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gerrit-public.fairphone.software
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platform
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frameworks
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rs
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12b14ae9fa34f4fd0bf21a2a4ac95a4864248fe9
/
Android.mk
12b14ae
Seperate out Mutex and Signal code into reusable classes.
by Jason Sams
· 14 years ago
c1ed589
checkpoint animations
by Jason Sams
· 15 years ago
aef1458
Fix fountain and put the demos back in the optional build.
by Jason Sams
· 15 years ago
cc0ad35
am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair
by Joe Onorato
· 15 years ago
d08a81a
add drawSpriteScreenspaceCropped to renderscript
by Joe Onorato
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
a2b54c4
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
5fd09d8
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
2b16dfb
Fix the simulator build by removing librs_jni and libRS from it.
by Marco Nelissen
· 15 years ago
84614dd
The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex
by Joe Onorato
· 15 years ago
8d2b69f
build libRS
by Joe Onorato
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
b7f1a6d
Add swaying effect to the grass.
by Romain Guy
· 15 years ago
5e172b0
Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
by Jason Sams
· 15 years ago
0e5224f
Move the java and jni renderscript files to the proper location.
by Jason Sams
· 15 years ago
e45ac6e
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
by Jason Sams
· 15 years ago
b80dfa7
More test app work
by Jason Sams
· 15 years ago
62bc1db
All light source objects.
by Jason Sams
· 15 years ago
81e48fa
Fix build error due to bad path generation in makefile for generated tools.
by Jason Sams
· 15 years ago
c7f6ce4
Split renderscript java code from test apps. Update makefiles.
by Jason Sams
· 15 years ago
52a9f52
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
by Jason Sams
· 15 years ago
a8857ff
Don't prelink the libRS libraries.
by Jack Palevich
· 15 years ago
1ef8b80
Delete the acc script when deleting the Renderscript rsScriptC object.
by Jack Palevich
· 15 years ago
fd19dc9
Fix Fountain test app so that it actually builds.
by Jack Palevich
· 15 years ago
a5e094b
Fix RenderScript JNI code build issue.
by Jack Palevich
· 15 years ago
bfdc92c
Add sprite fountain test.
by Jack Palevich
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago