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gerrit-public.fairphone.software
/
platform
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frameworks
/
rs
/
3910dbf6d1291b2977ba59e4ed759360c518c9d3
/
rs.spec
c1ed589
checkpoint animations
by Jason Sams
· 15 years ago
a2cf755
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
fa84da2
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
7fabe1a
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
fa40286
real fix for [2440014] launcher2 crashing in loop during boot
by Mathias Agopian
· 15 years ago
b4d3568
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
7dad9c3
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
f2e4fa2
Continue es2 shader dev
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
f2a5d73
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
c21cf40
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
1583244
Add setPriority to allow wallpapers to run at lower cpu priority than default.
by Jason Sams
· 15 years ago
613cad1
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
458f2dc
Support applications changing the surface attached to the RS.
by Jason Sams
· 15 years ago
86f1b23
Implement pause/resume for the RS thread.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
a2b54c4
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
5fd09d8
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
8c6bc69
Implement renderscript Invokables.
by Jason Sams
· 15 years ago
a57c0a7
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
9397e30
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
e015841
Point Sprites
by Jason Sams
· 15 years ago
707aaf3
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
90b36a8
Update fountain and add writable flag to script slots.
by Jason Sams
· 15 years ago
fa51719
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 15 years ago
8b2c065
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
e579df4
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
57b79ce
Let java put #defines into renderscript
by Joe Onorato
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
cfb1d11
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
d34b725
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 15 years ago
98e10fd
First pass at implementing the Grass live wallpaper in RenderScript.
by Romain Guy
· 15 years ago
c9d43db
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
b5909ce
Enable light sources and update film test app.
by Jason Sams
· 15 years ago
a5597fc
1st cut of a3d file loader.
by Jason Sams
· 15 years ago
62bc1db
All light source objects.
by Jason Sams
· 15 years ago
56bc1af
Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts.
by Jason Sams
· 15 years ago
2a1cc8f
Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo
by Jason Sams
· 15 years ago
a4a54e4
Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines.
by Jason Sams
· 15 years ago
a0a1b6f
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
by Jason Sams
· 15 years ago
1f52633
Move call to compiler from jni to core library code.
by Jason Sams
· 15 years ago
39c8bc7
Add sampler support
by Jason Sams
· 15 years ago
1ef8b80
Delete the acc script when deleting the Renderscript rsScriptC object.
by Jack Palevich
· 15 years ago
6678e9b
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago