| /* |
| * Copyright 2005 Sun Microsystems, Inc. All Rights Reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Sun designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Sun in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, |
| * CA 95054 USA or visit www.sun.com if you need additional information or |
| * have any questions. |
| */ |
| |
| package sun.java2d.d3d; |
| |
| import java.awt.GraphicsConfiguration; |
| import java.awt.Image; |
| import java.awt.Transparency; |
| import java.awt.image.ColorModel; |
| import sun.awt.Win32GraphicsDevice; |
| import sun.java2d.loops.SurfaceType; |
| import sun.java2d.windows.Win32SurfaceData; |
| |
| public class D3DBackBufferSurfaceData extends D3DSurfaceData { |
| |
| private Win32SurfaceData parentData; |
| |
| /** |
| * Private constructor. Use createData() to create an object. |
| */ |
| private D3DBackBufferSurfaceData(int width, int height, |
| SurfaceType sType, ColorModel cm, |
| GraphicsConfiguration gc, |
| Image image, int screen, |
| Win32SurfaceData parentData) |
| { |
| super(width, height, D3DSurfaceData.D3D_ATTACHED_SURFACE, |
| sType, cm, gc, image, Transparency.OPAQUE); |
| this.parentData = parentData; |
| initSurface(width, height, screen, parentData); |
| } |
| |
| private native void restoreDepthBuffer(); |
| |
| @Override |
| public void restoreSurface() { |
| parentData.restoreSurface(); |
| // The above call restores the primary surface |
| // to which this backbuffer is attached. But |
| // we need to explicitly restore the depth buffer |
| // associated with this backbuffer surface, because it's not |
| // part of a 'complex' primary surface, and thus will not be |
| // restored as part of the primary surface restoration. |
| restoreDepthBuffer(); |
| } |
| |
| public static D3DBackBufferSurfaceData |
| createData(int width, int height, |
| ColorModel cm, GraphicsConfiguration gc, |
| Image image, |
| Win32SurfaceData parentData) |
| { |
| Win32GraphicsDevice gd = (Win32GraphicsDevice)gc.getDevice(); |
| if (!gd.isD3DEnabledOnDevice()) { |
| return null; |
| } |
| SurfaceType sType = getSurfaceType(cm, Transparency.OPAQUE); |
| return new |
| D3DBackBufferSurfaceData(width, height, |
| getSurfaceType(gc, cm, |
| D3DSurfaceData.D3D_ATTACHED_SURFACE), |
| cm, gc, image, |
| gd.getScreen(), parentData); |
| } |
| } |