1. 2dd7912 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
  2. 69a6fb2 Merge change 22169 into eclair by Android (Google) Code Review · 15 years ago
  3. 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  4. e015841 Point Sprites by Jason Sams · 15 years ago
  5. 9526cb1 Micro-optimizations for FallRS by Romain Guy · 15 years ago
  6. 2953f52 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
  7. 7ba3369 Merge change 21927 into eclair by Android (Google) Code Review · 15 years ago
  8. 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  9. e3a0780 Move the sky by Romain Guy · 15 years ago
  10. 97f9e10 Tweak the water and its texture by Romain Guy · 15 years ago
  11. 8753e68 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
  12. 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
  13. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  14. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  15. 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
  16. 43bb605 Merge change 21660 into eclair by Android (Google) Code Review · 15 years ago
  17. e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
  18. fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  19. 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  20. 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
  21. fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  22. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  23. e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
  24. 2b16dfb Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  25. dd75809 fix the build by Joe Onorato · 15 years ago
  26. e639ae2 Merge change 20654 by Android (Google) Code Review · 15 years ago
  27. 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  28. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  29. 8d2b69f build libRS by Joe Onorato · 15 years ago
  30. a9ad0da Merge change 20586 by Android (Google) Code Review · 15 years ago
  31. 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
  32. 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
  33. 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  34. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  35. fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
  36. d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  37. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  38. 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
  39. 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
  40. 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
  41. c15a27f Implement basic snapping. by Jason Sams · 15 years ago
  42. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  43. f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
  44. bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  45. 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  46. 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  47. d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  48. fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
  49. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  50. 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  51. 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
  52. 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
  53. 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
  54. d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  55. fd08663 Clean up Grass RS by Romain Guy · 15 years ago
  56. 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  57. 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  58. 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  59. 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  60. 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
  61. 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  62. c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
  63. 027e142 Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
  64. 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  65. ca924fc Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
  66. e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  67. 7fa263b Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
  68. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  69. 5e172b0 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  70. 0e5224f Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
  71. b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
  72. e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
  73. 13c8bb7 Fix fountain and more rollo ui work. by Jason Sams · 15 years ago
  74. 62e97c0 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 15 years ago
  75. 87a1c02 More usability tweaks including turning the icons right side up. by Jason Sams · 15 years ago
  76. f168504 Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 15 years ago
  77. 29df66f Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 15 years ago
  78. fd10b71 Update rollo with new interactivity model. by Jason Sams · 15 years ago
  79. a557780 Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  80. b80dfa7 More test app work by Jason Sams · 15 years ago
  81. a5597fc 1st cut of a3d file loader. by Jason Sams · 15 years ago
  82. 185d826 rename libsgl/libcorecg to libskia by Mike Reed · 15 years ago
  83. 2458db9 Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
  84. 334fd9a Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
  85. b9fb900 Update rollo with icon images. by Jason Sams · 15 years ago
  86. d5af54b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
  87. f94ca51 Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 15 years ago
  88. a89371c Begin adding mesh by Jason Sams · 15 years ago
  89. 6eee87f merge master in master_gl by Mathias Agopian · 16 years ago
  90. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  91. a2fdbbb Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 16 years ago
  92. 5ae678f update renderscript to master_gl APIs by Mathias Agopian · 16 years ago
  93. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
  94. 62bc1db All light source objects. by Jason Sams · 16 years ago
  95. 36e0bc4 implement modeview matrix sliding from within scripts. by Jason Sams · 16 years ago
  96. e576910 checkpoint filmstrip, implemented TLS. by Jason Sams · 16 years ago
  97. ebaffab Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use. by Jason Sams · 16 years ago
  98. 732f1c0 Replace spins with proper pthread conditions. by Jason Sams · 16 years ago
  99. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
  100. 56bc1af Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 16 years ago