| /* |
| * Copyright (c) 1997, 2016, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| package javax.swing.text; |
| |
| import java.util.*; |
| import java.awt.*; |
| import javax.swing.event.*; |
| import javax.swing.SwingConstants; |
| |
| /** |
| * <code>CompositeView</code> is an abstract <code>View</code> |
| * implementation which manages one or more child views. |
| * (Note that <code>CompositeView</code> is intended |
| * for managing relatively small numbers of child views.) |
| * <code>CompositeView</code> is intended to be used as |
| * a starting point for <code>View</code> implementations, |
| * such as <code>BoxView</code>, that will contain child |
| * <code>View</code>s. Subclasses that wish to manage the |
| * collection of child <code>View</code>s should use the |
| * {@link #replace} method. As <code>View</code> invokes |
| * <code>replace</code> during <code>DocumentListener</code> |
| * notification, you normally won't need to directly |
| * invoke <code>replace</code>. |
| * |
| * <p>While <code>CompositeView</code> |
| * does not impose a layout policy on its child <code>View</code>s, |
| * it does allow for inseting the child <code>View</code>s |
| * it will contain. The insets can be set by either |
| * {@link #setInsets} or {@link #setParagraphInsets}. |
| * |
| * <p>In addition to the abstract methods of |
| * {@link javax.swing.text.View}, |
| * subclasses of <code>CompositeView</code> will need to |
| * override: |
| * <ul> |
| * <li>{@link #isBefore} - Used to test if a given |
| * <code>View</code> location is before the visual space |
| * of the <code>CompositeView</code>. |
| * <li>{@link #isAfter} - Used to test if a given |
| * <code>View</code> location is after the visual space |
| * of the <code>CompositeView</code>. |
| * <li>{@link #getViewAtPoint} - Returns the view at |
| * a given visual location. |
| * <li>{@link #childAllocation} - Returns the bounds of |
| * a particular child <code>View</code>. |
| * <code>getChildAllocation</code> will invoke |
| * <code>childAllocation</code> after offseting |
| * the bounds by the <code>Inset</code>s of the |
| * <code>CompositeView</code>. |
| * </ul> |
| * |
| * @author Timothy Prinzing |
| */ |
| public abstract class CompositeView extends View { |
| |
| /** |
| * Constructs a <code>CompositeView</code> for the given element. |
| * |
| * @param elem the element this view is responsible for |
| */ |
| public CompositeView(Element elem) { |
| super(elem); |
| children = new View[1]; |
| nchildren = 0; |
| childAlloc = new Rectangle(); |
| } |
| |
| /** |
| * Loads all of the children to initialize the view. |
| * This is called by the {@link #setParent} |
| * method. Subclasses can reimplement this to initialize |
| * their child views in a different manner. The default |
| * implementation creates a child view for each |
| * child element. |
| * |
| * @param f the view factory |
| * @see #setParent |
| */ |
| protected void loadChildren(ViewFactory f) { |
| if (f == null) { |
| // No factory. This most likely indicates the parent view |
| // has changed out from under us, bail! |
| return; |
| } |
| Element e = getElement(); |
| int n = e.getElementCount(); |
| if (n > 0) { |
| View[] added = new View[n]; |
| for (int i = 0; i < n; i++) { |
| added[i] = f.create(e.getElement(i)); |
| } |
| replace(0, 0, added); |
| } |
| } |
| |
| // --- View methods --------------------------------------------- |
| |
| /** |
| * Sets the parent of the view. |
| * This is reimplemented to provide the superclass |
| * behavior as well as calling the <code>loadChildren</code> |
| * method if this view does not already have children. |
| * The children should not be loaded in the |
| * constructor because the act of setting the parent |
| * may cause them to try to search up the hierarchy |
| * (to get the hosting <code>Container</code> for example). |
| * If this view has children (the view is being moved |
| * from one place in the view hierarchy to another), |
| * the <code>loadChildren</code> method will not be called. |
| * |
| * @param parent the parent of the view, <code>null</code> if none |
| */ |
| public void setParent(View parent) { |
| super.setParent(parent); |
| if ((parent != null) && (nchildren == 0)) { |
| ViewFactory f = getViewFactory(); |
| loadChildren(f); |
| } |
| } |
| |
| /** |
| * Returns the number of child views of this view. |
| * |
| * @return the number of views >= 0 |
| * @see #getView |
| */ |
| public int getViewCount() { |
| return nchildren; |
| } |
| |
| /** |
| * Returns the n-th view in this container. |
| * |
| * @param n the number of the desired view, >= 0 && < getViewCount() |
| * @return the view at index <code>n</code> |
| */ |
| public View getView(int n) { |
| return children[n]; |
| } |
| |
| /** |
| * Replaces child views. If there are no views to remove |
| * this acts as an insert. If there are no views to |
| * add this acts as a remove. Views being removed will |
| * have the parent set to <code>null</code>, |
| * and the internal reference to them removed so that they |
| * may be garbage collected. |
| * |
| * @param offset the starting index into the child views to insert |
| * the new views; >= 0 and <= getViewCount |
| * @param length the number of existing child views to remove; |
| * this should be a value >= 0 and <= (getViewCount() - offset) |
| * @param views the child views to add; this value can be |
| * <code>null</code> |
| * to indicate no children are being added (useful to remove) |
| */ |
| public void replace(int offset, int length, View[] views) { |
| // make sure an array exists |
| if (views == null) { |
| views = ZERO; |
| } |
| |
| Set<View> set = new HashSet<>(Arrays.asList(views)); |
| // update parent reference on removed views |
| for (int i = offset; i < offset + length; i++) { |
| View child = children[i]; |
| if (child.getParent() == this && !set.contains(child)) { |
| // in FlowView.java view might be referenced |
| // from two super-views as a child. see logicalView |
| children[i].setParent(null); |
| } |
| children[i] = null; |
| } |
| |
| // update the array |
| int delta = views.length - length; |
| int src = offset + length; |
| int nmove = nchildren - src; |
| int dest = src + delta; |
| if ((nchildren + delta) >= children.length) { |
| // need to grow the array |
| int newLength = Math.max(2*children.length, nchildren + delta); |
| View[] newChildren = new View[newLength]; |
| System.arraycopy(children, 0, newChildren, 0, offset); |
| System.arraycopy(views, 0, newChildren, offset, views.length); |
| System.arraycopy(children, src, newChildren, dest, nmove); |
| children = newChildren; |
| } else { |
| // patch the existing array |
| System.arraycopy(children, src, children, dest, nmove); |
| System.arraycopy(views, 0, children, offset, views.length); |
| } |
| nchildren = nchildren + delta; |
| |
| // update parent reference on added views |
| for (int i = 0; i < views.length; i++) { |
| views[i].setParent(this); |
| } |
| } |
| |
| /** |
| * Fetches the allocation for the given child view to |
| * render into. This enables finding out where various views |
| * are located. |
| * |
| * @param index the index of the child, >= 0 && < getViewCount() |
| * @param a the allocation to this view |
| * @return the allocation to the child |
| */ |
| public Shape getChildAllocation(int index, Shape a) { |
| Rectangle alloc = getInsideAllocation(a); |
| childAllocation(index, alloc); |
| return alloc; |
| } |
| |
| /** |
| * Provides a mapping from the document model coordinate space |
| * to the coordinate space of the view mapped to it. |
| * |
| * @param pos the position to convert >= 0 |
| * @param a the allocated region to render into |
| * @param b a bias value of either <code>Position.Bias.Forward</code> |
| * or <code>Position.Bias.Backward</code> |
| * @return the bounding box of the given position |
| * @exception BadLocationException if the given position does |
| * not represent a valid location in the associated document |
| * @see View#modelToView |
| */ |
| public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException { |
| boolean isBackward = (b == Position.Bias.Backward); |
| int testPos = (isBackward) ? Math.max(0, pos - 1) : pos; |
| if(isBackward && testPos < getStartOffset()) { |
| return null; |
| } |
| int vIndex = getViewIndexAtPosition(testPos); |
| if ((vIndex != -1) && (vIndex < getViewCount())) { |
| View v = getView(vIndex); |
| if(v != null && testPos >= v.getStartOffset() && |
| testPos < v.getEndOffset()) { |
| Shape childShape = getChildAllocation(vIndex, a); |
| if (childShape == null) { |
| // We are likely invalid, fail. |
| return null; |
| } |
| Shape retShape = v.modelToView(pos, childShape, b); |
| if(retShape == null && v.getEndOffset() == pos) { |
| if(++vIndex < getViewCount()) { |
| v = getView(vIndex); |
| retShape = v.modelToView(pos, getChildAllocation(vIndex, a), b); |
| } |
| } |
| return retShape; |
| } |
| } |
| throw new BadLocationException("Position not represented by view", |
| pos); |
| } |
| |
| /** |
| * Provides a mapping from the document model coordinate space |
| * to the coordinate space of the view mapped to it. |
| * |
| * @param p0 the position to convert >= 0 |
| * @param b0 the bias toward the previous character or the |
| * next character represented by p0, in case the |
| * position is a boundary of two views; either |
| * <code>Position.Bias.Forward</code> or |
| * <code>Position.Bias.Backward</code> |
| * @param p1 the position to convert >= 0 |
| * @param b1 the bias toward the previous character or the |
| * next character represented by p1, in case the |
| * position is a boundary of two views |
| * @param a the allocated region to render into |
| * @return the bounding box of the given position is returned |
| * @exception BadLocationException if the given position does |
| * not represent a valid location in the associated document |
| * @exception IllegalArgumentException for an invalid bias argument |
| * @see View#viewToModel |
| */ |
| public Shape modelToView(int p0, Position.Bias b0, int p1, Position.Bias b1, Shape a) throws BadLocationException { |
| if (p0 == getStartOffset() && p1 == getEndOffset()) { |
| return a; |
| } |
| Rectangle alloc = getInsideAllocation(a); |
| Rectangle r0 = new Rectangle(alloc); |
| View v0 = getViewAtPosition((b0 == Position.Bias.Backward) ? |
| Math.max(0, p0 - 1) : p0, r0); |
| Rectangle r1 = new Rectangle(alloc); |
| View v1 = getViewAtPosition((b1 == Position.Bias.Backward) ? |
| Math.max(0, p1 - 1) : p1, r1); |
| if (v0 == v1) { |
| if (v0 == null) { |
| return a; |
| } |
| // Range contained in one view |
| return v0.modelToView(p0, b0, p1, b1, r0); |
| } |
| // Straddles some views. |
| int viewCount = getViewCount(); |
| int counter = 0; |
| while (counter < viewCount) { |
| View v; |
| // Views may not be in same order as model. |
| // v0 or v1 may be null if there is a gap in the range this |
| // view contains. |
| if ((v = getView(counter)) == v0 || v == v1) { |
| View endView; |
| Rectangle retRect; |
| Rectangle tempRect = new Rectangle(); |
| if (v == v0) { |
| retRect = v0.modelToView(p0, b0, v0.getEndOffset(), |
| Position.Bias.Backward, r0). |
| getBounds(); |
| endView = v1; |
| } |
| else { |
| retRect = v1.modelToView(v1.getStartOffset(), |
| Position.Bias.Forward, |
| p1, b1, r1).getBounds(); |
| endView = v0; |
| } |
| |
| // Views entirely covered by range. |
| while (++counter < viewCount && |
| (v = getView(counter)) != endView) { |
| tempRect.setBounds(alloc); |
| childAllocation(counter, tempRect); |
| retRect.add(tempRect); |
| } |
| |
| // End view. |
| if (endView != null) { |
| Shape endShape; |
| if (endView == v1) { |
| endShape = v1.modelToView(v1.getStartOffset(), |
| Position.Bias.Forward, |
| p1, b1, r1); |
| } |
| else { |
| endShape = v0.modelToView(p0, b0, v0.getEndOffset(), |
| Position.Bias.Backward, r0); |
| } |
| if (endShape instanceof Rectangle) { |
| retRect.add((Rectangle)endShape); |
| } |
| else { |
| retRect.add(endShape.getBounds()); |
| } |
| } |
| return retRect; |
| } |
| counter++; |
| } |
| throw new BadLocationException("Position not represented by view", p0); |
| } |
| |
| /** |
| * Provides a mapping from the view coordinate space to the logical |
| * coordinate space of the model. |
| * |
| * @param x x coordinate of the view location to convert >= 0 |
| * @param y y coordinate of the view location to convert >= 0 |
| * @param a the allocated region to render into |
| * @param bias either <code>Position.Bias.Forward</code> or |
| * <code>Position.Bias.Backward</code> |
| * @return the location within the model that best represents the |
| * given point in the view >= 0 |
| * @see View#viewToModel |
| */ |
| public int viewToModel(float x, float y, Shape a, Position.Bias[] bias) { |
| Rectangle alloc = getInsideAllocation(a); |
| if (isBefore((int) x, (int) y, alloc)) { |
| // point is before the range represented |
| int retValue = -1; |
| |
| try { |
| retValue = getNextVisualPositionFrom(-1, Position.Bias.Forward, |
| a, EAST, bias); |
| } catch (BadLocationException ble) { } |
| catch (IllegalArgumentException iae) { } |
| if(retValue == -1) { |
| retValue = getStartOffset(); |
| bias[0] = Position.Bias.Forward; |
| } |
| return retValue; |
| } else if (isAfter((int) x, (int) y, alloc)) { |
| // point is after the range represented. |
| int retValue = -1; |
| try { |
| retValue = getNextVisualPositionFrom(-1, Position.Bias.Forward, |
| a, WEST, bias); |
| } catch (BadLocationException ble) { } |
| catch (IllegalArgumentException iae) { } |
| |
| if(retValue == -1) { |
| // NOTE: this could actually use end offset with backward. |
| retValue = getEndOffset() - 1; |
| bias[0] = Position.Bias.Forward; |
| } |
| return retValue; |
| } else { |
| // locate the child and pass along the request |
| View v = getViewAtPoint((int) x, (int) y, alloc); |
| if (v != null) { |
| return v.viewToModel(x, y, alloc, bias); |
| } |
| } |
| return -1; |
| } |
| |
| /** |
| * Provides a way to determine the next visually represented model |
| * location that one might place a caret. Some views may not be visible, |
| * they might not be in the same order found in the model, or they just |
| * might not allow access to some of the locations in the model. |
| * This is a convenience method for {@link #getNextNorthSouthVisualPositionFrom} |
| * and {@link #getNextEastWestVisualPositionFrom}. |
| * This method enables specifying a position to convert |
| * within the range of >=0. If the value is -1, a position |
| * will be calculated automatically. If the value < -1, |
| * the {@code BadLocationException} will be thrown. |
| * |
| * @param pos the position to convert |
| * @param b a bias value of either <code>Position.Bias.Forward</code> |
| * or <code>Position.Bias.Backward</code> |
| * @param a the allocated region to render into |
| * @param direction the direction from the current position that can |
| * be thought of as the arrow keys typically found on a keyboard; |
| * this may be one of the following: |
| * <ul> |
| * <li><code>SwingConstants.WEST</code> |
| * <li><code>SwingConstants.EAST</code> |
| * <li><code>SwingConstants.NORTH</code> |
| * <li><code>SwingConstants.SOUTH</code> |
| * </ul> |
| * @param biasRet an array containing the bias that was checked |
| * @return the location within the model that best represents the next |
| * location visual position |
| * @exception BadLocationException the given position is not a valid |
| * position within the document |
| * @exception IllegalArgumentException if <code>direction</code> is invalid |
| */ |
| public int getNextVisualPositionFrom(int pos, Position.Bias b, Shape a, |
| int direction, Position.Bias[] biasRet) |
| throws BadLocationException { |
| if (pos < -1 || pos > getDocument().getLength()) { |
| throw new BadLocationException("invalid position", pos); |
| } |
| Rectangle alloc = getInsideAllocation(a); |
| |
| switch (direction) { |
| case NORTH: |
| return getNextNorthSouthVisualPositionFrom(pos, b, a, direction, |
| biasRet); |
| case SOUTH: |
| return getNextNorthSouthVisualPositionFrom(pos, b, a, direction, |
| biasRet); |
| case EAST: |
| return getNextEastWestVisualPositionFrom(pos, b, a, direction, |
| biasRet); |
| case WEST: |
| return getNextEastWestVisualPositionFrom(pos, b, a, direction, |
| biasRet); |
| default: |
| throw new IllegalArgumentException("Bad direction: " + direction); |
| } |
| } |
| |
| /** |
| * Returns the child view index representing the given |
| * position in the model. This is implemented to call the |
| * <code>getViewIndexByPosition</code> |
| * method for backward compatibility. |
| * |
| * @param pos the position >= 0 |
| * @return index of the view representing the given position, or |
| * -1 if no view represents that position |
| * @since 1.3 |
| */ |
| public int getViewIndex(int pos, Position.Bias b) { |
| if(b == Position.Bias.Backward) { |
| pos -= 1; |
| } |
| if ((pos >= getStartOffset()) && (pos < getEndOffset())) { |
| return getViewIndexAtPosition(pos); |
| } |
| return -1; |
| } |
| |
| // --- local methods ---------------------------------------------------- |
| |
| |
| /** |
| * Tests whether a point lies before the rectangle range. |
| * |
| * @param x the X coordinate >= 0 |
| * @param y the Y coordinate >= 0 |
| * @param alloc the rectangle |
| * @return true if the point is before the specified range |
| */ |
| protected abstract boolean isBefore(int x, int y, Rectangle alloc); |
| |
| /** |
| * Tests whether a point lies after the rectangle range. |
| * |
| * @param x the X coordinate >= 0 |
| * @param y the Y coordinate >= 0 |
| * @param alloc the rectangle |
| * @return true if the point is after the specified range |
| */ |
| protected abstract boolean isAfter(int x, int y, Rectangle alloc); |
| |
| /** |
| * Fetches the child view at the given coordinates. |
| * |
| * @param x the X coordinate >= 0 |
| * @param y the Y coordinate >= 0 |
| * @param alloc the parent's allocation on entry, which should |
| * be changed to the child's allocation on exit |
| * @return the child view |
| */ |
| protected abstract View getViewAtPoint(int x, int y, Rectangle alloc); |
| |
| /** |
| * Returns the allocation for a given child. |
| * |
| * @param index the index of the child, >= 0 && < getViewCount() |
| * @param a the allocation to the interior of the box on entry, |
| * and the allocation of the child view at the index on exit. |
| */ |
| protected abstract void childAllocation(int index, Rectangle a); |
| |
| /** |
| * Fetches the child view that represents the given position in |
| * the model. This is implemented to fetch the view in the case |
| * where there is a child view for each child element. |
| * |
| * @param pos the position >= 0 |
| * @param a the allocation to the interior of the box on entry, |
| * and the allocation of the view containing the position on exit |
| * @return the view representing the given position, or |
| * <code>null</code> if there isn't one |
| */ |
| protected View getViewAtPosition(int pos, Rectangle a) { |
| int index = getViewIndexAtPosition(pos); |
| if ((index >= 0) && (index < getViewCount())) { |
| View v = getView(index); |
| if (a != null) { |
| childAllocation(index, a); |
| } |
| return v; |
| } |
| return null; |
| } |
| |
| /** |
| * Fetches the child view index representing the given position in |
| * the model. This is implemented to fetch the view in the case |
| * where there is a child view for each child element. |
| * |
| * @param pos the position >= 0 |
| * @return index of the view representing the given position, or |
| * -1 if no view represents that position |
| */ |
| protected int getViewIndexAtPosition(int pos) { |
| Element elem = getElement(); |
| return elem.getElementIndex(pos); |
| } |
| |
| /** |
| * Translates the immutable allocation given to the view |
| * to a mutable allocation that represents the interior |
| * allocation (i.e. the bounds of the given allocation |
| * with the top, left, bottom, and right insets removed. |
| * It is expected that the returned value would be further |
| * mutated to represent an allocation to a child view. |
| * This is implemented to reuse an instance variable so |
| * it avoids creating excessive Rectangles. Typically |
| * the result of calling this method would be fed to |
| * the <code>childAllocation</code> method. |
| * |
| * @param a the allocation given to the view |
| * @return the allocation that represents the inside of the |
| * view after the margins have all been removed; if the |
| * given allocation was <code>null</code>, |
| * the return value is <code>null</code> |
| */ |
| protected Rectangle getInsideAllocation(Shape a) { |
| if (a != null) { |
| // get the bounds, hopefully without allocating |
| // a new rectangle. The Shape argument should |
| // not be modified... we copy it into the |
| // child allocation. |
| Rectangle alloc; |
| if (a instanceof Rectangle) { |
| alloc = (Rectangle) a; |
| } else { |
| alloc = a.getBounds(); |
| } |
| |
| childAlloc.setBounds(alloc); |
| childAlloc.x += getLeftInset(); |
| childAlloc.y += getTopInset(); |
| childAlloc.width -= getLeftInset() + getRightInset(); |
| childAlloc.height -= getTopInset() + getBottomInset(); |
| return childAlloc; |
| } |
| return null; |
| } |
| |
| /** |
| * Sets the insets from the paragraph attributes specified in |
| * the given attributes. |
| * |
| * @param attr the attributes |
| */ |
| protected void setParagraphInsets(AttributeSet attr) { |
| // Since version 1.1 doesn't have scaling and assumes |
| // a pixel is equal to a point, we just cast the point |
| // sizes to integers. |
| top = (short) StyleConstants.getSpaceAbove(attr); |
| left = (short) StyleConstants.getLeftIndent(attr); |
| bottom = (short) StyleConstants.getSpaceBelow(attr); |
| right = (short) StyleConstants.getRightIndent(attr); |
| } |
| |
| /** |
| * Sets the insets for the view. |
| * |
| * @param top the top inset >= 0 |
| * @param left the left inset >= 0 |
| * @param bottom the bottom inset >= 0 |
| * @param right the right inset >= 0 |
| */ |
| protected void setInsets(short top, short left, short bottom, short right) { |
| this.top = top; |
| this.left = left; |
| this.right = right; |
| this.bottom = bottom; |
| } |
| |
| /** |
| * Gets the left inset. |
| * |
| * @return the inset >= 0 |
| */ |
| protected short getLeftInset() { |
| return left; |
| } |
| |
| /** |
| * Gets the right inset. |
| * |
| * @return the inset >= 0 |
| */ |
| protected short getRightInset() { |
| return right; |
| } |
| |
| /** |
| * Gets the top inset. |
| * |
| * @return the inset >= 0 |
| */ |
| protected short getTopInset() { |
| return top; |
| } |
| |
| /** |
| * Gets the bottom inset. |
| * |
| * @return the inset >= 0 |
| */ |
| protected short getBottomInset() { |
| return bottom; |
| } |
| |
| /** |
| * Returns the next visual position for the cursor, in either the |
| * north or south direction. |
| * |
| * @param pos the position to convert >= 0 |
| * @param b a bias value of either <code>Position.Bias.Forward</code> |
| * or <code>Position.Bias.Backward</code> |
| * @param a the allocated region to render into |
| * @param direction the direction from the current position that can |
| * be thought of as the arrow keys typically found on a keyboard; |
| * this may be one of the following: |
| * <ul> |
| * <li><code>SwingConstants.NORTH</code> |
| * <li><code>SwingConstants.SOUTH</code> |
| * </ul> |
| * @param biasRet an array containing the bias that was checked |
| * @return the location within the model that best represents the next |
| * north or south location |
| * @exception BadLocationException for a bad location within a document model |
| * @exception IllegalArgumentException if <code>direction</code> is invalid |
| * @see #getNextVisualPositionFrom |
| * |
| * @return the next position west of the passed in position |
| */ |
| protected int getNextNorthSouthVisualPositionFrom(int pos, Position.Bias b, |
| Shape a, int direction, |
| Position.Bias[] biasRet) |
| throws BadLocationException { |
| if (pos < -1 || pos > getDocument().getLength()) { |
| throw new BadLocationException("invalid position", pos); |
| } |
| return Utilities.getNextVisualPositionFrom( |
| this, pos, b, a, direction, biasRet); |
| } |
| |
| /** |
| * Returns the next visual position for the cursor, in either the |
| * east or west direction. |
| * |
| * @param pos the position to convert >= 0 |
| * @param b a bias value of either <code>Position.Bias.Forward</code> |
| * or <code>Position.Bias.Backward</code> |
| * @param a the allocated region to render into |
| * @param direction the direction from the current position that can |
| * be thought of as the arrow keys typically found on a keyboard; |
| * this may be one of the following: |
| * <ul> |
| * <li><code>SwingConstants.WEST</code> |
| * <li><code>SwingConstants.EAST</code> |
| * </ul> |
| * @param biasRet an array containing the bias that was checked |
| * @return the location within the model that best represents the next |
| * west or east location |
| * @exception BadLocationException for a bad location within a document model |
| * @exception IllegalArgumentException if <code>direction</code> is invalid |
| * @see #getNextVisualPositionFrom |
| */ |
| protected int getNextEastWestVisualPositionFrom(int pos, Position.Bias b, |
| Shape a, |
| int direction, |
| Position.Bias[] biasRet) |
| throws BadLocationException { |
| if (pos < -1 || pos > getDocument().getLength()) { |
| throw new BadLocationException("invalid position", pos); |
| } |
| return Utilities.getNextVisualPositionFrom( |
| this, pos, b, a, direction, biasRet); |
| } |
| |
| /** |
| * Determines in which direction the next view lays. |
| * Consider the <code>View</code> at index n. Typically the |
| * <code>View</code>s are layed out from left to right, |
| * so that the <code>View</code> to the EAST will be |
| * at index n + 1, and the <code>View</code> to the WEST |
| * will be at index n - 1. In certain situations, |
| * such as with bidirectional text, it is possible |
| * that the <code>View</code> to EAST is not at index n + 1, |
| * but rather at index n - 1, or that the <code>View</code> |
| * to the WEST is not at index n - 1, but index n + 1. |
| * In this case this method would return true, indicating the |
| * <code>View</code>s are layed out in descending order. |
| * <p> |
| * This unconditionally returns false, subclasses should override this |
| * method if there is the possibility for laying <code>View</code>s in |
| * descending order. |
| * |
| * @param position position into the model |
| * @param bias either <code>Position.Bias.Forward</code> or |
| * <code>Position.Bias.Backward</code> |
| * @return false |
| */ |
| protected boolean flipEastAndWestAtEnds(int position, |
| Position.Bias bias) { |
| return false; |
| } |
| |
| |
| // ---- member variables --------------------------------------------- |
| |
| |
| private static View[] ZERO = new View[0]; |
| |
| private View[] children; |
| private int nchildren; |
| private short left; |
| private short right; |
| private short top; |
| private short bottom; |
| private Rectangle childAlloc; |
| } |