- 87319de More error checks by Jason Sams · 14 years ago
- 6070925 Create holder inner class for pushing context state. by Jason Sams · 14 years ago
- afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
- aad4bc5 Handle user message ID 0 by Jason Sams · 14 years ago
- 5c1c79a RS Error cleanup. by Jason Sams · 14 years ago
- dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
- 6b8552a Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
- c8fb69e Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
- 889fe50 fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
- 605048a Add object validity checking. by Jason Sams · 14 years ago
- 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
- 8d957fa Fix safe for mp check in ScriptC. by Jason Sams · 14 years ago
- 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
- 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
- f47eec3 Remove OOB object destruction. by Jason Sams · 14 years ago
- 0cae59f Adding onscreen frame and script time for debugging. by Alex Sakhartchouk · 14 years ago
- 1813340 Update imageprocessing to remove generated files. by Jason Sams · 14 years ago
- 7bf29dd Threading RS ForEach. by Jason Sams · 14 years ago
- 4e9a7a8 Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
- 4ab16b5 am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread by Dianne Hackborn · 14 years ago
- 1c769c3 Introduce official public NativeWindow type. by Dianne Hackborn · 14 years ago
- d3e0ad4 Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
- c61346b Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
- 22fa371 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
- 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
- ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
- be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
- 12b14ae Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 14 years ago
- c1ed589 checkpoint animations by Jason Sams · 15 years ago
- a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
- ef21edc beging np2 extension check work. by Jason Sams · 15 years ago
- 9b97c29 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" by Mathias Agopian · 15 years ago
- 123d602 Revert "RenderScript should not depend on libsurfaceflinger_client.so" by Jack Palevich · 15 years ago
- 11503b2 RenderScript should not depend on libsurfaceflinger_client.so by Mathias Agopian · 15 years ago
- d4c25e3 split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
- 4820e8b Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
- b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
- d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
- 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
- cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
- 5613b91 am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
- 2dca84d Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
- c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
- e6c6078 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
- 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
- 94743c9 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
- 1583244 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
- f90517f am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
- 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
- c01af25 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
- 458f2dc Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
- 0ef2746 am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
- 33b6e3b Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
- 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
- fb03a22 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
- 3a27c95 Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
- 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
- 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
- e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- 86f1b23 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
- a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
- 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
- 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
- 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
- afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
- 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
- 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
- fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
- 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
- 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
- e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
- cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
- c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
- b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
- a557780 Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
- d5af54b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
- a89371c Begin adding mesh by Jason Sams · 15 years ago
- 6eee87f merge master in master_gl by Mathias Agopian · 15 years ago
- 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
- 5ae678f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
- 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
- 62bc1db All light source objects. by Jason Sams · 15 years ago
- e576910 checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago
- 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
- a4a54e4 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 15 years ago
- a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
- 1030893 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 15 years ago
- a44cb29 Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 15 years ago
- 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago