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gerrit-public.fairphone.software
/
platform
/
frameworks
/
rs
/
91a585911dc72a2461afb2aa0044396e8c29d080
/
rsEnv.h
a48d45e
Delete dead code
by Jason Sams
· 9 years ago
f2a1704
Define constants for kernel or script group limits
by Yang Ni
· 10 years ago
3715b00
Rename three header files to free namespace for api.
by Jason Sams
· 13 years ago
[Renamed from RenderScriptEnv.h]
c8fb69e
Adding average fps counter. Removing rsLight from libRS
by Alex Sakhartchouk
· 14 years ago
e7ae69f
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
4e9a7a8
Start of mesh API cleanup.
by Alex Sakhartchouk
· 14 years ago
ccc010b
Rename ProgramFragmentStore to ProgramStore.
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
a2b54c4
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
c9d43db
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
e45ac6e
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
by Jason Sams
· 15 years ago
62bc1db
All light source objects.
by Jason Sams
· 15 years ago
e576910
checkpoint filmstrip, implemented TLS.
by Jason Sams
· 15 years ago
ebaffab
Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use.
by Jason Sams
· 15 years ago
a44cb29
Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static.
by Jason Sams
· 15 years ago
6678e9b
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago