1. c7968a0 Array type and allocation support by Jason Sams · 10 years ago
  2. 44bef6f Replace NULL macros with nullptr literals. by Chris Wailes · 10 years ago
  3. f8852d0 Work-around 64bit build issues. by Ian Rogers · 11 years ago
  4. f313dc3 Remove internal element builder and vector code. by Jason Sams · 11 years ago
  5. a7f5e04 Remove unnecessary string operations. by Jason Sams · 11 years ago
  6. a572aca Add support for YUV allocations. by Jason Sams · 12 years ago
  7. 807fdc4 Move memory layout to driver. by Jason Sams · 12 years ago
  8. e3150cf Plumb context through for serialization. by Jason Sams · 12 years ago
  9. 748eb07 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 13 years ago
  10. af12ac6 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  11. 064aa7e Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
  12. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  13. b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
  14. eb4fe18 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  15. c19ff01 rsLib cleanup by Alex Sakhartchouk · 14 years ago
  16. c2c02a8 Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 14 years ago
  17. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
  18. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  19. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  20. 87319de More error checks by Jason Sams · 14 years ago
  21. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  22. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  23. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  24. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  25. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  26. 7ffcaf2 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 14 years ago
  27. 889fe50 fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  28. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  29. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  30. df9f1c2 Remove excessive logging. by Jason Sams · 14 years ago
  31. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  32. e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  33. 660ccc7 Fixing fragment shader bounding code by Alex Sakhartchouk · 14 years ago
  34. 6e93421 Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
  35. 0002a17 Use lowp colors in fixed funtion emulation. by Jason Sams · 14 years ago
  36. 6445e52 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  37. e64c2f1 Re-enable optimization for detecting nop state changes in fragment by Jason Sams · 14 years ago
  38. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 15 years ago
  39. 5a27917 Remove excess logging. by Jason Sams · 15 years ago
  40. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 15 years ago
  41. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
  42. ef21edc beging np2 extension check work. by Jason Sams · 15 years ago
  43. 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  44. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  45. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  46. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  47. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  48. f2e4fa2 Continue es2 shader dev by Jason Sams · 15 years ago
  49. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  50. cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  51. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  52. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  53. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  54. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  55. e62cc90 Fix point sprites. by Romain Guy · 15 years ago
  56. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  57. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  58. e015841 Point Sprites by Jason Sams · 15 years ago
  59. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  60. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  61. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  62. 334fd9a Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
  63. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  64. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  65. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  66. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  67. 39c8bc7 Add sampler support by Jason Sams · 15 years ago
  68. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  69. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago