1. 01b7d29 Fix clear() operation for rsScriptC. by Stephen Hines · 14 years ago
  2. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  3. 8d957fa Fix safe for mp check in ScriptC. by Jason Sams · 14 years ago
  4. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  5. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  6. 4c5f99e Fix partial NP2 support and restrict mipmaps and clamp by Jason Sams · 14 years ago
  7. 39cd317 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  8. 8c46b10 Fix bug looping non-blocking fifos. by Jason Sams · 14 years ago
  9. f47eec3 Remove OOB object destruction. by Jason Sams · 14 years ago
  10. af30194 Fix behavior where the non-blocking sendToCliend would block by Jason Sams · 14 years ago
  11. ca5a454 Fixing fonts to use constant color instead of variable. by Alex Sakhartchouk · 14 years ago
  12. 20c6c1f Adding more matrix math functions. by Alex Sakhartchouk · 14 years ago
  13. 9fc9f03 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  14. 0cae59f Adding onscreen frame and script time for debugging. by Alex Sakhartchouk · 14 years ago
  15. ef5867a Cleanup sendToClient and add rsGetDt(). by Jason Sams · 14 years ago
  16. 7c7c78a Query the CPU count and use the result to determine by Jason Sams · 14 years ago
  17. 1813340 Update imageprocessing to remove generated files. by Jason Sams · 14 years ago
  18. 7bf29dd Threading RS ForEach. by Jason Sams · 14 years ago
  19. 4ab16b5 am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread by Dianne Hackborn · 14 years ago
  20. 1c769c3 Introduce official public NativeWindow type. by Dianne Hackborn · 14 years ago
  21. d3e0ad4 Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  22. 8c88090 Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 14 years ago
  23. c61346b Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
  24. 22fa371 Begin naming cleanup for renderscript runtime. by Jason Sams · 15 years ago
  25. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 15 years ago
  26. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 15 years ago
  27. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
  28. 12b14ae Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 15 years ago
  29. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
  30. ef21edc beging np2 extension check work. by Jason Sams · 15 years ago
  31. fa40286 real fix for [2440014] launcher2 crashing in loop during boot by Mathias Agopian · 15 years ago
  32. 9b97c29 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" by Mathias Agopian · 15 years ago
  33. 123d602 Revert "RenderScript should not depend on libsurfaceflinger_client.so" by Jack Palevich · 15 years ago
  34. 11503b2 RenderScript should not depend on libsurfaceflinger_client.so by Mathias Agopian · 15 years ago
  35. d4c25e3 split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
  36. 4820e8b Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  37. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  38. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  39. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  40. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  41. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  42. 5613b91 am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  43. 2dca84d Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
  44. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  45. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  46. e6c6078 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  47. 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  48. 3dd429c resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  49. c21cf40 Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  50. 94743c9 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  51. 1583244 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  52. ba12335 am 8dcb4233: am 4834887e: am 4dd6fee7: Merge change Ieb4b0318 into eclair by Jason Sams · 15 years ago
  53. f90517f am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
  54. e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  55. 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  56. c01af25 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
  57. 168eecf am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair by Jason Sams · 15 years ago
  58. 458f2dc Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  59. e402ed3 Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
  60. 230c94a am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair by Jason Sams · 15 years ago
  61. bf3c14e Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  62. 0ef2746 am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
  63. 33b6e3b Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
  64. 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  65. c2f9490 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 15 years ago
  66. fb03a22 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
  67. 8cfdd24 Minor bug fixes and add glError check. by Jason Sams · 15 years ago
  68. 6d751ef Add egl init start message to help debug driver init hangs. by Jason Sams · 15 years ago
  69. 9e4e13d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
  70. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  71. b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  72. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  73. 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  74. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  75. 86f1b23 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  76. a891933 Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
  77. ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
  78. 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  79. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  80. 8c9534b Update viewport when height or width change. by Jason Sams · 15 years ago
  81. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  82. 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  83. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  84. 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
  85. 8c0ee65 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  86. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  87. 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  88. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  89. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  90. fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  91. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  92. 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
  93. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  94. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  95. b80dfa7 More test app work by Jason Sams · 15 years ago
  96. 6eee87f merge master in master_gl by Mathias Agopian · 15 years ago
  97. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  98. 5ae678f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
  99. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  100. e576910 checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago