1. 0002a17 Use lowp colors in fixed funtion emulation. by Jason Sams · 14 years ago
  2. 6445e52 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  3. e64c2f1 Re-enable optimization for detecting nop state changes in fragment by Jason Sams · 14 years ago
  4. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  5. 5a27917 Remove excess logging. by Jason Sams · 14 years ago
  6. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  7. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  8. ef21edc beging np2 extension check work. by Jason Sams · 14 years ago
  9. 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 14 years ago
  10. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  11. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  12. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  13. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  14. f2e4fa2 Continue es2 shader dev by Jason Sams · 15 years ago
  15. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  16. cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  17. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  18. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  19. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  20. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  21. e62cc90 Fix point sprites. by Romain Guy · 15 years ago
  22. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  23. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  24. e015841 Point Sprites by Jason Sams · 15 years ago
  25. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  26. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  27. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  28. 334fd9a Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
  29. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  30. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  31. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  32. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  33. 39c8bc7 Add sampler support by Jason Sams · 15 years ago
  34. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  35. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago