1. 48ecf6a Remove more String8 by Jason Sams · 11 years ago
  2. f313dc3 Remove internal element builder and vector code. by Jason Sams · 11 years ago
  3. a7f5e04 Remove unnecessary string operations. by Jason Sams · 11 years ago
  4. 7e85ca2 Don't call property_get when building for the host. by Nick Kralevich · 11 years ago
  5. a572aca Add support for YUV allocations. by Jason Sams · 12 years ago
  6. 358747a Add support for 2D strided copies to/from an allocation with the C++ API. by Tim Murray · 12 years ago
  7. a6dd823 Cleanup pointer access in adapter and font. by Jason Sams · 12 years ago
  8. 4edf030 More header untangling. by Alex Sakhartchouk · 13 years ago
  9. e23d239 Starting to untangle header spaghetti. by Alex Sakhartchouk · 13 years ago
  10. 748eb07 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 13 years ago
  11. af12ac6 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  12. b505694 Merge "Fixing FBO font rendering bug that resulted from using old surface size." by Alex Sakhartchouk · 13 years ago
  13. a74a8f6 Fixing FBO font rendering bug that resulted from using old surface size. by Alex Sakhartchouk · 13 years ago
  14. 2d1220c Expand RS vector3 types to vector4. by Alex Sakhartchouk · 13 years ago
  15. 438e18a Merge "Fixing asynchronous performance issues." by Alex Sakhartchouk · 13 years ago
  16. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  17. 1f5f9a3 Replacing sans serif system font with Roboto by Christian Robertson · 13 years ago
  18. b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
  19. eb4fe18 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  20. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
  21. 70b83c1 Modifying libRS internal communication to handle network rendering. by Alex Sakhartchouk · 14 years ago
  22. 00237f1 Cleanup character limits. by Jason Sams · 14 years ago
  23. 721acc4 Seperate ProgramRaster. Cleanup ProgramRaster and ProgramStore creation. by Jason Sams · 14 years ago
  24. 8feea4e Seperate GL from RS program store. by Jason Sams · 14 years ago
  25. 7d9c5ff First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 14 years ago
  26. 7b3e9bd Fix for bug 3434228 by Alex Sakhartchouk · 14 years ago
  27. 02000b3 Moving dependency includes out of librs headers. by Alex Sakhartchouk · 14 years ago
  28. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  29. 2e8665d Correctly free resouces bound to scripts when the scripts are deleted. by Jason Sams · 14 years ago
  30. 5224a27 Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  31. 4b45b89 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  32. c17ace2 API reaview cleanup by Alex Sakhartchouk · 14 years ago
  33. b7e83bd Fix mipmap bug introduced with Allocation cleanup. Add syncAll to rsg headers. by Jason Sams · 14 years ago
  34. b89b0b7 Add support for non-malloc backed textures. by Jason Sams · 14 years ago
  35. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  36. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  37. 6070925 Create holder inner class for pushing context state. by Jason Sams · 14 years ago
  38. c9c38dd Split UTF functions from String8/16 by Kenny Root · 14 years ago
  39. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  40. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  41. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  42. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  43. 64cd98e Some cleanup by Alex Sakhartchouk · 14 years ago
  44. 4f230b3 Fixing font bug, initialization was done in the wrong order. by Alex Sakhartchouk · 14 years ago
  45. 7ffcaf2 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 14 years ago
  46. c8fb69e Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  47. 09c6735 Adding text metrics to renderscript. by Alex Sakhartchouk · 14 years ago
  48. c9fa305 Fix for bug 3053078 Font gamma correction to match with lib HWUI. by Alex Sakhartchouk · 14 years ago
  49. 01b7d29 Fix clear() operation for rsScriptC. by Stephen Hines · 14 years ago
  50. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  51. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  52. e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  53. 46e4554 Add arrays to elements. by Jason Sams · 14 years ago
  54. 35b9644 Renderscript samples. Merged two model related projects. Cleanup. by Alex Sakhartchouk · 14 years ago
  55. 01bcef6 Propagating some useful font changes. by Alex Sakhartchouk · 14 years ago
  56. ca5a454 Fixing fonts to use constant color instead of variable. by Alex Sakhartchouk · 14 years ago
  57. 6445e52 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  58. 9fc9f03 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  59. d18c744 Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  60. 3659d94 Fixing freetype init/uninit code. Removing debug output from stream. by Alex Sakhartchouk · 14 years ago
  61. a1ccecd Removing font initialization on startup by Alex Sakhartchouk · 14 years ago
  62. d3e0ad4 Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago