void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
169void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
170 const rs_matrix4x4 *rhs);
171void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
172void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
173 const rs_matrix3x3 *rhs);
174void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
175void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
176 const rs_matrix2x2 *rhs);
177void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
178void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
179void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
180void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
181void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
182 float bottom, float top, float near, float far);
183void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
184 float bottom, float top, float near, float far);
185void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
186
187// Returns true if the matrix was successfully inversed
188bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
189// Returns true if the matrix was successfully inversed
190bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
191
192void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
193void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
194void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
195
196}
197}