1. b8353c5 Revert "Replaced android::Vector with std::vector." by Yang Ni · 10 years ago
  2. 44bef6f Replace NULL macros with nullptr literals. by Chris Wailes · 10 years ago
  3. 93d6bc8 Replaced android::Vector with std::vector. by Chris Wailes · 10 years ago
  4. e3150cf Plumb context through for serialization. by Jason Sams · 12 years ago
  5. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  6. 7f126c7 Moving samplers behind the hal. by Alex Sakhartchouk · 14 years ago
  7. 721acc4 Seperate ProgramRaster. Cleanup ProgramRaster and ProgramStore creation. by Jason Sams · 14 years ago
  8. 8feea4e Seperate GL from RS program store. by Jason Sams · 14 years ago
  9. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  10. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  11. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  12. 6b8552a Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  13. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  14. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 15 years ago
  15. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 15 years ago
  16. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 15 years ago[Renamed (78%) from rsProgramFragmentStore.cpp]
  17. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  18. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  19. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  20. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  21. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  22. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  23. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  24. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  25. fd10b71 Update rollo with new interactivity model. by Jason Sams · 15 years ago
  26. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  27. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  28. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  29. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago