1. 9e4e13d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
  2. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  3. c4e0d05 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
  4. e86ec90 Add a test pattern as rollo's icon by Joe Onorato · 15 years ago
  5. 3a97c59 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  6. c5174c7 absf() -> fabsf() instead of fabs() by Romain Guy · 15 years ago
  7. b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  8. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  9. 61c30b5 Fix fountain crash. by Jason Sams · 15 years ago
  10. 8312801 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  11. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  12. 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  13. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  14. 86f1b23 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  15. a891933 Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
  16. ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
  17. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  18. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  19. 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  20. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  21. 8c9534b Update viewport when height or width change. by Jason Sams · 15 years ago
  22. dac98f5 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  23. 8c6bc69 Implement renderscript Invokables. by Jason Sams · 15 years ago
  24. cdcaee1 Minor perf tweak for fountain. by Jason Sams · 15 years ago
  25. 9659a02 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago
  26. d088b39 Merge change 24058 into eclair by Android (Google) Code Review · 15 years ago
  27. f4ff1a1 Merge change 24057 into eclair by Android (Google) Code Review · 15 years ago
  28. 306f796 Minor perf improvement to fall and expand use of struct. by Jason Sams · 15 years ago
  29. e62cc90 Fix point sprites. by Romain Guy · 15 years ago
  30. 160e8df checkpoint by Jason Sams · 15 years ago
  31. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  32. 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  33. 1d62f72 Update fountain to use structures. by Jason Sams · 15 years ago
  34. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  35. 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
  36. 8c0ee65 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  37. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  38. ebb52f1 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 15 years ago
  39. 2dd7912 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
  40. 69a6fb2 Merge change 22169 into eclair by Android (Google) Code Review · 15 years ago
  41. 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  42. e015841 Point Sprites by Jason Sams · 15 years ago
  43. 9526cb1 Micro-optimizations for FallRS by Romain Guy · 15 years ago
  44. 2953f52 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
  45. 7ba3369 Merge change 21927 into eclair by Android (Google) Code Review · 15 years ago
  46. 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  47. e3a0780 Move the sky by Romain Guy · 15 years ago
  48. 97f9e10 Tweak the water and its texture by Romain Guy · 15 years ago
  49. 8753e68 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
  50. 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
  51. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  52. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  53. 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
  54. 43bb605 Merge change 21660 into eclair by Android (Google) Code Review · 15 years ago
  55. e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
  56. fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  57. 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  58. 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
  59. fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  60. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  61. e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
  62. 2b16dfb Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  63. dd75809 fix the build by Joe Onorato · 15 years ago
  64. e639ae2 Merge change 20654 by Android (Google) Code Review · 15 years ago
  65. 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  66. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  67. 8d2b69f build libRS by Joe Onorato · 15 years ago
  68. a9ad0da Merge change 20586 by Android (Google) Code Review · 15 years ago
  69. 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
  70. 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
  71. 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  72. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  73. fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
  74. d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  75. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  76. 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
  77. 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
  78. 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
  79. c15a27f Implement basic snapping. by Jason Sams · 15 years ago
  80. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  81. f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
  82. bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  83. 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  84. 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  85. d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  86. fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
  87. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  88. 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  89. 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
  90. 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
  91. 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
  92. d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  93. fd08663 Clean up Grass RS by Romain Guy · 15 years ago
  94. 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  95. 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  96. 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  97. 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  98. 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
  99. 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  100. c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago