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/*
* Copyright 1997-2007 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
package java.awt;
import java.awt.geom.Rectangle2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
/**
* The <code>TexturePaint</code> class provides a way to fill a
* {@link Shape} with a texture that is specified as
* a {@link BufferedImage}. The size of the <code>BufferedImage</code>
* object should be small because the <code>BufferedImage</code> data
* is copied by the <code>TexturePaint</code> object.
* At construction time, the texture is anchored to the upper
* left corner of a {@link Rectangle2D} that is
* specified in user space. Texture is computed for
* locations in the device space by conceptually replicating the
* specified <code>Rectangle2D</code> infinitely in all directions
* in user space and mapping the <code>BufferedImage</code> to each
* replicated <code>Rectangle2D</code>.
* @see Paint
* @see Graphics2D#setPaint
*/
public class TexturePaint implements Paint {
BufferedImage bufImg;
double tx;
double ty;
double sx;
double sy;
/**
* Constructs a <code>TexturePaint</code> object.
* @param txtr the <code>BufferedImage</code> object with the texture
* used for painting
* @param anchor the <code>Rectangle2D</code> in user space used to
* anchor and replicate the texture
*/
public TexturePaint(BufferedImage txtr,
Rectangle2D anchor) {
this.bufImg = txtr;
this.tx = anchor.getX();
this.ty = anchor.getY();
this.sx = anchor.getWidth() / bufImg.getWidth();
this.sy = anchor.getHeight() / bufImg.getHeight();
}
/**
* Returns the <code>BufferedImage</code> texture used to
* fill the shapes.
* @return a <code>BufferedImage</code>.
*/
public BufferedImage getImage() {
return bufImg;
}
/**
* Returns a copy of the anchor rectangle which positions and
* sizes the textured image.
* @return the <code>Rectangle2D</code> used to anchor and
* size this <code>TexturePaint</code>.
*/
public Rectangle2D getAnchorRect() {
return new Rectangle2D.Double(tx, ty,
sx * bufImg.getWidth(),
sy * bufImg.getHeight());
}
/**
* Creates and returns a context used to generate the color pattern.
* @param cm the {@link ColorModel} that receives the
* <code>Paint</code> data. This is used only as a hint.
* @param deviceBounds the device space bounding box of the graphics
* primitive being rendered
* @param userBounds the user space bounding box of the graphics
* primitive being rendered
* @param xform the {@link AffineTransform} from user space
* into device space
* @param hints a {@link RenderingHints} object that can be used to
* specify how the pattern is ultimately rendered
* @return the {@link PaintContext} used for generating color
* patterns.
* @see PaintContext
*/
public PaintContext createContext(ColorModel cm,
Rectangle deviceBounds,
Rectangle2D userBounds,
AffineTransform xform,
RenderingHints hints) {
if (xform == null) {
xform = new AffineTransform();
} else {
xform = (AffineTransform) xform.clone();
}
xform.translate(tx, ty);
xform.scale(sx, sy);
return TexturePaintContext.getContext(bufImg, xform, hints,
deviceBounds);
}
/**
* Returns the transparency mode for this <code>TexturePaint</code>.
* @return the transparency mode for this <code>TexturePaint</code>
* as an integer value.
* @see Transparency
*/
public int getTransparency() {
return (bufImg.getColorModel()).getTransparency();
}
}