blob: 957c1335a0cc1ec0034fe466ffd054027da983e4 [file] [log] [blame]
Arun Kumar K.R2b75da32016-11-11 14:37:20 -08001/*
2 * Copyright (c) 2016, The Linux Foundation. All rights reserved.
3 * Not a Contribution.
4 *
5 * Copyright 2015 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 */
19#include <utils/Log.h>
20
21#include "EGLImageWrapper.h"
22#include "Tonemapper.h"
23#include "engine.h"
24#include "forward_tonemap.inl"
25#include "fullscreen_vertex_shader.inl"
26#include "rgba_inverse_tonemap.inl"
27
28//-----------------------------------------------------------------------------
29Tonemapper::Tonemapper()
30//-----------------------------------------------------------------------------
31{
32 tonemapTexture = 0;
33 lutXformTexture = 0;
34 programID = 0;
35}
36
37//-----------------------------------------------------------------------------
38Tonemapper::~Tonemapper()
39//-----------------------------------------------------------------------------
40{
41 engine_deleteInputBuffer(tonemapTexture);
42 engine_deleteInputBuffer(lutXformTexture);
43 engine_deleteProgram(programID);
44}
45
46//-----------------------------------------------------------------------------
47Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform,
48 int lutXformSize)
49//-----------------------------------------------------------------------------
50{
51 if (colorMapSize <= 0) {
52 ALOGE("Invalid Color Map size = %d", colorMapSize);
53 return NULL;
54 }
55 engine_bind();
56
57 // build new tonemapper
58 Tonemapper *tonemapper = new Tonemapper();
59 // load the 3d lut
60 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0);
61 // load the non-uniform xform
62 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0);
63 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0);
64
65 // create the program
66 const char *fragmentShaders[3];
67 int fragmentShaderCount = 0;
68 const char *version = "#version 300 es\n";
69 const char *define = "#define USE_NONUNIFORM_SAMPLING\n";
70
71 fragmentShaders[fragmentShaderCount++] = version;
72
73 // non-uniform sampling
74 if (bUseXform) {
75 fragmentShaders[fragmentShaderCount++] = define;
76 }
77
78 if (type == TONEMAP_INVERSE) { // inverse tonemapping
79 fragmentShaders[fragmentShaderCount++] = rgba_inverse_tonemap_shader;
80 } else { // forward tonemapping
81 fragmentShaders[fragmentShaderCount++] = forward_tonemap_shader;
82 }
83
84 tonemapper->programID =
85 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders);
86
87 return tonemapper;
88}
89
90//-----------------------------------------------------------------------------
91int Tonemapper::blit(const void *dst, const void *src, int srcFenceFd)
92//-----------------------------------------------------------------------------
93{
94 // make current
95 engine_bind();
96
97 // create eglimages if required
98 EGLImageBuffer *dst_buffer = EGLImageWrapper::wrap(dst);
99 EGLImageBuffer *src_buffer = EGLImageWrapper::wrap(src);
100
101 // bind the program
102 engine_setProgram(programID);
103
104 // set destination
105 engine_setDestination(dst_buffer->getFramebuffer(), 0, 0, dst_buffer->getWidth(),
106 dst_buffer->getHeight());
107 // set source
108 engine_setExternalInputBuffer(0, src_buffer->getTexture());
109 // set 3d lut
110 engine_set3DInputBuffer(1, tonemapTexture);
111 // set non-uniform xform
112 engine_set2DInputBuffer(2, lutXformTexture);
113
114 // perform
115 int fenceFD = engine_blit(srcFenceFd);
116
117 return fenceFD;
118}