1. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  2. 0c0ccb0 Disable excessive RS logging. by Jason Sams · 15 years ago
  3. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  4. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  5. b2a219b Fix live wallpaper many. Z coordinate was being ignored for draw quad call. by Jason Sams · 15 years ago
  6. e9ed6cc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  7. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  8. f2e4fa2 Continue es2 shader dev by Jason Sams · 15 years ago
  9. ac6daa2 Merge change I0011bcf5 by Android (Google) Code Review · 15 years ago
  10. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  11. 00b45fa Merge commit 'goog/eclair-plus-aosp' by Android Git Automerger · 15 years ago
  12. cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  13. 5613b91 am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  14. b004af9 am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  15. a8c1f6d am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  16. ba052b9 am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  17. 2dca84d Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
  18. b8f0b5d am 3bac3ad2: (-s ours) am 9737dc4d: am 5c49a908: (-s ours) Merge change Ic73ec39b into eclair by Jason Sams · 15 years ago
  19. 72b144b am 9737dc4d: am 5c49a908: (-s ours) Merge change Ic73ec39b into eclair by Jason Sams · 15 years ago
  20. bdb403a am 5c49a908: (-s ours) Merge change Ic73ec39b into eclair by Jason Sams · 15 years ago
  21. 589d4c6 am 5c49a908: Merge change Ic73ec39b into eclair by Jason Sams · 15 years ago
  22. 767da3a DO NOT MERGE. Implement WAR which should prevent the white square bug from appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app. by Jason Sams · 15 years ago
  23. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  24. e46d138 Fix film by Jason Sams · 15 years ago
  25. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  26. e6c6078 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  27. 7fa48a1 am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  28. ee4d94a am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  29. 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  30. b9db990 am 9f96a37a: am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair by Jason Sams · 15 years ago
  31. a4389c4 am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair by Jason Sams · 15 years ago
  32. 5fd6f30 am 39dbb099: Merge change I36176536 into eclair by Jason Sams · 15 years ago
  33. 43999e7 Fix ref counting bug that could cause memory leak in allApps. by Jason Sams · 15 years ago
  34. a3b81a4 am 93f409b5: am d581b1a8: am ddac83a5: Fix extended logging for object dumping. by Jason Sams · 15 years ago
  35. 5a64b63 am d581b1a8: am ddac83a5: Fix extended logging for object dumping. by Jason Sams · 15 years ago
  36. b9a4796 am ddac83a5: Fix extended logging for object dumping. by Jason Sams · 15 years ago
  37. 25afc00 Fix extended logging for object dumping. by Jason Sams · 15 years ago
  38. 4d53cfb Merge change Id10824da by Android (Google) Code Review · 15 years ago
  39. 2ad5ec3 Fix film init by Jason Sams · 15 years ago
  40. 38ff84a Merge change I948415fd by Android (Google) Code Review · 15 years ago
  41. c86a2c1 Delete the old rollo sample which is obsolete. by Jason Sams · 15 years ago
  42. 3dd429c resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  43. 9e19b58 am f56f317f: am fa0394c9: Merge change I715333b8 into eclair by Jason Sams · 15 years ago
  44. 1005376 am fa0394c9: Merge change I715333b8 into eclair by Jason Sams · 15 years ago
  45. c21cf40 Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  46. 94743c9 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  47. da65c7f am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  48. a106fb5 am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  49. 561bc52 am ce757d69: merge from open-source master by Jean-Baptiste Queru · 15 years ago
  50. cb5f194 merge from open-source master by Jean-Baptiste Queru · 15 years ago
  51. 1583244 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  52. cb0550f eclair snapshot by Jean-Baptiste Queru · 15 years ago
  53. ba12335 am 8dcb4233: am 4834887e: am 4dd6fee7: Merge change Ieb4b0318 into eclair by Jason Sams · 15 years ago
  54. f90517f am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
  55. e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  56. 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  57. 75ff7bd am e614f938: am dac92e6f: am 3e584fc9: Merge change I5975651f into eclair by Romain Guy · 15 years ago
  58. 519cdc9 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 15 years ago
  59. 49372c4 am 4909b554: am a8f2c2b4: am 902051df: Merge change I0e27b5ca into eclair by Jason Sams · 15 years ago
  60. 5f0b4e1 Fix texture upload bug for narrow texture of less than 32bpp. by Jason Sams · 15 years ago
  61. c01af25 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
  62. 168eecf am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair by Jason Sams · 15 years ago
  63. 458f2dc Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  64. e402ed3 Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
  65. e715211 am 15ec511b: am 38f95586: am 03e778b9: Merge change Ic4918c30 into eclair by Jason Sams · 15 years ago
  66. 230c94a am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair by Jason Sams · 15 years ago
  67. 79f28e7 Fix a build break. Too many branches to keep track of. by Jason Sams · 15 years ago
  68. bf3c14e Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  69. 37bf791 am 923f2cf0: am a89a059e: am 04104665: Merge change I911458a0 into eclair by Marco Nelissen · 15 years ago
  70. 0ef2746 am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
  71. 6cd833d Fix x offset for boxed textures by Marco Nelissen · 15 years ago
  72. 33b6e3b Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
  73. 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  74. c2f9490 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 15 years ago
  75. fb03a22 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
  76. 8cfdd24 Minor bug fixes and add glError check. by Jason Sams · 15 years ago
  77. 6d751ef Add egl init start message to help debug driver init hangs. by Jason Sams · 15 years ago
  78. d6d4a5f Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
  79. 3a27c95 Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  80. 9e4e13d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
  81. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  82. c4e0d05 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
  83. e86ec90 Add a test pattern as rollo's icon by Joe Onorato · 15 years ago
  84. 3a97c59 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  85. c5174c7 absf() -> fabsf() instead of fabs() by Romain Guy · 15 years ago
  86. b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  87. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  88. 61c30b5 Fix fountain crash. by Jason Sams · 15 years ago
  89. 8312801 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  90. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  91. 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  92. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  93. 86f1b23 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  94. a891933 Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
  95. ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
  96. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  97. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  98. 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  99. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  100. 8c9534b Update viewport when height or width change. by Jason Sams · 15 years ago