| /* |
| * Copyright (c) 1999, 2017, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| |
| package javax.sound.sampled; |
| |
| /** |
| * The {@code ReverbType} class provides methods for accessing various |
| * reverberation settings to be applied to an audio signal. |
| * <p> |
| * Reverberation simulates the reflection of sound off of the walls, ceiling, |
| * and floor of a room. Depending on the size of the room, and how absorbent or |
| * reflective the materials in the room's surfaces are, the sound might bounce |
| * around for a long time before dying away. |
| * <p> |
| * The reverberation parameters provided by {@code ReverbType} consist of the |
| * delay time and intensity of early reflections, the delay time and intensity |
| * of late reflections, and an overall decay time. Early reflections are the |
| * initial individual low-order reflections of the direct signal off the |
| * surfaces in the room. The late reflections are the dense, high-order |
| * reflections that characterize the room's reverberation. The delay times for |
| * the start of these two reflection types give the listener a sense of the |
| * overall size and complexity of the room's shape and contents. The larger the |
| * room, the longer the reflection delay times. The early and late reflections' |
| * intensities define the gain (in decibels) of the reflected signals as |
| * compared to the direct signal. These intensities give the listener an |
| * impression of the absorptive nature of the surfaces and objects in the room. |
| * The decay time defines how long the reverberation takes to exponentially |
| * decay until it is no longer perceptible ("effective zero"). The larger and |
| * less absorbent the surfaces, the longer the decay time. |
| * <p> |
| * The set of parameters defined here may not include all aspects of |
| * reverberation as specified by some systems. For example, the Midi |
| * Manufacturer's Association (MMA) has an Interactive Audio Special Interest |
| * Group (IASIG), which has a 3-D Working Group that has defined a Level 2 Spec |
| * (I3DL2). I3DL2 supports filtering of reverberation and control of reverb |
| * density. These properties are not included in the JavaSound 1.0 definition of |
| * a reverb control. In such a case, the implementing system should either |
| * extend the defined reverb control to include additional parameters, or else |
| * interpret the system's additional capabilities in a way that fits the model |
| * described here. |
| * <p> |
| * If implementing JavaSound on a I3DL2-compliant device: |
| * <ul> |
| * <li>Filtering is disabled (high-frequency attenuations are set to 0.0 dB) |
| * <li>Density parameters are set to midway between minimum and maximum |
| * </ul> |
| * <p> |
| * The following table shows what parameter values an implementation might use |
| * for a representative set of reverberation settings. |
| * |
| * <table class="striped"> |
| * <caption>Reverb types and params: decay time, late intensity, late delay, |
| * early intensity, and early delay</caption> |
| * <thead> |
| * <tr> |
| * <th>Type |
| * <th>Decay Time (ms) |
| * <th>Late Intensity (dB) |
| * <th>Late Delay (ms) |
| * <th>Early Intensity (dB) |
| * <th>Early Delay(ms) |
| * </thead> |
| * <tbody> |
| * <tr> |
| * <td>Cavern |
| * <td>2250 |
| * <td>-2.0 |
| * <td>41.3 |
| * <td>-1.4 |
| * <td>10.3 |
| * <tr> |
| * <td>Dungeon |
| * <td>1600 |
| * <td>-1.0 |
| * <td>10.3 |
| * <td>-0.7 |
| * <td>2.6 |
| * <tr> |
| * <td>Garage |
| * <td>900 |
| * <td>-6.0 |
| * <td>14.7 |
| * <td>-4.0 |
| * <td>3.9 |
| * <tr> |
| * <td>Acoustic Lab |
| * <td>280 |
| * <td>-3.0 |
| * <td>8.0 |
| * <td>-2.0 |
| * <td>2.0 |
| * <tr> |
| * <td>Closet |
| * <td>150 |
| * <td>-10.0 |
| * <td>2.5 |
| * <td>-7.0 |
| * <td>0.6 |
| * </tbody> |
| * </table> |
| * |
| * @author Kara Kytle |
| * @since 1.3 |
| */ |
| public class ReverbType { |
| |
| /** |
| * Descriptive name of the reverb type. |
| */ |
| private final String name; |
| |
| /** |
| * Early reflection delay in microseconds. |
| */ |
| private final int earlyReflectionDelay; |
| |
| /** |
| * Early reflection intensity. |
| */ |
| private final float earlyReflectionIntensity; |
| |
| /** |
| * Late reflection delay in microseconds. |
| */ |
| private final int lateReflectionDelay; |
| |
| /** |
| * Late reflection intensity. |
| */ |
| private final float lateReflectionIntensity; |
| |
| /** |
| * Total decay time. |
| */ |
| private final int decayTime; |
| |
| /** |
| * Constructs a new reverb type that has the specified reverberation |
| * parameter values. |
| * |
| * @param name the name of the new reverb type, or a zero-length |
| * {@code String} |
| * @param earlyReflectionDelay the new type's early reflection delay time |
| * in microseconds |
| * @param earlyReflectionIntensity the new type's early reflection |
| * intensity in dB |
| * @param lateReflectionDelay the new type's late reflection delay time in |
| * microseconds |
| * @param lateReflectionIntensity the new type's late reflection intensity |
| * in dB |
| * @param decayTime the new type's decay time in microseconds |
| */ |
| protected ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime) { |
| |
| this.name = name; |
| this.earlyReflectionDelay = earlyReflectionDelay; |
| this.earlyReflectionIntensity = earlyReflectionIntensity; |
| this.lateReflectionDelay = lateReflectionDelay; |
| this.lateReflectionIntensity = lateReflectionIntensity; |
| this.decayTime = decayTime; |
| } |
| |
| /** |
| * Obtains the name of this reverb type. |
| * |
| * @return the name of this reverb type |
| * @since 1.5 |
| */ |
| public String getName() { |
| return name; |
| } |
| |
| /** |
| * Returns the early reflection delay time in microseconds. This is the |
| * amount of time between when the direct signal is heard and when the first |
| * early reflections are heard. |
| * |
| * @return early reflection delay time for this reverb type, in microseconds |
| */ |
| public final int getEarlyReflectionDelay() { |
| return earlyReflectionDelay; |
| } |
| |
| /** |
| * Returns the early reflection intensity in decibels. This is the amplitude |
| * attenuation of the first early reflections relative to the direct signal. |
| * |
| * @return early reflection intensity for this reverb type, in dB |
| */ |
| public final float getEarlyReflectionIntensity() { |
| return earlyReflectionIntensity; |
| } |
| |
| /** |
| * Returns the late reflection delay time in microseconds. This is the |
| * amount of time between when the first early reflections are heard and |
| * when the first late reflections are heard. |
| * |
| * @return late reflection delay time for this reverb type, in microseconds |
| */ |
| public final int getLateReflectionDelay() { |
| return lateReflectionDelay; |
| } |
| |
| /** |
| * Returns the late reflection intensity in decibels. This is the amplitude |
| * attenuation of the first late reflections relative to the direct signal. |
| * |
| * @return late reflection intensity for this reverb type, in dB |
| */ |
| public final float getLateReflectionIntensity() { |
| return lateReflectionIntensity; |
| } |
| |
| /** |
| * Obtains the decay time, which is the amount of time over which the late |
| * reflections attenuate to effective zero. The effective zero value is |
| * implementation-dependent. |
| * |
| * @return the decay time of the late reflections, in microseconds |
| */ |
| public final int getDecayTime() { |
| return decayTime; |
| } |
| |
| /** |
| * Indicates whether the specified object is equal to this reverb type, |
| * returning {@code true} if the objects are the same. |
| * |
| * @param obj the reference object with which to compare |
| * @return {@code true} if the specified object is equal to this reverb |
| * type; {@code false} otherwise |
| */ |
| @Override |
| public final boolean equals(Object obj) { |
| return super.equals(obj); |
| } |
| |
| /** |
| * Returns a hash code value for this reverb type. |
| * |
| * @return a hash code value for this reverb type |
| */ |
| @Override |
| public final int hashCode() { |
| return super.hashCode(); |
| } |
| |
| /** |
| * Provides a {@code String} representation of the reverb type, including |
| * its name and its parameter settings. The exact contents of the string may |
| * vary between implementations of Java Sound. |
| * |
| * @return reverberation type name and description |
| */ |
| @Override |
| public final String toString() { |
| |
| //$$fb2001-07-20: fix for bug 4385060: The "name" attribute of class "ReverbType" is not accessible. |
| //return (super.toString() + ", early reflection delay " + earlyReflectionDelay + |
| return (name + ", early reflection delay " + earlyReflectionDelay + |
| " ns, early reflection intensity " + earlyReflectionIntensity + |
| " dB, late deflection delay " + lateReflectionDelay + |
| " ns, late reflection intensity " + lateReflectionIntensity + |
| " dB, decay time " + decayTime); |
| } |
| } |