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gerrit-public.fairphone.software
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platform
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frameworks
/
rs
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9e49dd4e9efee21a172fc9b16fbb52d6b04b5c18
/
rsFont.cpp
11496ac
Fix google-build-using-namespace warnings in rs.
by Chih-Hung Hsieh
· 8 years ago
e5e18cc
Lose HAVE_ANDROID_OS in frameworks/rs.
by Elliott Hughes
· 9 years ago
b8353c5
Revert "Replaced android::Vector with std::vector."
by Yang Ni
· 10 years ago
c7968a0
Array type and allocation support
by Jason Sams
· 10 years ago
44bef6f
Replace NULL macros with nullptr literals.
by Chris Wailes
· 10 years ago
93d6bc8
Replaced android::Vector with std::vector.
by Chris Wailes
· 10 years ago
f8852d0
Work-around 64bit build issues.
by Ian Rogers
· 11 years ago
48ecf6a
Remove more String8
by Jason Sams
· 11 years ago
f313dc3
Remove internal element builder and vector code.
by Jason Sams
· 11 years ago
a7f5e04
Remove unnecessary string operations.
by Jason Sams
· 11 years ago
7e85ca2
Don't call property_get when building for the host.
by Nick Kralevich
· 11 years ago
a572aca
Add support for YUV allocations.
by Jason Sams
· 12 years ago
358747a
Add support for 2D strided copies to/from an allocation with the C++ API.
by Tim Murray
· 12 years ago
a6dd823
Cleanup pointer access in adapter and font.
by Jason Sams
· 12 years ago
4edf030
More header untangling.
by Alex Sakhartchouk
· 13 years ago
e23d239
Starting to untangle header spaghetti.
by Alex Sakhartchouk
· 13 years ago
748eb07
Piping texture names through shader builder. Fixing uint size_t mismatch.
by Alex Sakhartchouk
· 13 years ago
af12ac6
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
b505694
Merge "Fixing FBO font rendering bug that resulted from using old surface size."
by Alex Sakhartchouk
· 13 years ago
a74a8f6
Fixing FBO font rendering bug that resulted from using old surface size.
by Alex Sakhartchouk
· 13 years ago
2d1220c
Expand RS vector3 types to vector4.
by Alex Sakhartchouk
· 13 years ago
438e18a
Merge "Fixing asynchronous performance issues."
by Alex Sakhartchouk
· 13 years ago
c700e64
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
1f5f9a3
Replacing sans serif system font with Roboto
by Christian Robertson
· 13 years ago
b81a0eb
More work to make libRS buildable on the host.
by Alex Sakhartchouk
· 13 years ago
eb4fe18
Start splitting allocation into hal and core.
by Jason Sams
· 13 years ago
a04e30d
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 14 years ago
70b83c1
Modifying libRS internal communication to handle network rendering.
by Alex Sakhartchouk
· 14 years ago
00237f1
Cleanup character limits.
by Jason Sams
· 14 years ago
721acc4
Seperate ProgramRaster. Cleanup ProgramRaster and ProgramStore creation.
by Jason Sams
· 14 years ago
8feea4e
Seperate GL from RS program store.
by Jason Sams
· 14 years ago
7d9c5ff
First draft of fbo in renderscript. Updating samples and benchmark
by Alex Sakhartchouk
· 14 years ago
7b3e9bd
Fix for bug 3434228
by Alex Sakhartchouk
· 14 years ago
02000b3
Moving dependency includes out of librs headers.
by Alex Sakhartchouk
· 14 years ago
77d9f4b
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
2e8665d
Correctly free resouces bound to scripts when the scripts are deleted.
by Jason Sams
· 14 years ago
5224a27
Additional loading methods for fonts and a3d files. Cleaned up error messages.
by Alex Sakhartchouk
· 14 years ago
4b45b89
Move adapter2D to a derived class from Allocation.
by Jason Sams
· 14 years ago
c17ace2
API reaview cleanup
by Alex Sakhartchouk
· 14 years ago
b7e83bd
Fix mipmap bug introduced with Allocation cleanup. Add syncAll to rsg headers.
by Jason Sams
· 14 years ago
b89b0b7
Add support for non-malloc backed textures.
by Jason Sams
· 14 years ago
366c9c8
Allocation API update.
by Jason Sams
· 14 years ago
84e4027
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
6070925
Create holder inner class for pushing context state.
by Jason Sams
· 14 years ago
c9c38dd
Split UTF functions from String8/16
by Kenny Root
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
f0c1df4
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
225afd3
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
64cd98e
Some cleanup
by Alex Sakhartchouk
· 14 years ago
4f230b3
Fixing font bug, initialization was done in the wrong order.
by Alex Sakhartchouk
· 14 years ago
7ffcaf2
changing vec4 to vec2 for perf reasons.
by Alex Sakhartchouk
· 14 years ago
c8fb69e
Adding average fps counter. Removing rsLight from libRS
by Alex Sakhartchouk
· 14 years ago
09c6735
Adding text metrics to renderscript.
by Alex Sakhartchouk
· 14 years ago
c9fa305
Fix for bug 3053078 Font gamma correction to match with lib HWUI.
by Alex Sakhartchouk
· 14 years ago
01b7d29
Fix clear() operation for rsScriptC.
by Stephen Hines
· 14 years ago
886f11a
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
383e5b1
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
e7ae69f
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
46e4554
Add arrays to elements.
by Jason Sams
· 14 years ago
35b9644
Renderscript samples. Merged two model related projects. Cleanup.
by Alex Sakhartchouk
· 14 years ago
01bcef6
Propagating some useful font changes.
by Alex Sakhartchouk
· 14 years ago
ca5a454
Fixing fonts to use constant color instead of variable.
by Alex Sakhartchouk
· 14 years ago
6445e52
Support constant and varying colors in ProgramFragment.
by Jason Sams
· 14 years ago
9fc9f03
Added ability to set font color.
by Alex Sakhartchouk
· 14 years ago
d18c744
Work on synchronizing a3d created files and java layer.
by Alex Sakhartchouk
· 14 years ago
3659d94
Fixing freetype init/uninit code. Removing debug output from stream.
by Alex Sakhartchouk
· 14 years ago
a1ccecd
Removing font initialization on startup
by Alex Sakhartchouk
· 14 years ago
d3e0ad4
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 14 years ago