Make API related tasks per project.
Most of this patch is making these task work with the given project
instead of script global vars
Test: 1. ./gradlew checkApiRelease -> no errors;
2. ./gradlew checkApi -> no erros;
3. modify tv-provider module
4. checkApi -> error
5. updateApi -> modified 26.1.0-SNAPSHOT
6. checkApi -> no errors
7. generateDiffs -> valid changes.html generated
Change-Id: Icc2b2f9c1a110774e81d445c4c64a65db12b8fca
diff --git a/dynamic-animation/api/26.1.0-SNAPSHOT.txt b/dynamic-animation/api/26.1.0-SNAPSHOT.txt
new file mode 100644
index 0000000..73d20b8
--- /dev/null
+++ b/dynamic-animation/api/26.1.0-SNAPSHOT.txt
@@ -0,0 +1,103 @@
+package android.support.animation {
+
+ public abstract class DynamicAnimation<T extends android.support.animation.DynamicAnimation<T>> {
+ method public T addEndListener(android.support.animation.DynamicAnimation.OnAnimationEndListener);
+ method public T addUpdateListener(android.support.animation.DynamicAnimation.OnAnimationUpdateListener);
+ method public void cancel();
+ method public float getMinimumVisibleChange();
+ method public boolean isRunning();
+ method public void removeEndListener(android.support.animation.DynamicAnimation.OnAnimationEndListener);
+ method public void removeUpdateListener(android.support.animation.DynamicAnimation.OnAnimationUpdateListener);
+ method public T setMaxValue(float);
+ method public T setMinValue(float);
+ method public T setMinimumVisibleChange(float);
+ method public T setStartValue(float);
+ method public T setStartVelocity(float);
+ method public void start();
+ field public static final android.support.animation.DynamicAnimation.ViewProperty ALPHA;
+ field public static final float MIN_VISIBLE_CHANGE_ALPHA = 0.00390625f;
+ field public static final float MIN_VISIBLE_CHANGE_PIXELS = 1.0f;
+ field public static final float MIN_VISIBLE_CHANGE_ROTATION_DEGREES = 0.1f;
+ field public static final float MIN_VISIBLE_CHANGE_SCALE = 0.002f;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty ROTATION;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty ROTATION_X;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty ROTATION_Y;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty SCALE_X;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty SCALE_Y;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty SCROLL_X;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty SCROLL_Y;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty TRANSLATION_X;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty TRANSLATION_Y;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty TRANSLATION_Z;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty X;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty Y;
+ field public static final android.support.animation.DynamicAnimation.ViewProperty Z;
+ }
+
+ public static abstract interface DynamicAnimation.OnAnimationEndListener {
+ method public abstract void onAnimationEnd(android.support.animation.DynamicAnimation, boolean, float, float);
+ }
+
+ public static abstract interface DynamicAnimation.OnAnimationUpdateListener {
+ method public abstract void onAnimationUpdate(android.support.animation.DynamicAnimation, float, float);
+ }
+
+ public static abstract class DynamicAnimation.ViewProperty extends android.support.animation.FloatPropertyCompat {
+ }
+
+ public final class FlingAnimation extends android.support.animation.DynamicAnimation {
+ ctor public FlingAnimation(android.support.animation.FloatValueHolder);
+ ctor public FlingAnimation(K, android.support.animation.FloatPropertyCompat<K>);
+ method public float getFriction();
+ method public android.support.animation.FlingAnimation setFriction(float);
+ method public android.support.animation.FlingAnimation setMaxValue(float);
+ method public android.support.animation.FlingAnimation setMinValue(float);
+ method public android.support.animation.FlingAnimation setStartVelocity(float);
+ }
+
+ public abstract class FloatPropertyCompat<T> {
+ ctor public FloatPropertyCompat(java.lang.String);
+ method public static <T> android.support.animation.FloatPropertyCompat<T> createFloatPropertyCompat(android.util.FloatProperty<T>);
+ method public abstract float getValue(T);
+ method public abstract void setValue(T, float);
+ }
+
+ public final class FloatValueHolder {
+ ctor public FloatValueHolder();
+ ctor public FloatValueHolder(float);
+ method public float getValue();
+ method public void setValue(float);
+ }
+
+ public final class SpringAnimation extends android.support.animation.DynamicAnimation {
+ ctor public SpringAnimation(android.support.animation.FloatValueHolder);
+ ctor public SpringAnimation(K, android.support.animation.FloatPropertyCompat<K>);
+ ctor public SpringAnimation(K, android.support.animation.FloatPropertyCompat<K>, float);
+ method public void animateToFinalPosition(float);
+ method public boolean canSkipToEnd();
+ method public android.support.animation.SpringForce getSpring();
+ method public android.support.animation.SpringAnimation setSpring(android.support.animation.SpringForce);
+ method public void skipToEnd();
+ }
+
+ public final class SpringForce {
+ ctor public SpringForce();
+ ctor public SpringForce(float);
+ method public float getDampingRatio();
+ method public float getFinalPosition();
+ method public float getStiffness();
+ method public android.support.animation.SpringForce setDampingRatio(float);
+ method public android.support.animation.SpringForce setFinalPosition(float);
+ method public android.support.animation.SpringForce setStiffness(float);
+ field public static final float DAMPING_RATIO_HIGH_BOUNCY = 0.2f;
+ field public static final float DAMPING_RATIO_LOW_BOUNCY = 0.75f;
+ field public static final float DAMPING_RATIO_MEDIUM_BOUNCY = 0.5f;
+ field public static final float DAMPING_RATIO_NO_BOUNCY = 1.0f;
+ field public static final float STIFFNESS_HIGH = 10000.0f;
+ field public static final float STIFFNESS_LOW = 200.0f;
+ field public static final float STIFFNESS_MEDIUM = 1500.0f;
+ field public static final float STIFFNESS_VERY_LOW = 50.0f;
+ }
+
+}
+