1. 44bef6f Replace NULL macros with nullptr literals. by Chris Wailes · 10 years ago
  2. e195a3f Make RS compile on ARM64. by Tim Murray · 10 years ago
  3. 6d6e114 State based shader recompile to support camera input. by Alex Sakhartchouk · 12 years ago
  4. 3522f40 Implement USAGE_IO_INPUT by Jason Sams · 12 years ago
  5. 748eb07 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 13 years ago
  6. c794cd5 Fixing uint32 size_t mismatches. by Alex Sakhartchouk · 13 years ago
  7. 6598201 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 13 years ago
  8. 064aa7e Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
  9. ba15730 Fixing rs crash when no texture is bound. by Alex Sakhartchouk · 13 years ago
  10. eb4fe18 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  11. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago