1. 44bef6f Replace NULL macros with nullptr literals. by Chris Wailes · 10 years ago
  2. 6847e73 Replace android::String8 with std::string by Chris Wailes · 10 years ago
  3. 93d6bc8 Replaced android::Vector with std::vector. by Chris Wailes · 10 years ago
  4. b0934b6 Remove libutils and fix rsDebug for RS support library. by Stephen Hines · 11 years ago
  5. 0b575de Add x86 server support. by Tim Murray · 11 years ago
  6. 6d6e114 State based shader recompile to support camera input. by Alex Sakhartchouk · 12 years ago
  7. 3522f40 Implement USAGE_IO_INPUT by Jason Sams · 12 years ago
  8. ebf4a14 Initialize all class members. by Stephen Hines · 13 years ago
  9. cf27eb4 Start implementing SurfaceTexture streaming into RS allocations. by Jason Sams · 13 years ago
  10. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago[Renamed (74%) from rsShaderCache.h]
  11. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  12. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  13. 889fe50 fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  14. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  15. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  16. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  17. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  18. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago