sdm: Fix Deinit for GPU WB.

Delete all context dependent resources before destroying context.
Ex: program_id, image buffer ids etc;

CRs-Fixed: 2573023
Change-Id: I675339ce840189b70b74abb2fc4bdcb9d3c240aa
diff --git a/composer/gl_color_convert.cpp b/composer/gl_color_convert.cpp
index 03f7377..f398059 100644
--- a/composer/gl_color_convert.cpp
+++ b/composer/gl_color_convert.cpp
@@ -35,7 +35,7 @@
 namespace sdm {
 
 GLColorConvert* GLColorConvert::GetInstance(GLRenderTarget target, bool secure) {
-  GLColorConvertImpl* color_convert =  new GLColorConvertImpl(target, secure);
+  GLColorConvertImpl* color_convert = new GLColorConvertImpl(target, secure);
   if (color_convert == nullptr) {
     DLOGE("Failed to create color convert instance for %d target %d secure", target, secure);
     return nullptr;