sdm: Add support to GL based WB.

-- Mark all layers to GPU.
-- Program FBT to GPU for CSC.

CRs-Fixed: 2547250
Change-Id: I707fc25ef590f158b4576c91c710706198d06f01
diff --git a/composer/gl_color_convert.cpp b/composer/gl_color_convert.cpp
new file mode 100644
index 0000000..03f7377
--- /dev/null
+++ b/composer/gl_color_convert.cpp
@@ -0,0 +1,65 @@
+/*
+ * Copyright (c) 2019, The Linux Foundation. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+    * Neither the name of The Linux Foundation nor the names of its
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+ * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
+ * ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+ * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+ * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "gl_color_convert_impl.h"
+#include "gl_color_convert.h"
+
+#define __CLASS__ "GLColorConvert"
+
+namespace sdm {
+
+GLColorConvert* GLColorConvert::GetInstance(GLRenderTarget target, bool secure) {
+  GLColorConvertImpl* color_convert =  new GLColorConvertImpl(target, secure);
+  if (color_convert == nullptr) {
+    DLOGE("Failed to create color convert instance for %d target %d secure", target, secure);
+    return nullptr;
+  }
+
+  int status = color_convert->Init();
+  if (status != 0) {
+    DLOGE("Failed to initialize GL Color convert instance %d", status);
+    delete color_convert;
+    return nullptr;
+  }
+
+  DLOGI("Created instance successfully");
+
+  return color_convert;
+}
+
+void GLColorConvert::Destroy(GLColorConvert* intf) {
+  GLColorConvertImpl* color_convert = static_cast<GLColorConvertImpl*>(intf);
+  if (color_convert->Deinit() != 0) {
+    DLOGE("De Init failed");
+  }
+
+  delete color_convert;
+}
+
+}  // namespace sdm