Jason Sams | a89371c | 2009-06-30 14:13:04 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2009 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
Alex Sakhartchouk | fb6b614 | 2010-05-21 12:53:13 -0700 | [diff] [blame] | 17 | #ifndef ANDROID_RS_BUILD_FOR_HOST |
Jason Sams | a89371c | 2009-06-30 14:13:04 -0700 | [diff] [blame] | 18 | #include "rsContext.h" |
| 19 | |
Alex Sakhartchouk | fb6b614 | 2010-05-21 12:53:13 -0700 | [diff] [blame] | 20 | #include <GLES/gl.h> |
| 21 | #include <GLES2/gl2.h> |
| 22 | #include <GLES/glext.h> |
| 23 | #else |
| 24 | #include "rsContextHostStub.h" |
| 25 | |
| 26 | #include <OpenGL/gl.h> |
| 27 | #include <OpenGl/glext.h> |
| 28 | #endif |
| 29 | |
| 30 | |
Jason Sams | a89371c | 2009-06-30 14:13:04 -0700 | [diff] [blame] | 31 | using namespace android; |
| 32 | using namespace android::renderscript; |
| 33 | |
Jason Sams | e514b45 | 2009-09-25 14:51:22 -0700 | [diff] [blame] | 34 | Mesh::Mesh(Context *rsc) : ObjectBase(rsc) |
Jason Sams | a89371c | 2009-06-30 14:13:04 -0700 | [diff] [blame] | 35 | { |
Jason Sams | f2649a9 | 2009-09-25 16:37:33 -0700 | [diff] [blame] | 36 | mAllocFile = __FILE__; |
| 37 | mAllocLine = __LINE__; |
Jason Sams | a5597fc | 2009-07-08 18:01:53 -0700 | [diff] [blame] | 38 | mVerticies = NULL; |
| 39 | mVerticiesCount = 0; |
Jason Sams | a89371c | 2009-06-30 14:13:04 -0700 | [diff] [blame] | 40 | mPrimitives = NULL; |
Jason Sams | a5597fc | 2009-07-08 18:01:53 -0700 | [diff] [blame] | 41 | mPrimitivesCount = 0; |
Jason Sams | a89371c | 2009-06-30 14:13:04 -0700 | [diff] [blame] | 42 | } |
| 43 | |
| 44 | Mesh::~Mesh() |
| 45 | { |
| 46 | } |
| 47 | |
Alex Sakhartchouk | fb6b614 | 2010-05-21 12:53:13 -0700 | [diff] [blame] | 48 | void Mesh::serialize(OStream *stream) const |
| 49 | { |
| 50 | // Need to identify ourselves |
| 51 | stream->addU32((uint32_t)getClassId()); |
| 52 | |
| 53 | String8 name(getName()); |
| 54 | stream->addString(&name); |
| 55 | |
| 56 | stream->addU32(mVerticiesCount); |
| 57 | |
| 58 | for(uint32_t vCount = 0; vCount < mVerticiesCount; vCount ++) { |
| 59 | Verticies_t *verts = mVerticies[vCount]; |
| 60 | |
| 61 | stream->addU32(verts->mAllocationCount); |
| 62 | |
| 63 | for (uint32_t aCount = 0; aCount < verts->mAllocationCount; aCount++) { |
| 64 | verts->mAllocations[aCount]->serialize(stream); |
| 65 | } |
| 66 | stream->addU32(verts->mVertexDataSize); |
| 67 | |
| 68 | stream->addU32(verts->mOffsetCoord); |
| 69 | stream->addU32(verts->mOffsetTex); |
| 70 | stream->addU32(verts->mOffsetNorm); |
| 71 | |
| 72 | stream->addU32(verts->mSizeCoord); |
| 73 | stream->addU32(verts->mSizeTex); |
| 74 | stream->addU32(verts->mSizeNorm ); |
| 75 | } |
| 76 | |
| 77 | stream->addU32(mPrimitivesCount); |
| 78 | // Store the primitives |
| 79 | for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) { |
| 80 | Primitive_t * prim = mPrimitives[pCount]; |
| 81 | |
| 82 | stream->addU8((uint8_t)prim->mType); |
| 83 | |
| 84 | // We store the index to the vertices |
| 85 | // So iterate over our vertices to find which one we point to |
| 86 | uint32_t vertexIndex = 0; |
| 87 | for(uint32_t vCount = 0; vCount < mVerticiesCount; vCount ++) { |
| 88 | if(prim->mVerticies == mVerticies[vCount]) { |
| 89 | vertexIndex = vCount; |
| 90 | break; |
| 91 | } |
| 92 | } |
| 93 | stream->addU32(vertexIndex); |
| 94 | |
| 95 | stream->addU32(prim->mIndexCount); |
| 96 | for (uint32_t ct = 0; ct < prim->mIndexCount; ct++) { |
| 97 | stream->addU16(prim->mIndicies[ct]); |
| 98 | } |
| 99 | |
| 100 | stream->addU32(prim->mRestartCounts); |
| 101 | for (uint32_t ct = 0; ct < prim->mRestartCounts; ct++) { |
| 102 | stream->addU16(prim->mRestarts[ct]); |
| 103 | } |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) |
| 108 | { |
| 109 | // First make sure we are reading the correct object |
Alex Sakhartchouk | b825f67 | 2010-06-04 10:06:50 -0700 | [diff] [blame] | 110 | RsA3DClassID classID = (RsA3DClassID)stream->loadU32(); |
| 111 | if(classID != RS_A3D_CLASS_ID_MESH) { |
Alex Sakhartchouk | fb6b614 | 2010-05-21 12:53:13 -0700 | [diff] [blame] | 112 | LOGE("mesh loading skipped due to invalid class id"); |
| 113 | return NULL; |
| 114 | } |
| 115 | |
| 116 | Mesh * mesh = new Mesh(rsc); |
| 117 | |
| 118 | String8 name; |
| 119 | stream->loadString(&name); |
| 120 | mesh->setName(name.string(), name.size()); |
| 121 | |
| 122 | mesh->mVerticiesCount = stream->loadU32(); |
| 123 | if(mesh->mVerticiesCount) { |
| 124 | mesh->mVerticies = new Verticies_t *[mesh->mVerticiesCount]; |
| 125 | } |
| 126 | else { |
| 127 | mesh->mVerticies = NULL; |
| 128 | } |
| 129 | |
| 130 | for(uint32_t vCount = 0; vCount < mesh->mVerticiesCount; vCount ++) { |
| 131 | Verticies_t *verts = new Verticies_t(); |
| 132 | // Store our vertices one the mesh |
| 133 | mesh->mVerticies[vCount] = verts; |
| 134 | |
| 135 | verts->mAllocationCount = stream->loadU32(); |
| 136 | verts->mAllocations = new Allocation *[verts->mAllocationCount]; |
| 137 | |
| 138 | LOGE("processChunk_Verticies count %i", verts->mAllocationCount); |
| 139 | for (uint32_t aCount = 0; aCount < verts->mAllocationCount; aCount++) { |
| 140 | verts->mAllocations[aCount] = Allocation::createFromStream(rsc, stream); |
| 141 | } |
| 142 | verts->mVertexDataSize = stream->loadU32(); |
| 143 | |
| 144 | verts->mOffsetCoord = stream->loadU32(); |
| 145 | verts->mOffsetTex = stream->loadU32(); |
| 146 | verts->mOffsetNorm = stream->loadU32(); |
| 147 | |
| 148 | verts->mSizeCoord = stream->loadU32(); |
| 149 | verts->mSizeTex = stream->loadU32(); |
| 150 | verts->mSizeNorm = stream->loadU32(); |
| 151 | } |
| 152 | |
| 153 | mesh->mPrimitivesCount = stream->loadU32(); |
| 154 | if(mesh->mPrimitivesCount) { |
| 155 | mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount]; |
| 156 | } |
| 157 | else { |
| 158 | mesh->mPrimitives = NULL; |
| 159 | } |
| 160 | |
| 161 | // load all primitives |
| 162 | for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) { |
| 163 | Primitive_t * prim = new Primitive_t; |
| 164 | mesh->mPrimitives[pCount] = prim; |
| 165 | |
| 166 | prim->mType = (RsPrimitive)stream->loadU8(); |
| 167 | |
| 168 | // We store the index to the vertices |
| 169 | uint32_t vertexIndex = stream->loadU32(); |
| 170 | if(vertexIndex < mesh->mVerticiesCount) { |
| 171 | prim->mVerticies = mesh->mVerticies[vertexIndex]; |
| 172 | } |
| 173 | else { |
| 174 | prim->mVerticies = NULL; |
| 175 | } |
| 176 | |
| 177 | prim->mIndexCount = stream->loadU32(); |
| 178 | if(prim->mIndexCount){ |
| 179 | prim->mIndicies = new uint16_t[prim->mIndexCount]; |
| 180 | for (uint32_t ct = 0; ct < prim->mIndexCount; ct++) { |
| 181 | prim->mIndicies[ct] = stream->loadU16(); |
| 182 | } |
| 183 | } |
| 184 | else { |
| 185 | prim->mIndicies = NULL; |
| 186 | } |
| 187 | |
| 188 | prim->mRestartCounts = stream->loadU32(); |
| 189 | if (prim->mRestartCounts) { |
| 190 | prim->mRestarts = new uint16_t[prim->mRestartCounts]; |
| 191 | for (uint32_t ct = 0; ct < prim->mRestartCounts; ct++) { |
| 192 | prim->mRestarts[ct] = stream->loadU16(); |
| 193 | |
| 194 | } |
| 195 | } |
| 196 | else { |
| 197 | prim->mRestarts = NULL; |
| 198 | } |
| 199 | |
| 200 | } |
| 201 | |
| 202 | return mesh; |
| 203 | } |
Jason Sams | a89371c | 2009-06-30 14:13:04 -0700 | [diff] [blame] | 204 | |
| 205 | |
| 206 | MeshContext::MeshContext() |
| 207 | { |
| 208 | } |
| 209 | |
| 210 | MeshContext::~MeshContext() |
| 211 | { |
| 212 | } |
| 213 | |